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-   -   [DOTA2] - Naga Siren - TBD (http://www.polycount.com/forum/showthread.php?t=106939)

ENODMI 10-15-2012 10:23 PM

[DOTA2] - Naga Siren - TBD
 
Howdy:)

Small start from this evening:
http://enodmi.com/posting/naga_wip1.jpg

Comments most welcome:)

Clyptic 10-15-2012 10:25 PM

Looking good!

Spudnik 10-16-2012 12:46 AM

Wow, those look badass!

kalgaras 10-16-2012 05:02 AM

really like the sorta high priestess look on the far left, battle worthy and regal :)

BoBo_the_seal 10-16-2012 11:47 AM

Love that middle one.

oDD 10-16-2012 12:31 PM

don't know if the black one fits the color scheme but it looks bad ass ! i would make the shapes on her torso more curvy to make her look more sexy

Pierate 10-16-2012 12:59 PM

The black one is definately really cool, but like oDD said the colors doesn't fit too well, nice shapes though.

jwest 10-16-2012 01:57 PM

The middle one is really cool, would love to see a 3qrtr view.

peppi 10-16-2012 03:29 PM

Very cool. I think the middle one would translate into 3d quite nicely, and the contrast makes it more interesting than the one on the left. Looking forward to this!

00Lotus 10-17-2012 10:35 AM

looks cool!

ENODMI 10-17-2012 10:50 PM

Thanks for the feedback:) Moving forward with the second one. Im thinking this will be a variant where Naga Siren has embraced her banishment and taken on a darker and more sinister set of armor...
http://enodmi.com/posting/naga_wip2.jpg

8-Bit 10-17-2012 10:58 PM

Wow! These are both looking excellent! It looks like you could really go either way (good or evil). I'm favoring the shape of the lighter design, however the darker one is very interesting. I like that the dark helmet is a little crooked at the top. It still needs something though. Perhaps you could create more of an S-curve from the side view? Could look more interesting in that perspective.

Screwonhed 10-17-2012 11:21 PM

You've got some excellent shapes and colors going on there. I can't wait to see what else you come up with!

BoBo_the_seal 10-18-2012 04:44 PM

Love this and the colors are great!

- BoBo

BrontoThunder 10-18-2012 04:56 PM

Beautiful concepts, I think the colours are great but I think it could benefit from some of the original colour-scheme bleeding in somewhere just so that it's not a mass of black and orange. It's hard to tell how it will come across until its in-game though.

Anuxinamoon 10-18-2012 05:50 PM

Oh wow I LOVE that helm!! Very sexy!

Managor 10-18-2012 09:23 PM

As a personal opinion I don't like the idea of a helmet. More "hair" styles would be wonderful though

Coridium 10-21-2012 01:02 PM

nice idea, like the design and the colours.

rorozilla 10-21-2012 08:12 PM

your concepts are amazing! and I absolutely love the level of details in them! but i would have to go with BrontoThunder about the colors pallet, maybe a dark blue, instead of the black?


it looks killer! i love that darker twist to her character! it fits her very well!
Cant wait to see more!

ENODMI 10-21-2012 10:47 PM

Thanks for the feedback guys:) I agree, and Im going to try to blend towards the original color scheme using the spec and rim light. Its not very prominent in the concept, but the spec is relating back to the hue in the mid torso. The orange is a shift from that found in her head, but i pushed it a bit too far to see the relation. Hopefully Ill have more up soon

Ivory 10-28-2012 05:57 PM

You know who this is...Love the "head piece" or helmet for this character and like the dark side to character. I know you will continue to use highlights and lowlights in your textures to make it all work together. Takes time and patience. Lovin it!

EVIL 10-29-2012 09:01 AM

Quote:

Originally Posted by ENODMI (Post 1691367)
Thanks for the feedback guys:) I agree, and I'm going to try to blend towards the original color scheme using the spec and rim light. Its not very prominent in the concept, but the spec is relating back to the hue in the mid torso. The orange is a shift from that found in her head, but i pushed it a bit too far to see the relation. Hopefully Ill have more up soon

I am wondering how you want to achieve this since you can't use specular colours. (all the special map are in gray scale).

agentfx 10-29-2012 11:12 AM

I love how you came to this design concept and kept in the silhouette of the original and made something new. Looking forward to the new color scheme.

Re what EVIL said, yeah thats a bit confusing in the material explanation, that its a color mask to another file that we don't have access too, and some characters don't have anything in those files. You can bend the color back to the base color in the spec thats about it.

ENODMI 10-29-2012 07:20 PM

yeah, the spec can be colored based off of the diffuse by using the second mask and the third channel. As long as the spec is strong and I have a saturated green hue in the diffuse, I may be able to pull it off...if not, Ill just come up with some new colors:)

ENODMI 10-29-2012 10:42 PM

stuffs
http://enodmi.com/posting/naga_wip3.jpg


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