Author : DanRobson


Showing results 1 to 25 of 500
Search took 0.05 seconds.
Search: Posts Made By: Spudnik
Forum: Dota 2 Yesterday, 10:28 AM
Replies: 102
Views: 8,209
Posted By Spudnik
I love how much polish you're putting into the...

I love how much polish you're putting into the presentation of your concepts, very fun to see :)
Forum: Dota 2 Yesterday, 08:11 AM
Replies: 51
Views: 3,170
Posted By Spudnik
Cheers, that simplifies things quite a bit!

Cheers, that simplifies things quite a bit!
Forum: Arms & Armor, Chilvary: Medieval Workshop 08-29-2014, 05:44 AM
Replies: 38
Views: 2,117
Posted By Spudnik
Q: To clarify: There are more item slots...

Q: To clarify: There are more item slots available for the workshop (Secondary and Special), but for the contest any set will be judged based on the merit of the helmet and primary weapon slot alone,...
Forum: Dota 2 08-24-2014, 02:15 PM
Replies: 47
Views: 2,550
Posted By Spudnik
Yeah, they even changed the symbol on my cloak...

Yeah, they even changed the symbol on my cloak because it resembled a symbol from Zelda too much.

this...
Forum: Dota 2 08-21-2014, 05:00 PM
Replies: 133
Views: 10,012
Posted By Spudnik
For the topdown information, I just bake out a...

For the topdown information, I just bake out a Bent Normal map from xNormal, take the green channel from that one.
Forum: Dota 2 08-21-2014, 06:27 AM
Replies: 133
Views: 10,012
Posted By Spudnik
@pior, motenai Correct me if I'm wrong but it...

@pior, motenai
Correct me if I'm wrong but it was my understanding that using the 'Handplane Source Engine Tangent Calculator' plugin for xNormal would already bake a normal map that is specifically...
Forum: Dota 2 08-18-2014, 06:34 AM
Replies: 13
Views: 3,344
Posted By Spudnik
Yay, welcome to Polycount Drew ^^

Yay, welcome to Polycount Drew ^^
Forum: Dota 2 08-16-2014, 10:41 AM
Replies: 72
Views: 5,039
Posted By Spudnik
Very nice all around. The only thing I can...

Very nice all around. The only thing I can criticize is the tether which could be slowed down to half speed maybe. Everything else is stellar (hah, stellar, get it ...)
Forum: General Discussion 08-14-2014, 12:13 PM
Replies: 77
Views: 7,302
Posted By Spudnik
Of course, but I'm guessing they want to keep the...

Of course, but I'm guessing they want to keep the style somewhat consistent across the cinematics and the movie.
Forum: General Discussion 08-14-2014, 10:41 AM
Replies: 77
Views: 7,302
Posted By Spudnik
I really liked how they linked it to the Warcraft...

I really liked how they linked it to the Warcraft 3 Orc Campaign cinematic with the shot of Grom against the explosion.

Also kinda interesting where they're taking their cinematic style to in...
Forum: Dota 2 08-14-2014, 04:35 AM
Replies: 5
Views: 254
Posted By Spudnik
Use something like http://imgur.com/ to upload...

Use something like http://imgur.com/ to upload your images
Forum: Dota 2 08-13-2014, 09:28 AM
Replies: 47
Views: 2,550
Posted By Spudnik
I would wait to make stuff for void until the...

I would wait to make stuff for void until the model rework is done ^^
Forum: Dota 2 08-13-2014, 06:01 AM
Replies: 16,288
Views: 1,610,771
Posted By Spudnik
@DestroyerGR First of all, do you have...

@DestroyerGR
First of all, do you have permission to use this concept? Because it comes from this thread (http://www.polycount.com/forum/showthread.php?t=106938).
Forum: Dota 2 08-12-2014, 06:41 PM
Replies: 158
Views: 14,171
Posted By Spudnik
Break up the symmetry way more.

Break up the symmetry way more.
Forum: Dota 2 08-12-2014, 08:58 AM
Replies: 4
Views: 208
Posted By Spudnik
Try to keep all your questions in one thread,...

Try to keep all your questions in one thread, otherwise you end up spamming the forum with a ton of threads ^^
Forum: Dota 2 08-12-2014, 05:19 AM
Replies: 9
Views: 648
Posted By Spudnik
Use something like imgur.com (http://imgur.com/)...

Use something like imgur.com (http://imgur.com/) to upload your images.
Forum: Dota 2 08-11-2014, 05:52 PM
Replies: 165
Views: 14,687
Posted By Spudnik
Very nice summary. I'd like to add that the same...

Very nice summary. I'd like to add that the same sentiment applies to the particles as well, they seem overdone and lazy at the same time, especially compared to HorseStrangler's other work. The...
Forum: Dota 2 08-11-2014, 05:36 PM
Replies: 27
Views: 696
Posted By Spudnik
http://www.twitch.tv/spudnikart

http://www.twitch.tv/spudnikart
Forum: Dota 2 08-09-2014, 05:55 PM
Replies: 51
Views: 3,170
Posted By Spudnik
Loving it, make sure you allocate enough UV space...

Loving it, make sure you allocate enough UV space to the high frequency detail on the back since that's gonna be most visible and complex ingame. My only suggestion would be to increase the thickness...
Forum: Dota 2 08-07-2014, 06:15 PM
Replies: 205
Views: 9,957
Posted By Spudnik
Deso is core on dps Dazzle. But if you're gonna...

Deso is core on dps Dazzle. But if you're gonna build BF on Spectre, imma spank you.
Forum: Dota 2 08-07-2014, 10:27 AM
Replies: 318
Views: 14,011
Posted By Spudnik
Really nice, dig it!

Really nice, dig it!
Forum: Dota 2 08-07-2014, 10:17 AM
Replies: 172
Views: 13,300
Posted By Spudnik
I like the one from 07-10-2014 best. Maybe a bit...

I like the one from 07-10-2014 best. Maybe a bit more refinement, but it looks different from everything else which I like.
Forum: Dota 2 08-04-2014, 06:41 PM
Replies: 168
Views: 43,845
Posted By Spudnik
And post your concepts here for critique. That...

And post your concepts here for critique. That usually helps refine them a lot.
Forum: Dota 2 08-04-2014, 05:16 PM
Replies: 172
Views: 13,300
Posted By Spudnik
Don't do symmetry on the eye of the ward, looks...

Don't do symmetry on the eye of the ward, looks really weird, do it asymmetrical.
Forum: Dota 2 07-26-2014, 01:35 PM
Replies: 32
Views: 1,927
Posted By Spudnik
@Helenek Exactly, a specific digital...

@Helenek



Exactly, a specific digital item is assigned to a specific card with a number on it. Print a barcode on that card and scanning it will allow you to uniquely identify it. Then you set...
Showing results 1 to 25 of 500

 
Forum Jump
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Copyright 1998-2014 Polycount