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			<title><![CDATA[Ranmza's  Texture Vault]]></title>
			<link>http://www.polycount.com/forum/showthread.php?t=121349&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 17:05:08 GMT</pubDate>
			<description>Hello all! 
 
I just got myself a Bamboo Connect CTL 470 to work with Hand Painted Texture and I would love to get some feedback from the community....</description>
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<div>Hello all!<br />
<br />
I just got myself a Bamboo Connect CTL 470 to work with Hand Painted Texture and I would love to get some feedback from the community.<br />
<br />
I never painted anything before since my kidding garden so my skills aren't very good at this time. I know nothing about painting. But I'll improve. I want to work with texture as a hobby, maybe I can get a job in the future if my skills get better.<br />
<br />
To paint the texture I create a 1024x1024 image and when it's done I scale it to 512x512.<br />
<br />
I'll use this thread to show all my work.<br />
<br />
--------<br />
<br />
Blue Brick - my first texture after watching some tutorials.<br />
<br />
<img src="http://s23.postimg.org/8im2xnhij/tijolo_azul_c_pia.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Dirt Ground - man, this was very hard for me to do it. This is not the final version, but I like it so far. Need some highlights I know but I'm working on it.<br />
<br />
<img src="http://s23.postimg.org/k02fp3xij/Dirt2_c_pia.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Grass 01 - my first grass texture, as you guys can see, it's not very good<br />
<br />
<img src="http://s12.postimg.org/8xcerl131/mato_c_pia.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Grass 02 - second try on the grass texture, as the first one, there'r no highlight areas and dark areas, I'm just trying to figure out a style to do it.<br />
<br />
<img src="http://s9.postimg.org/icn3ekcwv/Sem_T_tulo_4_c_pia.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Tree Bark - I think this is my best texture so far. I liked the style I made for it and I think I'll stick to this style for my trees.<br />
<br />
<img src="http://s10.postimg.org/3tl3fhq7t/Wood01_c_pia.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Wood Planks - it's unfinished but I think it's good so far.<br />
<br />
<img src="http://s8.postimg.org/6q7j3zxg5/woo.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Tree Cut - need some more work.<br />
<br />
<img src="http://s17.postimg.org/lawdgb0en/Wood02_c_pia.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>Ranmza Beoulve</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121349</guid>
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			<title><![CDATA[[Mixamo Contest] - FanC3D -  Gotyer Smakdown Riihere]]></title>
			<link>http://www.polycount.com/forum/showthread.php?t=121348&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 17:03:42 GMT</pubDate>
			<description>Initial thread for contest. Uploading progress shortly</description>
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<div>Initial thread for contest. Uploading progress shortly</div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=71">Contests and Challenges - the Voynich Manuscript</category>
			<dc:creator>fanc3d</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121348</guid>
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			<title>Vray Bathroom WIP</title>
			<link>http://www.polycount.com/forum/showthread.php?t=121347&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 15:10:39 GMT</pubDate>
			<description><![CDATA[Hey there guys I've recently downloaded Vray and have been teaching myself how to use it and I'm rather enjoying it so far. There's still shit loads...]]></description>
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<div>Hey there guys I've recently downloaded Vray and have been teaching myself how to use it and I'm rather enjoying it so far. There's still shit loads I need to learn but I'm getting there. <br />
<br />
I decided to start off by doing the cliché modern interior render to practice my skills. There's still quite a bit that needs to be done in terms of texturing, modelling and lighting but on the whole I'm fairly happy with it so far. Let me know what you think!!<br />
<br />
[IMG]<img src="http://i.imgur.com/yVK2pw8.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" />[/IMG]<br />
[IMG]<img src="http://i.imgur.com/ajSZf7K.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" />[/IMG]<br />
[IMG]<img src="http://i.imgur.com/IHyx6wi.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" />[/IMG]</div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>andy2626</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121347</guid>
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			<title>Specular issues with baked lighting</title>
			<link>http://www.polycount.com/forum/showthread.php?t=121346&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 15:01:58 GMT</pubDate>
			<description><![CDATA[Hi guys, I need some help. 
 
I've got this modular temple that I'm making. I have only just started putting it together in UDK and I'm stuck. when I...]]></description>
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<div>Hi guys, I need some help.<br />
<br />
I've got this modular temple that I'm making. I have only just started putting it together in UDK and I'm stuck. when I bake my light maps things go weird. below is an example of the scene before i bake them.<br />
<br />
looks fine to me. notice the specular highlights<br />
<br />
<img src="http://img17.imageshack.us/img17/2396/helpfine.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Now after i bake light maps. <br />
<br />
<img src="http://img59.imageshack.us/img59/2332/helpweird.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
the lighting is different across each modular piece. <br />
I have decent  light map uv's in my second uv channel and they aren't flipped. the meshes  have smoothing groups and triangles are fine. I've ran out of things to  check.<br />
<br />
has anyone ever come across this before?</div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=63">UDK</category>
			<dc:creator>tadpole3159</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121346</guid>
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			<title>Cartoon Crab 34 Walking 2D Animation</title>
			<link>http://www.polycount.com/forum/showthread.php?t=121345&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 14:19:41 GMT</pubDate>
			<description>Cartoon Crab 34 Walking 2D Animation 
Please watch in HD 
https://vimeo.com/66952380</description>
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<div>Cartoon Crab 34 Walking 2D Animation<br />
Please watch in HD<br />
<a href="https://vimeo.com/66952380" target="_blank">https://vimeo.com/66952380</a></div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>patricia3d</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121345</guid>
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			<title>SketchBook: GhostDetector</title>
			<link>http://www.polycount.com/forum/showthread.php?t=121344&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 12:26:45 GMT</pubDate>
			<description><![CDATA[So I'm starting a Sketchbook because I wan't some outside opinion.  Try not to be too harsh. 
 
So I made some tiles and I just added the cavity and...]]></description>
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<div>So I'm starting a Sketchbook because I wan't some outside opinion.  Try not to be too harsh.<br />
<br />
So I made some tiles and I just added the cavity and other maps on to the diffuse.  The Cavity map was set to 27% Color Dodge.  Wondering if that was okay.<br />
The Top Right Tile, i added a glowing edge layer to it.<br />
Since I wanted the 1x2 tile to be the for the wall.  I copied the diffuse and specular map to each quarter of the 1x2 tile.<br />
<br />
I also made the base texture and the specular map the same for each tile with exception of the 1x2 and just changed it with the cavity map.<br />
<br />
Which one looks best?<br />
<br />
I'm also thinking of scrapping the bottom left texture</div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=53">Digital Sketchbooks</category>
			<dc:creator>GhostDetector</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121344</guid>
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			<title><![CDATA[[Mixamo Contest] - Iago Diehl - Mariana and The Chambers of the Unknown (WIP)]]></title>
			<link>http://www.polycount.com/forum/showthread.php?t=121343&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 06:51:14 GMT</pubDate>
			<description><![CDATA[What's up guys?! My name is Iago Diehl and I'm a Brazilian Game Dev student. It's not just a contest to me, it's a CHALLENGE. My character is a girl,...]]></description>
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<div>What's up guys?! My name is Iago Diehl and I'm a Brazilian Game Dev student. It's not just a contest to me, it's a CHALLENGE. My character is a girl, I'm using Blender to sculpt, making a character that uses a lot of clothes and making a base mesh without Zpheres. WHOA! I'm breathless. I never did things like this before, wish me luck!<br />
<br />
The character is inspired by a friend of mine, so the part of the description when talks about her occupation it's truth! The character face will be similiar to her face as well.<br />
<br />
A Brazilian Enginieer student goes to Yale University in exchange and starts to know about the Voynich Manuscript and its mysteries. She borrows a copy of the Manuscript at the library to try to understand the book, but she fails. For a time she don't care about it anymore, but one day at the library, she finds a book with one of the symbols of the manuscript in it.<br />
She starts to read this book and inside of it there is a lot of maps and some notes about the book. The curiosity makes her she follow the maps to a garden of the University  where she finds, on the ground under the grass a big symbol and out of the blue, the floor gives away and she falls into subterranean chambers. So She starts her jorney to find an exit, passing through a lot of chambers with puzzles, traps and a very much of mystery. She hopes to find an exit passing through the chambers, but maybe she'll find something beyond her imagination.<br />
<br />
Here are the Concepts:<br />
<br />
<a href="http://imgur.com/JkQiKMu" target="_blank"><img src="http://i.imgur.com/JkQiKMu.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
<a href="http://imgur.com/S3z6wyg" target="_blank"><img src="http://i.imgur.com/S3z6wyg.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
I actually didn't like very much the side view concept, but in 3D it is going to be better.</div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=71">Contests and Challenges - the Voynich Manuscript</category>
			<dc:creator>iagodiehl</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121343</guid>
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			<title>Sketchbook: RevoRobotica-Liam</title>
			<link>http://www.polycount.com/forum/showthread.php?t=121342&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 06:43:10 GMT</pubDate>
			<description><![CDATA[Since this is a a "digital" forum, I will post only my digitally enhanced works that contain 3D elements.  This thread is more like an image dump, to...]]></description>
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<div>Since this is a a &quot;digital&quot; forum, I will post only my digitally enhanced works that contain 3D elements.  This thread is more like an image dump, to get my work seen by a more appreciative audience, however *constructive* criticism is always welcomed as I am always striving to get better. :)<br />
<br />
cheers<br />
- R+R</div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=53">Digital Sketchbooks</category>
			<dc:creator>RevoRobotica-Liam</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121342</guid>
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			<title><![CDATA[Can't seem to mirror my mesh]]></title>
			<link>http://www.polycount.com/forum/showthread.php?t=121341&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 05:51:56 GMT</pubDate>
			<description>When I looked up how to mirror in UDK I read you need to use the DrawScale down at the bottom right hand corner of the screen. That just seems to...</description>
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<div>When I looked up how to mirror in UDK I read you need to use the DrawScale down at the bottom right hand corner of the screen. That just seems to control the size on either axis. Where do I go from here?</div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=63">UDK</category>
			<dc:creator>Chase</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121341</guid>
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			<title>3DS Max - Specular artifacts.</title>
			<link>http://www.polycount.com/forum/showthread.php?t=121340&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 04:39:04 GMT</pubDate>
			<description><![CDATA[Hey, I've attempted to use spline modelling methods in 3DS Max to model two sword hand guards. On both of these attempts the light doesn't play very...]]></description>
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<div>Hey, I've attempted to use spline modelling methods in 3DS Max to model two sword hand guards. On both of these attempts the light doesn't play very nice off the bottom of the handle.<br />
<br />
<img src="https://dl.dropboxusercontent.com/u/71966650/specArtifact_handle1.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="https://dl.dropboxusercontent.com/u/71966650/specArtifact_handle2.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Any ideas as to what might be going on? The rest of the model is fine.</div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=43">Technical Talk</category>
			<dc:creator>Samuel</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121340</guid>
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			<title>Project AstrCrab - Getting dirty in ToolBag</title>
			<link>http://www.polycount.com/forum/showthread.php?t=121339&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 04:27:29 GMT</pubDate>
			<description><![CDATA[I've been working on this project on and off for some time now. Finally got it finished enough that I don't completely hate so many things about it...]]></description>
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<div>I've been working on this project on and off for some time now. Finally got it finished enough that I don't completely hate so many things about it to get it into Marmoset. So much fun tinkering that can be done at this point that it's fun and a bit scary.  :D <br />
<br />
The one thing I'm really having issues with is trying to get the Visor chunk/material to work properly with an Alpha. Ideally I would like to have a &quot;similar-ish&quot; result as in the Modo render (3rd image). Anyone have any thoughts on that?<br />
<br />
Still have work to do and things to clean up but definitely welcome any helpful feedback. :)</div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>Arthaven</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121339</guid>
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			<title>UDK Texture/shader issue - polished wood</title>
			<link>http://www.polycount.com/forum/showthread.php?t=121338&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 03:03:11 GMT</pubDate>
			<description><![CDATA[Hello Polycount! 
This is my first ever thread here! 
So I'm just starting to texture this environment. It's a pretty rich space, so all the wood...]]></description>
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<div>Hello Polycount!<br />
This is my first ever thread here!<br />
So I'm just starting to texture this environment. It's a pretty rich space, so all the wood tables are polished and gleaming. I built a basic wood texture in photoshop to use as a base texture for most of the wood pieces in the room. <br />
Before I go diving in, I wanted to do a few tests to see what I need to do to get some of this stuff to work. <br />
But I'm having issues. Basically, my table (show below) is too perfect. I don't really wanna add grunge to it, per se, because this table is in a house that has a butler and maid and all that good stuff. So it wouldn't be grungy...maybe a few nicks and scratches?<br />
<br />
I'm not sure I'm using the fresnel right, but I read somewhere that it would be good to have in the specular to give it more of a polished look. doesn't seem to be working. <br />
<br />
How can I make this look more real?<br />
<br />
<img src="https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/969095_10100909137103935_662255095_n.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
***Here's  what I'm kinda going for: ***<br />
<img src="http://25.media.tumblr.com/tumblr_lybtoz60RH1r9bfvso2_1280.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://25.media.tumblr.com/tumblr_lzkeqaWRpX1r9bfvso1_1280.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
These are rendered with mentalray, so of course they look sexy. But I really want to get that look and I feel like my piece is just this much too plain. <br />
<br />
I'd really appreciate some assistance. Thanks everyone!</div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>Lindsay4410</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121338</guid>
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			<title>Tips on modelling this?</title>
			<link>http://www.polycount.com/forum/showthread.php?t=121337&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 01:20:42 GMT</pubDate>
			<description>Hey guys, having a bit of trouble, anyone know how best to model this? (The cap) - mainly the ridges around it 
 
Image: http://puu.sh/30wFP.png  
...</description>
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<div>Hey guys, having a bit of trouble, anyone know how best to model this? (The cap) - mainly the ridges around it<br />
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<img src="http://puu.sh/30wFP.png" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Ive seen a short guide on this before but have no idea what I need to search for to find it so a link to something like that would be more than appreciated<br />
<br />
Cheers</div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=43">Technical Talk</category>
			<dc:creator>Eliteabix</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121337</guid>
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			<title>Just started modeling</title>
			<link>http://www.polycount.com/forum/showthread.php?t=121336&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 00:50:42 GMT</pubDate>
			<description>Hey everyone ,posting this to get some tips etc crit, basically anything that will help me improve. my greatest passion is in art/game development...</description>
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<div>Hey everyone ,posting this to get some tips etc crit, basically anything that will help me improve. my greatest passion is in art/game development so, im getting my skills up at the moment,just self teaching. pretty much everyday, studying anatomy drawing and stuff.<br />
using 3ds max..anyway, its supposed to be a low poly apple- around 240 polys(mainly into low poly stuff).</div>


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	<td><img class="inlineimg" src="http://www.polycount.com/forum/images/greenfox/attach/png.gif" alt="File Type: png" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.polycount.com/forum/attachment.php?attachmentid=11160&amp;d=1369443007">LowPolyApple.png</a> (67.0 KB)</td>
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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=42">Pimping and Previews</category>
			<dc:creator>ArtisticTiger</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121336</guid>
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			<title>Sketchbook: Meobyte</title>
			<link>http://www.polycount.com/forum/showthread.php?t=121335&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 00:13:09 GMT</pubDate>
			<description>Greetings comrades!   
Welcome to my sketchbook :) 
 
 
Zojja from Guild Wars 2 (fanart) 
Image:...</description>
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<div>Greetings comrades!  <br />
Welcome to my sketchbook :)<br />
<br />
<br />
Zojja from Guild Wars 2 (fanart)<br />
<img src="http://2.bp.blogspot.com/-6MuTXaix9v8/UZ__g_TAsSI/AAAAAAAAAd8/orJ8qPyxqbE/s1600/ZOJJA_BY_MEOBYTE_WIP_01.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://2.bp.blogspot.com/-E2efgLOsvH4/UZ__iM_MPoI/AAAAAAAAAeE/FClT-PyfNK4/s1600/ZOJJA_BY_MEOBYTE_WIP_03.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Lowpoly (12584 tris)<br />
<img src="http://3.bp.blogspot.com/-hmhHnadwNNs/UZ0-9q4LrqI/AAAAAAAAAdA/bLZcAqjNuwY/s1600/Zojja_by_meobyte_wip1.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div>


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			<category domain="http://www.polycount.com/forum/forumdisplay.php?f=53">Digital Sketchbooks</category>
			<dc:creator>Meobyte</dc:creator>
			<guid isPermaLink="true">http://www.polycount.com/forum/showthread.php?t=121335</guid>
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