View Full Version : Overcast clouds in an HDR sky.
Paradan
05-15-2012, 06:47 PM
Currently I'm trying to use distant clouds and a very dark high fog to try and achieve a soild overcast look. I was just wondering if anyone had a better method, or had some tips, etc?
My goal is for asperatus clouds at sunset, kinda like this:
https://lh5.googleusercontent.com/-POSWX6IE9mA/T7MFmwP6HsI/AAAAAAAAAVg/J2NYsWgyq3U/s800/_45849947_3kenprior.jpg
except the sun is peeking out from underneath.
AlexCatMasterSupreme
05-17-2012, 01:38 PM
I love where this is going.
If you have any luck please share it.
Xoliul
05-17-2012, 01:49 PM
Sometimes it's best not to stick to reference because even the ref looks fake...
Paradan
05-17-2012, 11:24 PM
had some limited success. got the bulb shape ok with distance clouds, but need to work on the texturing. its basically all down to the work you do in GIMP(er photoshop for normal people).
@Xoliul: I hear ya, but its a fantasy scene with a sinister/evil overtone. Well thats the plan at least.
Paradan
05-21-2012, 02:41 AM
well after a few attempts, this was the best I could get using distance clouds.
https://lh3.googleusercontent.com/-3MhGEg22P30/T7oKu0qlSrI/AAAAAAAAAV0/5kTfGbm-PjY/s800/I_now_officially_hate_the_HUD.jpg
Actually I can do better than this, but for now it stays, as I've got a giant to do list.
I did try actually modelling the clouds, and tried out the DX11 tessellation stuff, but it wouldn't deform the cloud-plane enough. So that leaves me with particle effects and sine waves.
What are these artifacts?
I can't see anything. You don't mean the hud do ya?
Paradan
05-21-2012, 12:54 PM
lol I am never gonna learn about sarcasm on the internet.
yes I'm talking about the HUD, can't find a console command or anything, except maybe making a flow graph to shut it off. was hoping there was an easier way.
I take screenshots from the editor view rather than the game view, r_displayinfo 0 to get rid of stats in top right but Im still a bit of a cryengine newbie
@Paradan
lol I am never gonna learn about sarcasm on the internet.
Actually I didn't intend any sarcasm. Despite two arrows pointing at the hud,
because of you calling it artifacts I thought that maybe you mean some shading artifacts with the vegetation.
Let me attempt some sarcasm now though.
I'm talking about the HUD, can't find a console command or anything
Did you try to search for something with 'HUD' as in g_showHud 0 or you were searching for something
like g_strange_artifacts 0?
Paradan
05-22-2012, 03:52 PM
I searched, but with my eyes. that ones not on the console command list at crydev
Kridian
05-23-2012, 02:07 PM
Did you try to search for something with 'HUD' as in g_showHud 0? This is the one you want. And if you didn't want to type that everytime you open your level, you can put that cvar in a user.cfg file in your root SDK folder or in a level.cfg file that would go in your level folder.
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