View Full Version : Stephen Minkin alien bust
05-16-2012, 03:32 PM
started a alien bust model last weekend. It's still very early and rough but I am just about done with the concept stage. I'll be posting some more updates after this upcoming weekend. feedback it welcome.
thank you for your time,
[IMG]http://img710.imageshack.us/img710/6134/stephenminkinwip3.jpg By [URL=http://profile.imageshack.us/user/stephenrminkin]stephenrminkin
05-16-2012, 04:00 PM
Hey man, looking cool. I wish the image was bigger... Hard to see what is going on in some of those pix.
05-16-2012, 07:11 PM
larger version :)
05-17-2012, 08:44 AM
That is straight legit.
05-17-2012, 03:53 PM
thanks for the larger image. not much to say at this point. you have a very solid start. keep working man, looking forward to seeing more
05-17-2012, 04:07 PM
what kind of alein is it
but it is nice
05-17-2012, 04:14 PM
Awesome work so far, Stepehen.
Can you talk a little about the process you use for the 3d concept art speed modeling you've posted on your blog?
05-19-2012, 07:18 PM
Thanks guys for the kind feedback :) Played around a bit more with the alien head last night. Still trying to lock down the overall concept. Added in some more roundness and some yellow industrial parts. I think the yellow metal parts maybe the hook for this model. Did a very crude animations of the the helm opening. I'm still not sold on it yet. Kindah feels rushed. My friend said to me “it looks like you’re just popping open the back trunk of your car” lol. Tonight I'll be testing and trying out other ways for the helmet to open.
Donavonyoung: Thanks man :)
RiotForQuiet: Thanks dude :) yeah it's still really rough and I'm still searching for all the primary forms. Hopefully by the end of the weekend I will have something more solid :)
RichardSmith: Not 100% locked on the bio of the character just yet. Still gotta spend some more time with it. Thanks dude :)
foreverendering: Thanks dude :) For concept 3d modeling I'll usually do a simple thumbnail in Photoshop. Once I find something appealing I'll then go into 3ds and zbrush and start blocking it out. Once the block out is done, I'll render out passes then comp them together in Photoshop and test out different designs and details. With speed modeling however, I forgo the thumbnail step and start modeling out a concept. If the concept has a charm, I'll ether do a quick paint over, or just wing it and start refining and polishing it lol :)
video of the animation link :https://vimeo.com/42473788
05-21-2012, 12:10 AM
played around with it some more tonight. Nothing major. Almost found all the basic forms. Currently doing paint overs in Photoshop.
animation link :https://vimeo.com/42529762
05-30-2012, 07:37 PM
Did a few sketches today to help figure the final details of the model. There are a couple elements in this sketch I like but I still need to noddle with it some more before committing and using it as a guide.
http://img689.imageshack.us/img689/7499/testsketch3.jpg By stephenrminkin (http://profile.imageshack.us/user/stephenrminkin) at 2012-05-30
06-01-2012, 02:09 PM
Bagh, I can't see this from work! Can't wai to check this out.
06-01-2012, 04:36 PM
Thanks Alex Pointer :)
had some more time today to fool around with the concept sketch. I'm not going to spend much more time on the sketch in this case bc it serves the purpose well enough. Now time to polish the 3d model :)
06-01-2012, 04:42 PM
Excellent. Looks great. Armor isnt super busy and nice big shapes, head looks awesome too.
06-01-2012, 04:45 PM
I love everything about this! I really hope you take this all the way through texturing and rendering as well! Very inspirational work!
06-01-2012, 05:50 PM
frell: Thanks dude:) One of my goals as of late when doing 3d is to develop my understand of forms and create smarter designs that don't rely so much on noisy detail to help sell the idea.
wester: Thanx dude, glade your dig it :) I do plan on taking this one all the way :) The design of this was created for the express purpose for texturing and animating. Once the texturing and animation is done I'm going to render out passes and composite then in after effects. There is is this really cool plugin for AE called "normality". What it does is allows you to relight and add extra effects to the composite by using a render pass called "bent normal". It's allot of fun to use and kindah makes composting feel more like working in 3d :)
06-01-2012, 06:51 PM
Loving the mix of high and low frequency details in this guy. Just looks bad ass, such an awesome concept! Cant wait to see this progress.
06-01-2012, 10:30 PM
Spectacular concept, really looking forward to the end result :)
06-03-2012, 07:31 AM
Nice update! I can tell you are being patient with the process, which is key. I also came across one of your character modeling reels, which was very impressive. I apologize if this has already been asked but are you using 3DS Max, or Maya for this?
I am assuming you will be using the heck out of the graphic modeling tools?
Also this Normality 3.11 is very impressive stuff-I will have to test it out! Keep up the awesome work!
06-03-2012, 10:57 AM
Hey guys, thanks for the positive feedback :)
Autocon: Thanx! Glade your digging it :) I'll be posting more updates as time allows.
foreverendering: Thank dude :)
Alex Pointer: Thanx :) Yeah I'm really in no rush with this project, just wanna have fun with it. My main 3d app is 3ds max. I really like the graphite modeling tools :) especially the flow connect and geo poly :)
07-11-2012, 08:00 PM
Sorry for the late updates. I'v recently moved to Seattle.
Did some work on the concept 2d concept. Kindah, figured out the story, or idea, behind the character. Its a deep sea intelligent life form. The machine part is a high inner pressure suit created by humans so it can survive and function on land without falling apart ;) Model name is "APPARATUS"
Kurt Russell Fan Club
07-11-2012, 08:19 PM
This is so freaking good. Hope you get more time on it
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