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Forum: Technical Talk 11-30-2014, 03:19 AM
Replies: 37
Views: 2,663
Posted By Next
thanks farfarer ! btw love your unity plugin...

thanks farfarer !
btw love your unity plugin for xnormal it is awesome!:poly142:
Forum: Technical Talk 11-29-2014, 04:31 AM
Replies: 37
Views: 2,663
Posted By Next
Maybe this is obvious but, regarding the xnormal...

Maybe this is obvious but, regarding the xnormal process to generate other maps like occlusion and so on. Do you then flatout use the maps generated form the skewmesh for textures?- as they do not...
Forum: 3D Art Showcase & Critiques 02-01-2014, 06:29 AM
Replies: 635
Views: 176,214
Posted By Next
Here is my little contribution to this rawk...

Here is my little contribution to this rawk awesome thread :D
Keep going guys!

http://i.imgur.com/C58ZdqA.jpg?1
Forum: 3D Art Showcase & Critiques 06-27-2013, 02:05 AM
Replies: 8
Views: 1,149
Posted By Next
love them man ! :) my favorite is the middle...

love them man ! :) my favorite is the middle one.... weakest is the 3rd one imo for 2 reasons. first: i think the design of the fruit is a bit too hard to read.... and also the values between leaves...
Forum: Unreal Engine 05-17-2013, 12:42 AM
Replies: 24
Views: 2,515
Posted By Next
hiho . what u see in udk comes from the FACT!...

hiho .
what u see in udk comes from the FACT! that the way they calculate the tangent space for their meshes is a different one from the one which you used to bake the normal map itself.
therefore...
Forum: Technical Talk 12-29-2012, 03:59 PM
Replies: 11
Views: 661
Posted By Next
because the clamping i think happens just at...

because the clamping i think happens just at random. - but do not worry this is fine and nothing is broken.
Forum: Technical Talk 12-29-2012, 03:50 PM
Replies: 11
Views: 661
Posted By Next
i edited my post above...:)

i edited my post above...:)
Forum: Technical Talk 12-29-2012, 03:42 PM
Replies: 11
Views: 661
Posted By Next
wait u just mean that they are not rendered...

wait u just mean that they are not rendered straight? this is just an float round up problem then if the coordinates are as they should be.
do not mind this the math is right.... it is just the...
Forum: Technical Talk 12-29-2012, 03:25 PM
Replies: 11
Views: 661
Posted By Next
this can happen if u select them in move mode (w)...

this can happen if u select them in move mode (w) ... to avoid this u can and also should use select mode (q) to do that.
Forum: Technical Talk 12-04-2012, 12:55 AM
Replies: 48
Views: 5,056
Posted By Next
imo it is an amazing tool! personally i love...

imo it is an amazing tool!
personally i love it, especially for its price the value is huge!
also the tool-set is very nice and it can be used in so many useful ways throughout any workflow.

but...
Forum: 3D Art Showcase & Critiques 09-18-2012, 12:43 PM
Replies: 7
Views: 1,094
Posted By Next
i like what i saw, maybe a bit too quick...

i like what i saw,
maybe a bit too quick end-cuts when they hit the ground and die.
Also i think the way in which the hand injects the pallets, should show those maybe better. -or just use a...
Forum: Technical Talk 07-13-2012, 05:01 AM
Replies: 2
Views: 659
Posted By Next
this might help....

this might help. http://www.livestream.com/vigilnights/video?clipId=pla_69d386b0-0c57-444a-a1e5-4c820a55e9d2&utm_source=lslibrary&utm_medium=ui-thumb
it is done with smoothing groups basically.
Forum: Technical Talk 06-15-2012, 12:11 AM
Replies: 6
Views: 770
Posted By Next
export import it as obj. should do the job... as...

export import it as obj. should do the job... as i am no maya pro i dont know what could cause this...
Forum: 3D Art Showcase & Critiques 06-06-2012, 01:38 PM
Replies: 90
Views: 8,100
Posted By Next
hiho thought i make u a little paintover on how...

hiho thought i make u a little paintover on how you could improve on the topology a bit.
many polys wasted currently.
this is more less how i would do it.
sry for the bad compression.......
Forum: General Discussion 06-02-2012, 01:37 PM
Replies: 65
Views: 5,181
Posted By Next
just finished it !! xD took me 8 hours to tame...

just finished it !! xD took me 8 hours to tame that beast xD.

i had 2 freezes in cut scenes (sound would go on but image stopped....) not a game breaker though.-as the checkpoint system is nicely...
Forum: Technical Talk 05-25-2012, 07:04 PM
Replies: 12
Views: 4,353
Posted By Next
wow nice ! :) till now it works just...

wow nice ! :)

till now it works just perfectly as intended i guess! -no crash what so ever...
i love the simplicity!
features i could imagine to be useful if u havnt thought them up on your own...
Forum: Technical Talk 05-23-2012, 02:34 AM
Replies: 4
Views: 560
Posted By Next
deadly is right! and to minimize the stretching...

deadly is right! and to minimize the stretching and distortions of details in 01 adjusting and tweaking the cage helps alot.also what i like todo is make an in between of 01 02.
Forum: Technical Talk 05-21-2012, 05:17 AM
Replies: 26
Views: 2,109
Posted By Next
..regarding the doubled face count. blender...

..regarding the doubled face count.
blender counts quads as one 1 face thus 2 triangles and ms does only count triangles.-this makes it appear as if it has the doubled amount of faces which actually...
Forum: 3D Art Showcase & Critiques 05-03-2012, 01:33 PM
Replies: 32
Views: 3,166
Posted By Next
here u go! tha wiki entry ...

here u go!

tha wiki entry
http://wiki.polycount.com/OrbCrasher

tutorial on how to use and make them
http://vimeo.com/26399689

ZBP tha download!
http://orbart.free.fr/Orb_Cracks.ZBP.
Forum: Technical Talk 04-27-2012, 05:43 AM
Replies: 17
Views: 11,549
Posted By Next
ohh maan this is so awesome ! i luv it! i...

ohh maan this is so awesome ! i luv it!
i always wanted a nice and simple solution inside photoshop for this kind of tasks.
thank u very very much for sharing this with the community!!

cheers...
Forum: General Discussion 04-04-2012, 01:35 PM
Replies: 43
Views: 2,378
Posted By Next
my 2 cents: i also went to a school ...looking...

my 2 cents: i also went to a school ...looking back and so on, i would not have needed it. Doing stuff at home and being self thought is absolutely fine.(in the games industry no art lead cares if...
Forum: Technical Talk 03-21-2012, 05:42 AM
Replies: 4
Views: 501
Posted By Next
if u do bake in max then reset the xforms of the...

if u do bake in max then reset the xforms of the highpoly too ...if there are still modifiers in the stack on it collapse them too.
if after that it still doesnt render out right try to export both...
Forum: General Discussion 02-17-2012, 01:55 AM
Replies: 30
Views: 3,274
Posted By Next
^^ This /sign!

^^ This /sign!
Forum: 3D Art Showcase & Critiques 02-14-2012, 01:28 AM
Replies: 13
Views: 5,142
Posted By Next
Already checked it out really cool!! like them...

Already checked it out really cool!!
like them a lot they match the armor very well too.
cheers
Forum: Technical Talk 02-07-2012, 12:15 PM
Replies: 3
Views: 993
Posted By Next
mhh i know of snapshot issues when u do not have...

mhh i know of snapshot issues when u do not have any normal map or diffuse map in a slot. it always needs some textures in there like the default ones which are there on startup. hope this is helps,...
Showing results 1 to 25 of 81

 
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