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Forum: Technical Talk 05-22-2015, 11:56 AM
Replies: 4
Views: 148
Posted By rorozilla
Maya dose not support spaces unfortunately that's...

Maya dose not support spaces unfortunately that's why I'm running into this pesky issue to begin with :C

but thank you for your response. I think maybe the answer relies on the Unreal side of...
Forum: Technical Talk 05-22-2015, 11:33 AM
Replies: 4
Views: 148
Posted By rorozilla
Biped to Maya naming issue

Hey there guys!


So I've been doing a couple projects lately that required me to take models that were either made with Max or Blender and animate them in Maya.

Everything works fine in...
Forum: Technical Talk 03-27-2015, 08:21 AM
Replies: 4
Views: 243
Posted By rorozilla
Hello Chacha, thank you for the reply, the...

Hello Chacha,

thank you for the reply, the video was interesting, but it confirmed the fac that human Ik sets its own LRA independently of the bones you use to define it. I Never knew about the...
Forum: Technical Talk 03-26-2015, 12:02 PM
Replies: 4
Views: 243
Posted By rorozilla
Ok, so here is a little bit of mystery solving,...

Ok, so here is a little bit of mystery solving, Maya 2014 and Maya 2015 don't set the same Local Rotation Axis for the controllers. That's why I didn't feel like it was consistent.


But, my...
Forum: Technical Talk 03-26-2015, 11:32 AM
Replies: 4
Views: 243
Posted By rorozilla
Maya Human IK set LRA for Controls

Hello guys,

I'm trying to wrap my head around animating with Human IK. I'm slowly taming it, but I'm still running into a really shitty issue:

I can't seam to find a way to modify The Local...
Forum: Allegorithmic's Substance 03-05-2015, 07:31 AM
Replies: 14
Views: 775
Posted By rorozilla
OK! Thank you so much Uzziel, Ok so I...

OK! Thank you so much Uzziel,

Ok so I finally figured it out, thanks to you Uzziel, Its because I was using a colour node for my roughness, its a little weird that it would let you do it and show...
Forum: Allegorithmic's Substance 02-27-2015, 09:15 PM
Replies: 14
Views: 775
Posted By rorozilla
Unfortunatly Jerc, I updated to Unity 5.0.0f3 and...

Unfortunatly Jerc, I updated to Unity 5.0.0f3 and it did not change anything for me...it seams to be the latest but maybe you can tell me if there is a newer one? :C

Here is the status on my...
Forum: Allegorithmic's Substance 02-27-2015, 05:36 PM
Replies: 14
Views: 775
Posted By rorozilla
ok, that make sense! I have a couple...

ok, that make sense!

I have a couple questions:

A)
is it supposed to mess up the 3D view in Designer when I do use more then one usage?

B)
Also is there any other way to export textures...
Forum: Allegorithmic's Substance 02-27-2015, 04:18 PM
Replies: 14
Views: 775
Posted By rorozilla
Hello Jerc, I'm using an old version!...

Hello Jerc,

I'm using an old version! Didn't notice, so i'll update right away and let you know how it goes.


In the mean time, why is it that you have the possibility to add more then one...
Forum: Allegorithmic's Substance 02-27-2015, 12:40 PM
Replies: 14
Views: 775
Posted By rorozilla
And the plot thickens! So here you have a...

And the plot thickens!

So here you have a screenshot of my attempt to add my roughness to the alpha channel of my metallic texture in Substance Designer.


1 is the result of publishing my...
Forum: Allegorithmic's Substance 02-27-2015, 11:49 AM
Replies: 14
Views: 775
Posted By rorozilla
Unity 5 and standard shader! Thanks Jerc...

Unity 5 and standard shader!

Thanks Jerc for your swift responce! let me know if you need more clarification.
Forum: Allegorithmic's Substance 02-27-2015, 11:48 AM
Replies: 14
Views: 775
Posted By rorozilla
here is an example of the roughfness maps: ...

here is an example of the roughfness maps:

On the left is the published substance, middle is exporting the outputs as bitmaps (TGA) and adding the maps to a new material, and the right is what it...
Forum: Allegorithmic's Substance 02-27-2015, 10:39 AM
Replies: 14
Views: 775
Posted By rorozilla
Here is an example : On the left is what I...

Here is an example :

On the left is what I get when I publish my substance, on the right is when I export the outputs as Targas and link them to a material appropriately.

As you can see not...
Forum: Allegorithmic's Substance 02-27-2015, 10:19 AM
Replies: 14
Views: 775
Posted By rorozilla
not to mention that the roughness never seams...

not to mention that the roughness never seams consistent form Substance to Unity. everything is always glossier in Unity
Forum: Allegorithmic's Substance 02-27-2015, 08:41 AM
Replies: 14
Views: 775
Posted By rorozilla
Exporting from Substance Designer to Unity

Hey everyone!
I'm knee deep in learning Designer and Painter and I'm a little confused when it comes to exporting my assets to unity. I get strange results depending on the exporting method I...
Forum: Allegorithmic's Substance 02-24-2015, 03:35 PM
Replies: 3
Views: 405
Posted By rorozilla
ha thank you so much Jerc! Does double clicking...

ha thank you so much Jerc! Does double clicking the graph icon in the explorer also have the same result?


Also, since I have you here, I notice whenever I reload my project. I have to reload my...
Forum: Allegorithmic's Substance 02-24-2015, 02:48 PM
Replies: 3
Views: 405
Posted By rorozilla
Substance designer : Having problems viewing changes in real time

Hey guys, just got my hands on Substance Designer two days ago and am facing some technical difficulties. Assume I know NOTHING!


I've been playing with the nodes and viewing my changes on my...
Forum: Technical Talk 02-20-2015, 09:16 PM
Replies: 0
Views: 246
Posted By rorozilla
Maya Goz crashes Zbrush or exports broken meshs

Hey guys, so I actually found the answer to my question on my own and thought it would be nice to lay it out for others who may run into the same issue.


The problem
What was happening was, I...
Forum: Technical Talk 02-09-2015, 08:49 AM
Replies: 3
Views: 116
Posted By rorozilla
Ho thanks so much Repete! you were as fast as...

Ho thanks so much Repete! you were as fast as lightning! thanks a bunch!
Forum: Technical Talk 02-09-2015, 08:48 AM
Replies: 3
Views: 116
Posted By rorozilla
Ok! I'm such a silly billy, turns out it was in...

Ok! I'm such a silly billy, turns out it was in my face all along. all you have to do is press the reset button in the property tab under the flood button.

http://i.imgur.com/QWt9msz.jpg
Forum: Technical Talk 02-09-2015, 08:37 AM
Replies: 3
Views: 116
Posted By rorozilla
Mudbox reset selected tool

Hey guys,

I scoured the internet and only found ways to reset all my tools and stamps in Mudbox. Is there a way to select a tool and only reset its settings to default without effecting any other...
Forum: Technical Talk 02-09-2015, 08:17 AM
Replies: 13
Views: 6,435
Posted By rorozilla
hey, i know its been a while, did you ever find a...

hey, i know its been a while, did you ever find a way to reset a single brushe? I have settings on some that I want to keep, but I want to reset the basic brushes like Scrape or sculpt back to there...
Forum: Freelance Job Postings 02-08-2015, 02:47 PM
Replies: 5
Views: 1,523
Posted By rorozilla
Hello, just sent you a PM! cheers!

Hello, just sent you a PM!

cheers!
Forum: Unity Store 01-26-2015, 09:18 AM
Replies: 0
Views: 1,518
Posted By rorozilla
Low Poly Steampunk Hero

http://3dsauce.com/wp-content/uploads/2015/01/steampinkhero_screenshot02.jpg

Steampunk Hero! (http://3dsauce.com/release/steampunkhero/)
Human or Robot? This little futuristic sci-fi android is...
Forum: Unity Store 01-26-2015, 08:40 AM
Replies: 1
Views: 826
Posted By rorozilla
What a mess you made! Hahaha this is really cool!

What a mess you made! Hahaha this is really cool!
Showing results 1 to 25 of 139

 
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