<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Polycount Forum - Pimping and Previews</title>
		<link>http://www.polycount.com/forum/</link>
		<description><![CDATA[Use this forum to show off your artwork and get feedback. If you don't want to create a new thread you can always use the existing What Are You Working On? thread.]]></description>
		<language>en</language>
		<lastBuildDate>Sat, 11 Sep 2010 02:31:50 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.polycount.com/forum/images/greenfox/misc/rss.jpg</url>
			<title>Polycount Forum - Pimping and Previews</title>
			<link>http://www.polycount.com/forum/</link>
		</image>
		<item>
			<title>Japanese swamp garden</title>
			<link>http://www.polycount.com/forum/showthread.php?t=76663&amp;goto=newpost</link>
			<pubDate>Sat, 11 Sep 2010 00:48:04 GMT</pubDate>
			<description><![CDATA[Ok...so I need a big critique on this- please tear 'er apart! 
 
Lit in -UDK, 
-Around 80k tris total 
Textures are generally 1024x1024, but smaller...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Ok...so I need a big critique on this- please tear 'er apart!<br />
<br />
Lit in -UDK,<br />
-Around 80k tris total<br />
Textures are generally 1024x1024, but smaller things are at 512x512<br />
<br />
After the Dropship model I re did, I knew this was going to be my next piece I was going to push and polish even further...<br />
<br />
I know a lot of things need work, lighting and FOV, maybe expand the work more into a &quot;valley&quot; type level. Also more objects and detail, overall construct the level layout better.<br />
<br />
The idea is this was inspired by a Fantasy Action/RPG game, not any one in particular, I took some ideas from a lot of different games and mashed them together, but all in all this ideally would be for an action RPG game. <br />
<br />
Anyways, thoughts/comments and critiques are much appreciate and needed.<br />
<br />
Thanks.<br />
<br />
<img src="http://i764.photobucket.com/albums/xx285/Chris95108/japaneseswampgardentopdownview.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://i764.photobucket.com/albums/xx285/Chris95108/japaneseswampgarden04.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://i764.photobucket.com/albums/xx285/Chris95108/japaneseswampgarden03.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://i764.photobucket.com/albums/xx285/Chris95108/japaneseswampgarden02.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://i764.photobucket.com/albums/xx285/Chris95108/japaneseswampgarden01.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://i764.photobucket.com/albums/xx285/Chris95108/japanesegardenwireframe.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>CNecron518a</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76663</guid>
		</item>
		<item>
			<title><![CDATA[[UDK] Forest Missile Lunch Site]]></title>
			<link>http://www.polycount.com/forum/showthread.php?t=76660&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 21:46:49 GMT</pubDate>
			<description><![CDATA[Hi everybody, i have been modeling for about 5 months with some "breaks" between, but i think its time for my first enviorement. 
I have been playing...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><div align="center">Hi everybody, i have been modeling for about 5 months with some &quot;breaks&quot; between, but i think its time for my first enviorement.<br />
I have been playing around with some sketches for the last two days of a couple of map ideas, and i came out with this one.<br />
Its basically a misile lunch area hidden somewere in the forest, with some bunkers, containers, carates and some typical stuff. For this one i will be using UDK, it has proven to be just excelent<br />
<br />
<font size="4"><b><font color="Black">My goals For this project are:</font></b></font><br />
*Getting started in the enviorement workflow<br />
*Learn about UDK materials and particles<br />
*Become a better artist <br />
*Finishing It of course<br />
<br />
<font size="4"><b>Concept:</b></font><br />
<font size="4"><font size="2">So far, this is the basic layout, i will be adding more stuff if its necesarry once i have blocked it out in the engine</font></font><br />
<img src="http://i1006.photobucket.com/albums/af187/maxivz/Missile_Site.jpg?t=1284154905" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font size="4">References:</font><br />
1)Bunkers<br />
2)The missile silos themselves<br />
3)The forest sorounding the Site<br />
4)Containers<br />
5)Dirt Road<br />
6)Guard house, with a barrier<br />
7)Container<br />
8 )Crates<br />
9)A hole in the ground where you can see some pipes<br />
<br />
Okay, i will start blocking it out now, i will need all the comments and critiques i can get, so i can get the most out of it. Thanks for your time and patience :)<br />
</div></div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>maxivz</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76660</guid>
		</item>
		<item>
			<title>Play ground</title>
			<link>http://www.polycount.com/forum/showthread.php?t=76658&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 20:23:14 GMT</pubDate>
			<description><![CDATA[As in my shack posting I don't know how to improve this model.I would love to hear some advice.This is done in 3ds max and I used mental ray.]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>As in my shack posting I don't know how to improve this model.I would love to hear some advice.This is done in 3ds max and I used mental ray.</div>


	<br />
	<div style="padding:4px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<table cellpadding="0" cellspacing="1" border="0">
			<!-- BEGIN TEMPLATE: postbit_attachment -->
<tr>
	<td><img class="inlineimg" src="http://www.polycount.com/forum/images/greenfox/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.polycount.com/forum/attachment.php?attachmentid=712&amp;d=1284150178">playground1.jpg</a> (43.9 KB)</td>
</tr>
<!-- END TEMPLATE: postbit_attachment --><!-- BEGIN TEMPLATE: postbit_attachment -->
<tr>
	<td><img class="inlineimg" src="http://www.polycount.com/forum/images/greenfox/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.polycount.com/forum/attachment.php?attachmentid=713&amp;d=1284150178">playground3.jpg</a> (39.6 KB)</td>
</tr>
<!-- END TEMPLATE: postbit_attachment -->
			</table>
			</fieldset>
	

	

	</div>

<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>Jacecr</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76658</guid>
		</item>
		<item>
			<title>Shack</title>
			<link>http://www.polycount.com/forum/showthread.php?t=76657&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 20:20:05 GMT</pubDate>
			<description><![CDATA[I used 3ds max and mental ray for this.I'm really trying to improve as I hope to someday work in the game industry.Any suggestions would be great.I...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>I used 3ds max and mental ray for this.I'm really trying to improve as I hope to someday work in the game industry.Any suggestions would be great.I don't know what to work on , or what my next step should be.</div>


	<br />
	<div style="padding:4px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<table cellpadding="0" cellspacing="1" border="0">
			<!-- BEGIN TEMPLATE: postbit_attachment -->
<tr>
	<td><img class="inlineimg" src="http://www.polycount.com/forum/images/greenfox/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.polycount.com/forum/attachment.php?attachmentid=710&amp;d=1284149899">Portfolio Project Asset 2.jpg</a> (37.1 KB)</td>
</tr>
<!-- END TEMPLATE: postbit_attachment --><!-- BEGIN TEMPLATE: postbit_attachment -->
<tr>
	<td><img class="inlineimg" src="http://www.polycount.com/forum/images/greenfox/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.polycount.com/forum/attachment.php?attachmentid=711&amp;d=1284149899">Portfolio Project Asset 2 (1).jpg</a> (38.5 KB)</td>
</tr>
<!-- END TEMPLATE: postbit_attachment -->
			</table>
			</fieldset>
	

	

	</div>

<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>Jacecr</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76657</guid>
		</item>
		<item>
			<title>W.I.P- Typicalhouse</title>
			<link>http://www.polycount.com/forum/showthread.php?t=76653&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 18:45:40 GMT</pubDate>
			<description><![CDATA[so. Polycountres 
this is a small house that I'm working for practicing texture, uv, low (LOW) poly and unity 
 
Image:...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><font face="Verdana"> <br />
so. Polycountres<br />
this is a small house that I'm working for practicing texture, uv, low (LOW) poly and unity<br />
<br />
<img src="http://i747.photobucket.com/albums/xx119/Jose_Edmundo/wip1-postagem.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I didn't a concept because  already had in my mind, but suggestions are always welcome!<br />
thks!<br />
 </font></div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>Z3D</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76653</guid>
		</item>
		<item>
			<title>Pentheselia Environment (WIP)</title>
			<link>http://www.polycount.com/forum/showthread.php?t=76647&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 14:47:21 GMT</pubDate>
			<description><![CDATA[Hello everyone, 
 
This is a level I'm putting together right now for a class. The class has very strict limitations on the amount/types of assets we...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hello everyone,<br />
<br />
This is a level I'm putting together right now for a class. The class has very strict limitations on the amount/types of assets we are allowed to use, and it's due as a final next week. Right now I'm very happy with my assets, but it's not coming together in UDK how I anticipated.<br />
<br />
It's a vast desert landscape filled with ancient ruins. Most of the inspiration came from ancient Persian and Iranian ruins like Persepolis, and various deserts from the region. I would appreciate any critiques on composition, lighting, color, level arrangement, or anything else that sticks out. Thanks! I'll post update as they come.<br />
<br />
<img src="http://dl.dropbox.com/u/7005979/sketchbook_pages/pentheselia_1.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://dl.dropbox.com/u/7005979/sketchbook_pages/pentheselia_2.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<img src="http://dl.dropbox.com/u/7005979/sketchbook_pages/pentheselia_4.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<img src="http://dl.dropbox.com/u/7005979/sketchbook_pages/pentheselia_3.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>Razgriz</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76647</guid>
		</item>
		<item>
			<title>Shiny and glowy sci-fi spaceship interior (UDK)</title>
			<link>http://www.polycount.com/forum/showthread.php?t=76645&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 12:47:41 GMT</pubDate>
			<description><![CDATA[This is a small environment I've been working on for a couple of days now, the thread title says it all really :) Ultra WIP! : 
 
Image:...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>This is a small environment I've been working on for a couple of days now, the thread title says it all really :) Ultra WIP! :<br />
<br />
<img src="http://img375.imageshack.us/img375/7627/screenshot00028z.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img705.imageshack.us/img705/6704/screenshot00029x.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img816.imageshack.us/img816/4972/screenshot00030.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img135.imageshack.us/img135/6466/screenshot00027.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Again, very WIP!<br />
<br />
This is a planning/navigation room for the officers of the spaceship.<br />
<br />
Plans so far: holograms around the concaves in the wall, some control panels, seats, etc. <br />
<br />
It's going to be as modular as possible, I'd like to have an actual small level by the end of it :)<br />
<br />
Thanks for looking and in advance for any c&amp;c!</div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>Simmo</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76645</guid>
		</item>
		<item>
			<title>Warsoup - Weapons</title>
			<link>http://www.polycount.com/forum/showthread.php?t=76644&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 11:29:13 GMT</pubDate>
			<description><![CDATA[Hey guys, 
 
As some of you might know, I'm currently working with my small team on a fps game with rts elements named Warsoup. 
 
You guys can try...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hey guys,<br />
<br />
As some of you might know, I'm currently working with my small team on a fps game with rts elements named Warsoup.<br />
<br />
You guys can try an early tech test here: <a href="http://www.warsoup.com/builds/dailyBuild.html" target="_blank">http://www.warsoup.com/builds/dailyBuild.html</a><br />
<br />
Or the older standAlone build: <a href="http://www.warsoup.com/builds/subD_11.zip" target="_blank">www.warsoup.com/builds/subD_11.zip</a> (includes an early version of the 1v1 map we're planning for the vertical slice)<br />
<br />
And here's a concept shot with the interface and stuff:<br />
<br />
<img src="http://www.warsoup.com/files/lookDev_12.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
We're currently designing the weaponTiers for the plasmaBuild to finally replace the blocked out models we've been using and I'm struggling a bit with the design, so I thought I'd post it here to get some good input. The whole idea is this:<br />
<br />
Every weapon has 3 tiers, for the plasmaWeapon it's plasmaGun, plasmaRifle, plasmaCannon - and every tier has 2 upgrade paths. We want to make sure that there's a little indicator, design-wise for each and every step in the build.<br />
<br />
<img src="http://www.warsoup.com/files/plasmaCannon_02b.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
That was my first test, a little 'complex' in terms of forms, there's a lot going on, maybe too much for the stylized style we're going for.<br />
<br />
<img src="http://www.warsoup.com/files/plasmaCannon_02c.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Next test: What if we use a disc like object for the display?<br />
<br />
<img src="http://www.warsoup.com/files/plasmaCannon_02d.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Next idea: What if we actually use the disc not just for shape, but also for info? So the disc could become an indicator for health / energy by splitting that circle around the display in half and using the left side for health / right side for energy.<br />
<br />
<img src="http://www.warsoup.com/files/plasmaCannon_02e.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Next step: The disc sorta sucks, so let's go back to more angular forms for the plasma and use discs / cylinders for the railgun build.<br />
<br />
<img src="http://www.warsoup.com/files/plasmaCannon_02f.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Next one; What if we simplify the shapes and merge that part in the from, so that it becomes one bigger shape?<br />
<br />
<img src="http://www.warsoup.com/files/turrets04b.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
And this is my next idea: I'll take the turret designs that Johannes came up with and bring in some of the shapes we had there.<br />
<br />
Could need some input on this - which version do you guys prefer, maybe some help from the weapon-maniacs here? I'm playing around with the forms but can't seem to really find the one design that just clicks right now. And the part that really increases the difficulty on this whole thing - design wise - is that there have to be 3 tiers and various upgrades that have to work with the weapon designs. So any Feedback is appreciated :)</div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>thomasmahler</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76644</guid>
		</item>
		<item>
			<title>AR-15 M4</title>
			<link>http://www.polycount.com/forum/showthread.php?t=76643&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 11:01:43 GMT</pubDate>
			<description><![CDATA[Hey guys! 
I thought I'd show you my latest project. 
I started modeling this about 2-3 days ago during breaks between classes at uni. 
 
This is one...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hey guys!<br />
I thought I'd show you my latest project.<br />
I started modeling this about 2-3 days ago during breaks between classes at uni.<br />
<br />
This is one of the most difficult models I've modeled to be honest, and I'm not even done.<br />
Been having some big problems with the proportions, even though I have tons of photo ref.<br />
<br />
Please let me know what you think.<br />
I know I need to adjust some proportions, but I don't know which and how. Something just feels off about it. ^^</div>


	<br />
	<div style="padding:4px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<table cellpadding="0" cellspacing="1" border="0">
			<!-- BEGIN TEMPLATE: postbit_attachment -->
<tr>
	<td><img class="inlineimg" src="http://www.polycount.com/forum/images/greenfox/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.polycount.com/forum/attachment.php?attachmentid=707&amp;d=1284121544">M4WIP.jpg</a> (140.6 KB)</td>
</tr>
<!-- END TEMPLATE: postbit_attachment -->
			</table>
			</fieldset>
	

	

	</div>

<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>Disting</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76643</guid>
		</item>
		<item>
			<title>Arthas - lich king</title>
			<link>http://www.polycount.com/forum/showthread.php?t=76638&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 03:43:16 GMT</pubDate>
			<description>Hugely inspired by FirstKeeper with her amazing Sylvanas, so I whipped this up. Many thanks to FirstKeeper. ( her thread here -...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hugely inspired by FirstKeeper with her amazing Sylvanas, so I whipped this up. Many thanks to FirstKeeper. ( her thread here - <a href="http://www.polycount.com/forum/showthread.php?t=76301" target="_blank">http://www.polycount.com/forum/showthread.php?t=76301</a> )<br />
<br />
I still have to rig and texture him, but my texture work is nowhere near FirstKeeper's so I might just release an SDK of him.<br />
<br />
<img src="http://i6.photobucket.com/albums/y212/itismario/arthasfront.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i6.photobucket.com/albums/y212/itismario/arthaspersp.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i6.photobucket.com/albums/y212/itismario/arthasside.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i6.photobucket.com/albums/y212/itismario/arthasface.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Any crits encouraged and welcomed.<br />
<br />
Thanks</div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>itismario</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76638</guid>
		</item>
		<item>
			<title><![CDATA[[WIP] Musculature Anatomy Study]]></title>
			<link>http://www.polycount.com/forum/showthread.php?t=76635&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 02:11:24 GMT</pubDate>
			<description><![CDATA[Hi folks, 
 
long time lurker and figured if I'm going to do this stuff I might as well get up here and mingle, probably give ya a cheap laugh or two...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hi folks,<br />
<br />
long time lurker and figured if I'm going to do this stuff I might as well get up here and mingle, probably give ya a cheap laugh or two with my &quot;skillz&quot;. Anywho, male musculature anatomy, so that my human forms aren't attrocious. Maybe pound this out and start playing with some hard surface modeling for armors (but that is down a ways I think). Character modelers...rip me to pieces...seriously.<br />
<br />
Reference:<br />
<img src="http://i190.photobucket.com/albums/z154/SentientVirus/Anatomy%20Model%202010/stock-photo--d-render-depicting-human-anatomy-muscles-male-125648.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Tried out zBrush, awesome program, considering I've used rhino and 3dsmax.<br />
Anywho, tried zSpheres, but lost proportions along the way. So opted for a simple armature (the first mistake was arms were down at the sides) and zSketched it all out, proportionally better.<br />
<br />
Mesh1<br />
<img src="http://i190.photobucket.com/albums/z154/SentientVirus/Anatomy%20Model%202010/Mesh1.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Yeah...armpits are in trouble, not entirely sure how to clean it up without just simply going back to scratch. Won't touch hands/head/feet 'til the body musculature is in there.<br />
<br />
Took another swing at revamping the abdominal, smoothed out the shoulders, played with the forearms.<br />
<br />
Mesh2<br />
<img src="http://i190.photobucket.com/albums/z154/SentientVirus/Anatomy%20Model%202010/Mesh2.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Comments, critiques, and anything you feel like contributing i.e. &quot;you're terrible&quot;. Going to be updating this as I get on it.</div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>NuZero</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76635</guid>
		</item>
		<item>
			<title>Biker Guy, Full Throttle Fan Art - WIP</title>
			<link>http://www.polycount.com/forum/showthread.php?t=76631&amp;goto=newpost</link>
			<pubDate>Thu, 09 Sep 2010 23:33:19 GMT</pubDate>
			<description><![CDATA[Hey Polycount, 
 
I have been working on this model on and off for a few weeks now, and I thought I would finally post it and hopefully get some C&C....]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hey Polycount,<br />
<br />
I have been working on this model on and off for a few weeks now, and I thought I would finally post it and hopefully get some C&amp;C.<br />
<br />
Background on the model:  I am a character modeling student, and this is my first attempt at taking a ZBrush sculpt and making a character game rez.  This is my 2nd real attempt at a ZBrush sculpt as I have been only using the program for about a month and a half.  <br />
<br />
I wanted to do a &quot;normal guy,&quot; because every one says normal people are the biggest challenge.  After starting out with just a normal guy, to be honest I got a little bored and I decided he really needed something to jazz him up.  I decided to go for the &quot;1%er biker look.&quot; -- (If you don't know what a 1%er is, they are the bikers that consider themselves &quot;outlaws&quot; therefore there is only 1% of all bikers who live by this code... gangs like the Hells Angels and Banditos are &quot;1%er bikers.&quot;)  <br />
<br />
This then reminded me of the Lucas Art game FULL THROTTLE and I decided I had to make this guy part of the gang from that game.<br />
<br />
This model will be textured to look like a &quot;Polecat&quot; from Full Throttle.  This model is fan art and something I have done to simply practice my skills.  I hope you enjoy watching the process, as I will update this post as I go.  <br />
<br />
Thanks,<br />
Bret<br />
<br />
------<br />
<br />
I have actually finished the ZBrush sculpt, here is my final look: *note, I understand that my anatomy is not perfect, and if it looks off to you please mention what you see.  But since I have worked on this sculpt for awhile now, I have decided to just go with it for now with the purpose of saving time.  I want to have this done in the next 2 weeks.  <br />
<br />
Please let me know if you would like to see close ups and I will post close ups on my next update.<br />
<br />
<img src="http://bretmcnee.com/wp-content/uploads/2010/09/biker-sculpt.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I just finished game rezing this guy today.  I have him at about 30k Triangles.  After cutting the UVs, I did a quick normal map bake of the model.  Here is a quick screen cap from a Marmoset render.  This is with out any normal map cleaning at all.<br />
<br />
<img src="http://bretmcnee.com/wp-content/uploads/2010/09/normal-test.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
My to do list is now to clean the normals for artifacts and of course texture.  I will also be adding hair with grids.  (something I have never done before)<br />
<br />
I plan to give him hair like this guy:  All credit to Naughty Dog of course in this image. :)<br />
<br />
<img src="http://dkorch.com/gallery/albums/userpics/10001/normal_flynn.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
And here is the biker emblem that will be on his back, in-case you have not seen the infamous Polecats!<br />
<br />
<img src="http://bretmcnee.com/wp-content/uploads/2010/09/cats.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Thank you for your time Polycount, I will hit you with an update when I have one.  Cheers.</div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>bretmcnee</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76631</guid>
		</item>
		<item>
			<title>Enviroment WIP thread</title>
			<link>http://www.polycount.com/forum/showthread.php?t=76629&amp;goto=newpost</link>
			<pubDate>Thu, 09 Sep 2010 23:02:35 GMT</pubDate>
			<description>Hello 
Im Currently working on an enviroment, the plan is to make some sort of sci-fi/industrial thingy. and id like to get some feedback and critts...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hello<br />
Im Currently working on an enviroment, the plan is to make some sort of sci-fi/industrial thingy. and id like to get some feedback and critts to help me make it better than ive done before. so hit me :)<br />
<br />
Ive worked up a rough sketch of the level(might add more rooms if time allows)<br />
and started on a door and some tubes of nasty stuff. <br />
<br />
the plan is to import it into UDK once ive got a proper foundation that im somewhat happy with. <br />
<br />
<br />
<br />
heres what i got so far:<br />
<img src="http://i4.photobucket.com/albums/y136/wakazou/door_wire.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i4.photobucket.com/albums/y136/wakazou/door_clean.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i4.photobucket.com/albums/y136/wakazou/sarin_wire.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i4.photobucket.com/albums/y136/wakazou/sarin_clean.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i4.photobucket.com/albums/y136/wakazou/level_light.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i4.photobucket.com/albums/y136/wakazou/level_clean.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i4.photobucket.com/albums/y136/wakazou/level_wire.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>Herman the sherman</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76629</guid>
		</item>
		<item>
			<title>Dynamic Head Base Meshes</title>
			<link>http://www.polycount.com/forum/showthread.php?t=76628&amp;goto=newpost</link>
			<pubDate>Thu, 09 Sep 2010 22:02:49 GMT</pubDate>
			<description>Hello all. Just posting some progress on a project a friend and I are working on. 
 
For our game, we plan to have dynamically loading heads and hair...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hello all. Just posting some progress on a project a friend and I are working on.<br />
<br />
For our game, we plan to have dynamically loading heads and hair for the various henchman and city folk walking around. One way we plan to save on data requirements is to have groups of characters (for example, big tough guys and small wimpy guys would be two different groups) use the same mesh for their heads, with each character being randomly assigned one of many pre-made shape keys.<br />
<br />
For right now, I've been tasked with creating the base male and female head meshes, and I've just completed the male.<br />
<br />
The idea behind some of the topology (for example, the end of the nose and chin) is that those areas can be pulled around and extended or otherwise distorted without causing hideous stretching or other common problems. Despite the base mesh being rather realistic, the game is meant to be rather cartoony in style, so we'll need the ability to make some exaggerated features in our mesh variations.<br />
<br />
I'll post some of our results later; for now, here's the first base mesh, front and side. Despite the dodgy wire frame, <b><i>there are no n-gons in this mesh</i></b>. Everything is quads except for two triangles on either mouth corner, and one on either temple.<br />
<br />
Comments are welcome, though no further changes will be made to the mesh (already started work on the variations at this point). :)</div>


	<br />
	<div style="padding:4px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<table cellpadding="0" cellspacing="1" border="0">
			<!-- BEGIN TEMPLATE: postbit_attachment -->
<tr>
	<td><img class="inlineimg" src="http://www.polycount.com/forum/images/greenfox/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.polycount.com/forum/attachment.php?attachmentid=706&amp;d=1284069432">base_male.jpg</a> (247.2 KB)</td>
</tr>
<!-- END TEMPLATE: postbit_attachment -->
			</table>
			</fieldset>
	

	

	</div>

<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>blendroid</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76628</guid>
		</item>
		<item>
			<title>Afghan / Kabul City</title>
			<link>http://www.polycount.com/forum/showthread.php?t=76627&amp;goto=newpost</link>
			<pubDate>Thu, 09 Sep 2010 21:37:56 GMT</pubDate>
			<description>I have another project going on which I would like to show so far in todays snapshot.  
 
Image: http://pure3d.de/Leadwerks/afghan-city5.jpg  
 
My...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>I have another project going on which I would like to show so far in todays snapshot. <br />
<br />
<img src="http://pure3d.de/Leadwerks/afghan-city5.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
My current job is to produce 7 city buildings with complete props and city set like pavement, vendor carts and so on. Goal is to take some beauty renders to show the capabilities of the engine as good as possible plus what can be done from an artistic point of view in a given timeline. Final images should look like a street in Afghanistan and all assets should be extendable to produce a mission area later.<br />
<br />
<img src="http://pure3d.de/Leadwerks/afghan-city1.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
At the moment the building texturing is done but misses a complete decal pass with dirt and grime plus the street stuff and props of course. I'll also try some GI pass at the end of the project and see what I can archieve. For the moment I'm doing attachments for the buildings and distribute them. <br />
I have one and a half week left until deadline. <br />
<br />
<img src="http://pure3d.de/Leadwerks/afghan-city2.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I need to do a lot of cables along the buildings and use splines but a more automated manner would be cool too. The Soulburn scripts (or was it haywood, hehe) have some Wire script which is nice but maybe more for longer wires. I also tried reactor but it looked a bit strange. Maybe I'll mix the three methods a bit until I doscover a tool with a &quot;make-a-nice-cable-button&quot;. <br />
<br />
<img src="http://pure3d.de/Leadwerks/afghan-city3.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> <img src="http://pure3d.de/Leadwerks/afghan-city4.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I use Leadwerks Engine again for this project which features pureLight now, so 'll test it against Mentalray baking workflow.</div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>michi.be</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=76627</guid>
		</item>
	</channel>
</rss>
