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-   -   [Dota2] Sniper Tally-Ho! (http://www.polycount.com/forum/showthread.php?t=106402)

Robbiek1000 10-09-2012 01:36 PM

[Dota2] Sniper Tally-Ho!
 
10/10
Goin' with the British Safari Hunter, Sniper. I'm worried about available texture space for the shoulders and bracers since I'm not just mirroring each piece.

http://i88.photobucket.com/albums/k1...ps8833c97f.jpg

10/11
Just finished the block out for all my armor pieces. Almost all the the pieces are sitting either right at the LoD1 limit or just a little bit above it. So far so good. I'm planning on rigging these pieces up tomorrow and putting them in game just to see how they look and feel.

http://i88.photobucket.com/albums/k1...ps1fb703bc.png

10/14
I'm still doing tweaking on the textures and specularity but I wanted to get this posted.

http://i88.photobucket.com/albums/k1...psec0adff9.jpg

Moving onto the back piece soon.

10/16
The cape isn't gonna break any new ground. Its simple and I think it plays well the the other pieces I have designed. It does feel a little fancier if anything.

http://i88.photobucket.com/albums/k1...psf8df9d23.jpg

10/17
One thing I've been trying to keep in mind while designing my pieces is how well it will play with other items not from my set. For instance, how bad will the shoulder pad from my set clip with the default cape? I'm trying to keep those design ideas in the back of my head when creating these items.

http://i88.photobucket.com/albums/k1...pscb39e48a.jpg

10/23
Shoulders almost done....Still working on a little dirt detail.

http://i88.photobucket.com/albums/k1...pscb5e758b.jpg
http://i88.photobucket.com/albums/k1...ps10250a4d.jpg

10/28
Finishing up Arms.

http://i88.photobucket.com/albums/k1.../Arms_WiP2.jpg
http://i88.photobucket.com/albums/k1.../Arms_WiP1.jpg

Robbiek1000 10-10-2012 08:26 PM

Concept update.

Mexican 10-10-2012 08:48 PM

I like it, especially the sniping monocle

Robbiek1000 10-10-2012 08:56 PM

Thanks man! There just ain't enough Sniper love on the Dota 2 Store. He's the hero I used when I first started playing years ago when it was still just a WarCraft 3 mod.

Rik 10-10-2012 09:14 PM

I think the idea will work if you make it look more primitive. The medals and hat look so modern that they don't match the fantasy/medieval feel of the DOTA universe. That could be fixed with some texture work, like adding patches and seams and obvious sewing patterns. Maybe make the medals look like they were hammered out by hand instead of machine pressed.

Robbiek1000 10-10-2012 09:28 PM

thanks Rik!

Yeah, I'm not the best concept artist. This was just quick way to get my ideas down and show everyone. Once I get into modeling and sculpting I'll be getting into that type of detail much more.

Still thinking about what to do for the rifle. Also, I'm not sure what to do with his "dead eye'. I guess Valve Dota 2 team didn't intend for his eyes to be uncovered? I actually kinda like it?

Robbiek1000 10-11-2012 08:21 PM

Just finished the block out for all my armor pieces. Almost all the the pieces are sitting either right at the LoD1 limit or just a little bit above it. So far so good. I'm planning on rigging these pieces up tomorrow and putting them in game just to see how they look and feel.

http://i88.photobucket.com/albums/k1...ps1fb703bc.png

Rhinokey 10-11-2012 09:16 PM

i'm not sure about the dota universe, but medieval times they had plenty capable blacksmiths that could and did make plenty fancy ornate medals and badges, also stitching, all medieval clothing was not burlap sacks with huge stitches,

i'm not saying nice metalwork for this character is appropriate cause i dont know him or the dota world, but some people get the idea that medieval folk were cavemen

Robbiek1000 10-12-2012 08:16 AM

Sure it may be "medieval" but Dota is fantasy and whimsy over anything else.

Robbiek1000 10-14-2012 04:46 PM

I'm still doing tweaking on the textures and specularity but I wanted to get this posted.

http://i88.photobucket.com/albums/k1...psec0adff9.jpg

Moving onto the back piece soon.

ellisq 10-14-2012 07:29 PM

Wow! Great job so far dude!

Robbiek1000 10-14-2012 08:56 PM

thanks, I'm still not in love with the red piece on the hat. I think its to overly detailed. Although I do like it a lot more when its actually moving in game and interacting with the lighting.

Robbiek1000 10-15-2012 08:34 AM

Should have the cape done tonight. I'll have pictures soon.

shirogatsu 10-15-2012 10:02 AM

Umm... Wooden rifle? o.o

agentfx 10-15-2012 10:12 AM

Quote:

Originally Posted by shirogatsu (Post 1685722)
Umm... Wooden rifle? o.o

LOL I didn't even think about that

Robbiek1000 10-15-2012 11:27 AM

Lol, I play Dota 2 quite a bit and i never really noticed it was wood until I started working on this set. I'll be making a new rifle to go along with this set....haven't done any concept for it yet though.

tsteverse 10-15-2012 11:50 AM

This looks pretty sweet. Big Sniper fan.
Have you scrapped the medals idea? I think the shoulder pads you did looked good. The medals kinda go against his lore of being cast out by his tribe as soon as he makes the shot of prophecy. The medals wouldn't have been awarded by his tribe, he must have received them from somewhere else? Like a hunting contest?

Gauntlets look good, I like the knife. Perhaps make the bullets look more like rifle / less like shotgun ammo?

Spudnik 10-15-2012 12:20 PM

Isn't there a Mythbusters episode where they showed that a wooden cannon is possible? Possible, not sensible, but then again, Sniper is a ..."unique" character :D

Robbiek1000 10-15-2012 12:37 PM

Yeah all i have done is the head piece so far. Just doin' it one at a time.

As for the lore I thought about it. The metals are still gonna happen. The reason for the metals in the first place was because of the lore actually. "...until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle." Metals for a job will done in battle? Perhaps trophies? I wanted to somehow visually represent that he is accomplished on the battlefield in an interesting way.

Robbiek1000 10-16-2012 07:34 AM

Does anyone know how to get/import actual animations from the characters? I'm having a hell of a time getting my cape skinned correctly, and my current work flow of making changes then uploading the files within Dota 2 is a huge time suck.

Spudnik 10-16-2012 08:00 AM

DealWithIt.gif

Seriously though, for Maya I've found that to be the best way (as if there was much of an alternative) because I've also been unable to get animations in.

Robbiek1000 10-16-2012 08:59 AM

Well, i guess its a good thing I decided to do the cape relatively early. Its a simple cape but is using quite a few bones.

Spudnik 10-16-2012 09:58 AM

Yeah, it could be better :S I pent a whole sunday a couple of weeks ago just painting one item because it kept clipping in-game but looked fine it maya...

How are you previewing multiple items at the same time btw, or are you just comping them together later?

Robbiek1000 10-16-2012 10:08 AM

Ive just been previewing them one at a time in game. haven't tried messing with putting multiples in game, yet.

Robbiek1000 10-16-2012 11:03 PM

Got the cape working pretty damn good. Took awhile getting it rigged proper without any test animations to help me out. But I've got a pretty good testing pipeline going on now for viewing stuff in the Dota 2 editor.

The cape isn't gonna break any new ground. Its simple and I think it plays well the the other pieces I have designed. It does feel a little fancier if anything.

http://i88.photobucket.com/albums/k1...psf8df9d23.jpg


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