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Posts Made By:
MoP
Forum:
Dota 2
03-17-2013, 04:49 PM
Replies:
11
Piggy Back A Gnomes Tale (Courier)
Views:
687
Posted By
MoP
Yes! This guy is super fun... hoping to get some...
Yes! This guy is super fun... hoping to get some time to make some more Couriers, they are the best things to make!
Next time I won't let spacemonkey do the rig, though... >_>
Forum:
Technical Talk
03-16-2013, 05:59 AM
Replies:
8
Why are the solid parts of a low poly consist of sepsrate chunks?
Views:
347
Posted By
MoP
No, passerby is saying that when meshes are...
No, passerby is saying that when meshes are processed by game engines / graphics cards, they have to split up these vertices since they have various properties that make them unique (eg. UV...
Forum:
Technical Talk
03-03-2013, 08:27 AM
Replies:
10
Help with skinning a biped/ Vertex weighting/weight tool problem
Views:
353
Posted By
MoP
The default setting of Skin is to "normalize...
The default setting of Skin is to "normalize weights" since that is usually what you want.
This just means that the modifier will try to make all of the existing weights add up to 1.0 in total, so...
Forum:
Technical Talk
03-02-2013, 07:19 AM
Replies:
6
zBrush - export polypaint to vertex color
Views:
343
Posted By
MoP
The "vertex color in OBJ file" is a massive hack...
The "vertex color in OBJ file" is a massive hack that Pixologic added in the last couple of years - it's not actually part of the OBJ file format specification (which is why most importers won't use...
Forum:
Technical Talk
03-02-2013, 07:04 AM
Replies:
7
Dota 2 compilation problem on MDL
Views:
273
Posted By
MoP
These all appear to have a space after the...
These all appear to have a space after the "omnipu" and before the "ri".
Forum:
Pimping and Previews
03-01-2013, 11:28 AM
Replies:
107
CRYSIS 3 - Character Art [IMAGE HEAVY]
Views:
24,033
Posted By
MoP
Lovely cloth on that latest guy, and generally...
Lovely cloth on that latest guy, and generally great work on all of them Manuel, I love it :)
I just wish you posted higher-res images!
It also made me realise how far real-time rendering has...
Forum:
Pimping and Previews
02-22-2013, 02:27 AM
Replies:
301
The Huntress
Views:
60,446
Posted By
MoP
damn you fletch, making everyone look bad
damn you fletch, making everyone look bad
Forum:
Technical Talk
11-11-2012, 08:04 AM
Replies:
423
Outliner 2.0 - Scene management tool for 3ds Max
Views:
25,344
Posted By
MoP
That's pretty slick! Looking forward to it :)
That's pretty slick! Looking forward to it :)
Forum:
Pimping and Previews
11-06-2012, 12:26 PM
Replies:
127
Experiments in Sci-Fi Door Design
Views:
24,882
Posted By
MoP
Nice work Paul, very inspiring! hamzaaa: A...
Nice work Paul, very inspiring!
hamzaaa: A normal map is a type of bump map, they're not "more realistic", they just store detail in a different way. A greyscale bump map is fine for doing small,...
Forum:
Technical Talk
07-20-2012, 04:45 AM
Replies:
6
3ds max circle grate, ideas for soloution?
Views:
645
Posted By
MoP
I would probably use an FFD modifier. One on the...
I would probably use an FFD modifier. One on the vertical bits and a seperate one on the horizontal bits. 4 segments across should be enough.
If your grating mesh is already merged this will be...
Forum:
General Discussion
07-20-2012, 04:18 AM
Replies:
48
RAD Soldiers
Views:
3,463
Posted By
MoP
Bumping thread with newer trailer (from last...
Bumping thread with newer trailer (from last week, I think):
RAD Soldiers - A Combat Cocktail - YouTube
RAD Soldiers is currently in a limited release to Canada via iTunes as a trial /...
Forum:
Technical Talk
07-20-2012, 04:07 AM
Replies:
16
What's the W coordinate for?
Views:
824
Posted By
MoP
r_fletch_r: Most map types allow you to choose...
r_fletch_r: Most map types allow you to choose various Source coordinates - lots of parametric maps default to Object or World space, but you can still pass them the Explicit Map Channel if you want...
Forum:
Technical Talk
07-08-2012, 04:54 AM
Replies:
9
micro details in your sculpt (yes, no, why, how)
Views:
840
Posted By
MoP
From a production standpoint, I entirely agree...
From a production standpoint, I entirely agree with ThomasP :)
However if you're just doing it for fun/practise/presentation or if it's absolutely required for some other reason, there are a...
Forum:
General Discussion
07-02-2012, 02:16 AM
Replies:
65
Welcome to SplashDamage
Views:
4,069
Posted By
MoP
A wild seth. appears! One more polycounter...
A wild seth. appears!
One more polycounter for the SD pile, it's good to have him here!
(Here's a link to his website (http://www.sethnash.com/) for those of you interested).
Forum:
General Discussion
06-23-2012, 06:22 AM
Replies:
1,952
What are you listening to?
Views:
74,000
Posted By
MoP
Gojira are pretty kickass. Lately I've been...
Gojira are pretty kickass.
Lately I've been listening to a hell of a lot of Tubelord, and more recently those fine gentlemen who are Olympians (http://www.onwardolympians.com/):
...
Forum:
General Discussion
06-21-2012, 06:53 AM
Replies:
65
Welcome to SplashDamage
Views:
4,069
Posted By
MoP
Yeah I think we are reaching Blizzard-levels of...
Yeah I think we are reaching Blizzard-levels of Polycount talent proportion here...
It's great to have you guys on board, MOAR! :D
(also i edited tim's post to link their respective portfolios...
Forum:
Technical Talk
06-14-2012, 05:36 AM
Replies:
20
FBX Exportsets script for UDK
Views:
1,473
Posted By
MoP
It might be worth verifying that the FBX plugin...
It might be worth verifying that the FBX plugin is loaded - I believe it's possible to disable it by default, and if it's not loaded that could be why the export is failing.
There are plugin manager...
Forum:
Pimping and Previews
06-13-2012, 03:56 PM
Replies:
225
Haz-Course Character: Dizzy (GuiltyGear)
Views:
57,152
Posted By
MoP
Great stuff man. Always been a fan of your work,...
Great stuff man. Always been a fan of your work, this one is no different!
Forum:
Technical Talk
06-13-2012, 03:27 PM
Replies:
13
Texture Blending in 3DSMAX - FX Shaders
Views:
745
Posted By
MoP
What DeadlyFreeze was trying to say is, basically...
What DeadlyFreeze was trying to say is, basically you're trying to mix and match hardware and software shaders and/or materials.
They're different things handled in different ways, written in...
Forum:
Pimping and Previews
06-13-2012, 02:12 PM
Replies:
101
The Desert(What can you do with no diffuse maps?)
Views:
17,723
Posted By
MoP
Very impressive video, good explanations of the...
Very impressive video, good explanations of the techniques too!
Purely an artistic crit, the main thing that stood out to me as needing work in the video was the camera motion, it was very much...
Forum:
Polycount Showcase
06-13-2012, 01:59 PM
Replies:
132
Everyone gets one! AR-15 / VLTOR M4!
Views:
51,465
Posted By
MoP
fletch can you stop being so insanely good thanks...
fletch can you stop being so insanely good thanks
actually wait no keep doing it, i love it
Forum:
Polycount Showcase
05-31-2012, 01:55 PM
Replies:
83
My game has been released Joy Ride Turbo!
Views:
30,059
Posted By
MoP
Absolutely beautiful, malcolm, thanks for...
Absolutely beautiful, malcolm, thanks for sharing! :)
Forum:
General Discussion
05-08-2012, 06:07 AM
Replies:
4
My New Old Music
Views:
244
Posted By
MoP
My New Old Music
Hey,
Just realised I don't think I posted my FAWM stuff from this year. FAWM (http://fawm.org/) is a thing that runs during all of February where the aim is to try and write and record an album...
Forum:
General Discussion
04-22-2012, 07:15 AM
Replies:
58
The Valve Handbook!
Views:
4,380
Posted By
MoP
Hah, yeah, that's what I thought too, doesn't...
Hah, yeah, that's what I thought too, doesn't hurt to have a little propaganda around :)
It's a very interesting thing, and certainly actually the way I'd like to work "in an ideal world"......
Forum:
Technical Talk
04-20-2012, 01:34 AM
Replies:
90
Why does UDK suck so bad at NMs
Views:
7,410
Posted By
MoP
Actually, in this case I think it does. Our main...
Actually, in this case I think it does. Our main graphics programmer (who has many years experience with Unreal engine) has said that the main reason your lighting will never look correct on...
Showing results 1 to 25 of 500
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