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Forum: Technical Talk 02-24-2015, 06:56 PM
Replies: 10
Views: 267
Posted By thomasp
not a matter of age - when i said old i just...

not a matter of age - when i said old i just meant it happened to me a loooong time ago. more of a statement about MY age i reckon. :)

the motherboard was a lower-end model in a stable machine...
Forum: Technical Talk 02-24-2015, 03:19 AM
Replies: 10
Views: 267
Posted By thomasp
i remember something like this on an old machine....

i remember something like this on an old machine. turned out to be the motherboard which was unable to support power hungry devices at the upper end of the spec properly. design flaw. the power...
Forum: General Discussion 02-19-2015, 09:05 AM
Replies: 258
Views: 19,430
Posted By thomasp
by being friendly for starters? it wouldn't be a...

by being friendly for starters? it wouldn't be a first where designer's hands were tied by decisions made totally outside their control.
Forum: General Discussion 02-19-2015, 02:49 AM
Replies: 36
Views: 1,045
Posted By thomasp
to me it's more important that the game offers...

to me it's more important that the game offers some variety and replay-ability and isn't constantly forcing me to sit back and put down the controller to watch movies. non-interactive bits usually...
Forum: General Discussion 02-04-2015, 03:06 AM
Replies: 12
Views: 667
Posted By thomasp
trusting positive buzz i picked up 'the martian'...

trusting positive buzz i picked up 'the martian' a few weeks ago as well but wasn't too impressed with the writing style. a bit like literary fast food copied from a blog is what i thought. quite...
Forum: General Discussion 02-03-2015, 03:29 AM
Replies: 172
Views: 17,274
Posted By thomasp
i was pretty pleased with the update process this...

i was pretty pleased with the update process this time, no manual porting of preferences required so far.

i did not have time to really dig into the new features. from first glance it seems the...
Forum: Technical Talk 02-02-2015, 04:17 AM
Replies: 10
Views: 395
Posted By thomasp
cheers, yes just tried it in 4R7 64bit myself...

cheers, yes just tried it in 4R7 64bit myself with same result. will report this to pixo now.
Forum: General Discussion 02-01-2015, 03:33 AM
Replies: 61
Views: 3,435
Posted By thomasp
change for the sake of change you mean? it's just...

change for the sake of change you mean? it's just an OS, something to run the software on that we work with. i only run windows because all the main tools i rely on either are exclusive to or run...
Forum: Technical Talk 01-30-2015, 09:05 AM
Replies: 10
Views: 395
Posted By thomasp
smoothing does not solve the issue and sure, you...

smoothing does not solve the issue and sure, you could fudge it all by baking the layer and fixing the issues but if you wanted something like blendshapes on layers for facial animation and could...
Forum: Technical Talk 01-27-2015, 07:04 AM
Replies: 10
Views: 395
Posted By thomasp
thought so too when it was pointed out to me....

thought so too when it was pointed out to me. makes layers appear useless for assets that receive a lot of tweaking over the course of a production.

no there are no masks going on, these are just...
Forum: Technical Talk 01-26-2015, 02:57 PM
Replies: 10
Views: 395
Posted By thomasp
no takers? nobody using layers? :)

no takers? nobody using layers? :)
Forum: Technical Talk 01-26-2015, 02:55 PM
Replies: 5
Views: 162
Posted By thomasp
you've been given the answer - zbrush is 32 bits...

you've been given the answer - zbrush is 32 bits so no matter how much memory your computer has it can only address a fraction of it.

before breaking up or reducing the mesh however you could try...
Forum: General Discussion 01-26-2015, 09:36 AM
Replies: 213
Views: 21,539
Posted By thomasp
downside however is that it limits you to very...

downside however is that it limits you to very few options you can safely hit this way whereas the max quad menu can be nested and as complex as you want it. then you're looking at having multiple...
Forum: General Discussion 01-23-2015, 01:55 AM
Replies: 61
Views: 3,435
Posted By thomasp
try this:...

try this: https://github.com/schreiberstein/lucidagrandeyosemite
Forum: General Discussion 01-23-2015, 12:06 AM
Replies: 61
Views: 3,435
Posted By thomasp
sounds like you're confusing mavericks and...

sounds like you're confusing mavericks and yosemite here. :)

btw. you can apparently hack-change the font on yosemite, just have to re-apply with every OS update.
Forum: General Discussion 01-22-2015, 09:43 AM
Replies: 61
Views: 3,435
Posted By thomasp
what's wrong with tools like virtua-win? been...

what's wrong with tools like virtua-win? been using that for the last decade or so.

kwramm: are you suggesting mavericks is bad (haven't tried myself, so no opinion either) or that it's better...
Forum: Technical Talk 01-21-2015, 05:44 AM
Replies: 10
Views: 395
Posted By thomasp
zbrush layer introducing artifacts

hi,

is the following a known bug in zbrush layers? achieved by toggling in and out of record mode about 50 times. artifacts do show up a lot earlier though:
...
Forum: General Discussion 01-16-2015, 01:26 AM
Replies: 89
Views: 4,611
Posted By thomasp
well you might have preferred those games in the...

well you might have preferred those games in the past but would you play them today over a more recent (good) title? awkward interfaces, interaction and structure and a focus on grinding the same...
Forum: General Discussion 01-12-2015, 06:21 AM
Replies: 45
Views: 3,476
Posted By thomasp
i found the key to this is moderation. you don't...

i found the key to this is moderation. you don't usually need dozens of keys mapped in a decent workflow. in the past i used a sidewinder strategic commander game controller as a keyboard replacement...
Forum: General Discussion 01-10-2015, 10:57 PM
Replies: 2,224
Views: 255,657
Posted By thomasp
i'm keeping my eyes peeled on blender as well....

i'm keeping my eyes peeled on blender as well. intend to do a personal project in it sometime this year actually to get a real feel for it. i agree that autodesk's development progress seems not the...
Forum: General Discussion 01-09-2015, 11:13 PM
Replies: 89
Views: 4,611
Posted By thomasp
these are all i can remember right now. there...

these are all i can remember right now. there were others obviously but i haven't been playing in years.

1. persona 3 portable
2. persona 4
3. xenosaga 3
4. FFX
5. muramasa
6. odin sphere
7....
Forum: General Discussion 01-07-2015, 09:20 PM
Replies: 45
Views: 3,476
Posted By thomasp
the thing i love most about the 24HD is the...

the thing i love most about the 24HD is the stand/base. none of the other models compare in that regard IMO. that thing is so perfect to work with. a cintiq with that base and the same screen size...
Forum: Marmoset 01-02-2015, 04:15 AM
Replies: 114
Views: 6,141
Posted By thomasp
got around to testing my oculus rift with toolbag...

got around to testing my oculus rift with toolbag 2 the other day. just wanted to say THANKS for implementing oculus support the way you did this time over the solution available in toolbag 1....
Forum: Technical Talk 01-02-2015, 04:11 AM
Replies: 4
Views: 2,620
Posted By thomasp
my experience as well in mudbox 2012 and 2013...

my experience as well in mudbox 2012 and 2013 with all available servicepacks applied. stencils no matter how high resolution can end up badly pixelated when painted through. in my experience the...
Forum: Technical Talk 12-29-2014, 02:18 PM
Replies: 12
Views: 566
Posted By thomasp
here's an approach with relatively evenly spaced...

here's an approach with relatively evenly spaced meshes - http://hippydrome.com/Sketches.html i would prefer that.

some of the examples you linked to look like game art from 10+ years ago,...
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