View Full Version : [UDK] Sci-Fi test lab
05-29-2012, 05:08 AM
Im working on a enviroment in UDK together with my classmate Daniel Guttierez Anaya.
Our inspiration comes from Killzone 3,and Deus ex: Human revolution
We want to create a sci-fi experiment lab where things have gone horribly wrong.
here i'm starting this with my current assets, 2 wallpanels
05-29-2012, 05:21 AM
here are some assets i made last week I also made the texture for the upper wall with Cx71 on it and nick made the highpoly version and low poly version so I could texture it. where learning allot throughout this progress.
feel free to give us feedback and visit our blogspots enjoy!
06-09-2012, 12:03 AM
06-11-2012, 12:45 AM
Interesting assets, looking forward to seeing them used together.
06-11-2012, 03:35 AM
a few new assets for the enviroment.
currently we have tested all the models shown above in UDK so the next update will contain renders from UDK.
06-18-2012, 10:24 AM
the creature for in the biotanks
took me 30 minutes to sculp.
06-18-2012, 11:26 AM
i think you're overdoing the shading on textures. lots of them have very bold dark gradients or dark spots that look a bit unnatural.
scratches seem too bright on diffuse map. in most cases it works better to have them dark on diffuse and bright on specular map.
06-19-2012, 01:12 AM
thank you I changed the textures and it looked way better!
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