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Forum: Dota 2 03-17-2013, 04:49 PM
Replies: 11
Views: 687
Posted By MoP
Yes! This guy is super fun... hoping to get some...

Yes! This guy is super fun... hoping to get some time to make some more Couriers, they are the best things to make!

Next time I won't let spacemonkey do the rig, though... >_>
Forum: Technical Talk 03-16-2013, 05:59 AM
Replies: 8
Views: 347
Posted By MoP
No, passerby is saying that when meshes are...

No, passerby is saying that when meshes are processed by game engines / graphics cards, they have to split up these vertices since they have various properties that make them unique (eg. UV...
Forum: Technical Talk 03-03-2013, 08:27 AM
Replies: 10
Views: 353
Posted By MoP
The default setting of Skin is to "normalize...

The default setting of Skin is to "normalize weights" since that is usually what you want.
This just means that the modifier will try to make all of the existing weights add up to 1.0 in total, so...
Forum: Technical Talk 03-02-2013, 07:19 AM
Replies: 6
Views: 343
Posted By MoP
The "vertex color in OBJ file" is a massive hack...

The "vertex color in OBJ file" is a massive hack that Pixologic added in the last couple of years - it's not actually part of the OBJ file format specification (which is why most importers won't use...
Forum: Technical Talk 03-02-2013, 07:04 AM
Replies: 7
Views: 273
Posted By MoP
These all appear to have a space after the...

These all appear to have a space after the "omnipu" and before the "ri".
Forum: Pimping and Previews 03-01-2013, 11:28 AM
Replies: 107
Views: 24,033
Posted By MoP
Lovely cloth on that latest guy, and generally...

Lovely cloth on that latest guy, and generally great work on all of them Manuel, I love it :)

I just wish you posted higher-res images!

It also made me realise how far real-time rendering has...
Forum: Pimping and Previews 02-22-2013, 02:27 AM
Replies: 301
Views: 60,446
Posted By MoP
damn you fletch, making everyone look bad

damn you fletch, making everyone look bad
Forum: Technical Talk 11-11-2012, 08:04 AM
Replies: 423
Views: 25,344
Posted By MoP
That's pretty slick! Looking forward to it :)

That's pretty slick! Looking forward to it :)
Forum: Pimping and Previews 11-06-2012, 12:26 PM
Replies: 127
Views: 24,882
Posted By MoP
Nice work Paul, very inspiring! hamzaaa: A...

Nice work Paul, very inspiring!

hamzaaa: A normal map is a type of bump map, they're not "more realistic", they just store detail in a different way. A greyscale bump map is fine for doing small,...
Forum: Technical Talk 07-20-2012, 04:45 AM
Replies: 6
Views: 645
Posted By MoP
I would probably use an FFD modifier. One on the...

I would probably use an FFD modifier. One on the vertical bits and a seperate one on the horizontal bits. 4 segments across should be enough.
If your grating mesh is already merged this will be...
Forum: General Discussion 07-20-2012, 04:18 AM
Replies: 48
Views: 3,463
Posted By MoP
Bumping thread with newer trailer (from last...

Bumping thread with newer trailer (from last week, I think):

RAD Soldiers - A Combat Cocktail - YouTube

RAD Soldiers is currently in a limited release to Canada via iTunes as a trial /...
Forum: Technical Talk 07-20-2012, 04:07 AM
Replies: 16
Views: 824
Posted By MoP
r_fletch_r: Most map types allow you to choose...

r_fletch_r: Most map types allow you to choose various Source coordinates - lots of parametric maps default to Object or World space, but you can still pass them the Explicit Map Channel if you want...
Forum: Technical Talk 07-08-2012, 04:54 AM
Replies: 9
Views: 840
Posted By MoP
From a production standpoint, I entirely agree...

From a production standpoint, I entirely agree with ThomasP :)

However if you're just doing it for fun/practise/presentation or if it's absolutely required for some other reason, there are a...
Forum: General Discussion 07-02-2012, 02:16 AM
Replies: 65
Views: 4,069
Posted By MoP
A wild seth. appears! One more polycounter...

A wild seth. appears!

One more polycounter for the SD pile, it's good to have him here!

(Here's a link to his website (http://www.sethnash.com/) for those of you interested).
Forum: General Discussion 06-23-2012, 06:22 AM
Replies: 1,952
Views: 74,000
Posted By MoP
Gojira are pretty kickass. Lately I've been...

Gojira are pretty kickass.

Lately I've been listening to a hell of a lot of Tubelord, and more recently those fine gentlemen who are Olympians (http://www.onwardolympians.com/):
...
Forum: General Discussion 06-21-2012, 06:53 AM
Replies: 65
Views: 4,069
Posted By MoP
Yeah I think we are reaching Blizzard-levels of...

Yeah I think we are reaching Blizzard-levels of Polycount talent proportion here...

It's great to have you guys on board, MOAR! :D

(also i edited tim's post to link their respective portfolios...
Forum: Technical Talk 06-14-2012, 05:36 AM
Replies: 20
Views: 1,473
Posted By MoP
It might be worth verifying that the FBX plugin...

It might be worth verifying that the FBX plugin is loaded - I believe it's possible to disable it by default, and if it's not loaded that could be why the export is failing.
There are plugin manager...
Forum: Pimping and Previews 06-13-2012, 03:56 PM
Replies: 225
Views: 57,152
Posted By MoP
Great stuff man. Always been a fan of your work,...

Great stuff man. Always been a fan of your work, this one is no different!
Forum: Technical Talk 06-13-2012, 03:27 PM
Replies: 13
Views: 745
Posted By MoP
What DeadlyFreeze was trying to say is, basically...

What DeadlyFreeze was trying to say is, basically you're trying to mix and match hardware and software shaders and/or materials.
They're different things handled in different ways, written in...
Forum: Pimping and Previews 06-13-2012, 02:12 PM
Replies: 101
Views: 17,723
Posted By MoP
Very impressive video, good explanations of the...

Very impressive video, good explanations of the techniques too!

Purely an artistic crit, the main thing that stood out to me as needing work in the video was the camera motion, it was very much...
Forum: Polycount Showcase 06-13-2012, 01:59 PM
Replies: 132
Views: 51,465
Posted By MoP
fletch can you stop being so insanely good thanks...

fletch can you stop being so insanely good thanks

actually wait no keep doing it, i love it
Forum: Polycount Showcase 05-31-2012, 01:55 PM
Replies: 83
Views: 30,059
Posted By MoP
Absolutely beautiful, malcolm, thanks for...

Absolutely beautiful, malcolm, thanks for sharing! :)
Forum: General Discussion 05-08-2012, 06:07 AM
Replies: 4
Views: 244
Posted By MoP
My New Old Music

Hey,

Just realised I don't think I posted my FAWM stuff from this year. FAWM (http://fawm.org/) is a thing that runs during all of February where the aim is to try and write and record an album...
Forum: General Discussion 04-22-2012, 07:15 AM
Replies: 58
Views: 4,380
Posted By MoP
Hah, yeah, that's what I thought too, doesn't...

Hah, yeah, that's what I thought too, doesn't hurt to have a little propaganda around :)

It's a very interesting thing, and certainly actually the way I'd like to work "in an ideal world"......
Forum: Technical Talk 04-20-2012, 01:34 AM
Replies: 90
Views: 7,410
Posted By MoP
Actually, in this case I think it does. Our main...

Actually, in this case I think it does. Our main graphics programmer (who has many years experience with Unreal engine) has said that the main reason your lighting will never look correct on...
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