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NickVW
05-29-2012, 05:08 AM
Hi,
Im working on a enviroment in UDK together with my classmate Daniel Guttierez Anaya.
Our inspiration comes from Killzone 3,and Deus ex: Human revolution
We want to create a sci-fi experiment lab where things have gone horribly wrong.

here i'm starting this with my current assets, 2 wallpanels

http://i.imgur.com/6TH0B.jpg
http://i.imgur.com/ExD0I.jpg
http://i.imgur.com/9EkiB.jpg
http://i.imgur.com/MeKIl.jpg

danielguti
05-29-2012, 05:21 AM
here are some assets i made last week I also made the texture for the upper wall with Cx71 on it and nick made the highpoly version and low poly version so I could texture it. where learning allot throughout this progress.
feel free to give us feedback and visit our blogspots enjoy!

http://i.imgur.com/IOE5T.jpg

http://i.imgur.com/qiyIK.jpg

http://i.imgur.com/SPK5I.jpg

http://artofguti.blogspot.com/

danielguti
06-09-2012, 12:03 AM
http://1.bp.blogspot.com/-tBHXY2T6EuQ/T9LqMh2V7MI/AAAAAAAAAmY/4byeN-SUvPk/s1600/render+ceiling2.jpg

http://4.bp.blogspot.com/-N7-K5DGw1WM/T9LqRTDCgzI/AAAAAAAAAmg/XiDjZNLc6DY/s1600/render.jpg

http://3.bp.blogspot.com/-F0XLw9d3pYQ/T9Lq0DsTYXI/AAAAAAAAAm4/LnSyLlKn6us/s1600/wall+f1.jpg

Wonkey
06-11-2012, 12:45 AM
Interesting assets, looking forward to seeing them used together.

NickVW
06-11-2012, 03:35 AM
a few new assets for the enviroment.
currently we have tested all the models shown above in UDK so the next update will contain renders from UDK.

http://i.imgur.com/cE3CS.jpg

http://i.imgur.com/77loS.jpg

danielguti
06-18-2012, 10:24 AM
the creature for in the biotanks
took me 30 minutes to sculp.
http://2.bp.blogspot.com/-luhLOY6wAuk/T98npVydpJI/AAAAAAAAAnI/pD3pVJsKrws/s1600/biotank+render.jpg

http://1.bp.blogspot.com/-O22M2BbHQ4k/T98noh6Kh7I/AAAAAAAAAnE/_fhhWPJakZo/s1600/6biotank+monster.jpg

Blaisoid
06-18-2012, 11:26 AM
i think you're overdoing the shading on textures. lots of them have very bold dark gradients or dark spots that look a bit unnatural.

http://i.imgur.com/SPK5I.jpg
scratches seem too bright on diffuse map. in most cases it works better to have them dark on diffuse and bright on specular map.

danielguti
06-19-2012, 01:12 AM
thank you I changed the textures and it looked way better!