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-   -   [DotA2] - Dazzle - Tribal Priest (http://www.polycount.com/forum/showthread.php?t=106729)

PoPcorn 10-13-2012 05:57 AM

[DotA2] - Dazzle - Tribal Priest

Hey guys, I'm going to do a set for Dazzle.

Im going for a more native priest/dark shaman kind of thing.

I've tried to keep Dazzle's mohawk silhouette with a big shaggy mane on his wolfs cloak.


I'm not much of a concept artist, so there will probably be a lot of tweaking once I get into modelling.

Spudnik 10-13-2012 06:37 AM

Nice, quite a unique look for Dazzle! Keep in mind though that you might have to model all the spiky stuff if Dazzle doesn't support alpha maps.

PoPcorn 10-16-2012 06:16 AM

Started doing some sculpting tonight.

I'm really not digging how the mane is looking, so I I'm going to give it another go tomorrow night. Any tips on how to do the mane would be great!


PoPcorn 10-18-2012 06:42 AM

Worked on the cloak tonight. I'm wondering if it's a little too busy? Maybe I need to simplify the tuffs of fur.


What do you guys think, the smaller cloak on the left or the bigger one on the right?


shanks37 10-18-2012 07:33 AM

fur should be fine once its all painted it up. keeping it a dark colour like purple will keep it subdued.

i'd go with the one on the right. it helps accentuate dazzles natural hunch

PoPcorn 10-21-2012 06:06 AM

Nearly finished with the sculpt, just need to do some feathers and some fur cleanup. Should be able to go onto remeshing tomorrow.

I decided to do something different for the lower body than what I was originally going to do. I'm rather happy with this new design.


I've been thinking of ideas for a new weapon, but I might wait until I've finished the costume completely first, incase I run out of time or something.

PoPcorn 10-27-2012 08:05 PM

Ok, finished the sculpt. Going to start remeshing today.

Vrbas 10-28-2012 04:04 AM

I'm really liking this one. I play Dazzle all the time and would love to see this In-game.

PoPcorn 10-28-2012 04:54 AM

Thanks Vrbas, I'm glad you are liking it.:)

PoPcorn 11-12-2012 07:59 AM

Thought I should give a quick update on where I was at with this.

Finishing off textures at the moment, should be done by tomorrow. Then I want to start on a staff weapon.

Very quick render in maya using PINS_012 Dota shader for Maya. I couldn't get the Normal to display which is why it isn't showing in this screen.


And a quick test of the cloak in the engine with an older darker purple.

PoPcorn 11-28-2012 07:49 AM

Another update.

Just finished the staff. I need to tweak the textures on it a little, I'm going to make the wood darker. And I've got to finish the masks, and alpha on it.

Other than that I'm pretty much done with the textures and masks.
The black on the skirt is where the transparancy is.

Once textures are completely done, just gotta finish off the skinning and then do some nice presentation shots.


Clyptic 11-28-2012 07:52 AM

It looks nice, however I think you should mix another color in with the purple fur on his back and arm. It feels like a bit to much purple.

PoPcorn 11-28-2012 07:57 AM

Yeah, you are probably right.

I might add some sort of pattern to the back.

Clyptic 11-28-2012 08:00 AM

Not necessarily a pattern. The contrast between the highlight and shadow needs to be greater. It is looking really flat as is.

PoPcorn 11-28-2012 08:04 AM

Cheers, I'll fiddle around with that tomorrow and try to get a better contrast.

PoPcorn 12-03-2012 06:59 AM

Finished, WOOOHOO

Naso 12-03-2012 11:10 PM

SO MUCH PURPLE! Looks good tho, maybe just change the back ground of the presentation a bit! :)

PoPcorn 12-04-2012 03:05 AM

I think the purple in the background was a little overwhelming. I"ve desaturated it now.

Clyptic 12-13-2012 09:50 PM

Congrats! Great idea and great execution, it looks really nice in game.

Anuxinamoon 12-13-2012 10:15 PM

Congrats on making the top 10! Wwwoooooo!

Spudnik 12-14-2012 02:22 AM

Congratulations! Very unique set with great execution!

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