xk0be
05-13-2012, 05:02 PM
I haven't found any tuts on google or tgw/digituts, so I have come here looking for help. I haven't messed around at all with this so keep that in mind, this is mostly just to find out whats what. I just want to present this car I've been doing for a while nicely and work with the pipeline of getting stuff into an engine etc for my folio down the line.
So what I want to do:
normal map, unwrap, texture my vehicle
Get it into the engine
Render it really nicely with materials and everything
Maybe: Make it drivable and playable so basic rig and animate doors opening and stuff
Questions:
I read UDK has problems with normal maps on a reflective surface like a car body, how about Cryengine? Should I normal map this or does a medium poly work better? This is the reason I want to do it in cry and not UDK from what I understand because I don't want to do a medium poly, I'd prefer normal mapping or just keeping it high poly.
Is there a basic rundown of the process for anything here either somewhere already that I haven't found or can someone write up a quick concise version? I mean, I don't want to go in with just no direction or idea at all. Any tutorials or help to do this would be sweet.
So what I want to do:
normal map, unwrap, texture my vehicle
Get it into the engine
Render it really nicely with materials and everything
Maybe: Make it drivable and playable so basic rig and animate doors opening and stuff
Questions:
I read UDK has problems with normal maps on a reflective surface like a car body, how about Cryengine? Should I normal map this or does a medium poly work better? This is the reason I want to do it in cry and not UDK from what I understand because I don't want to do a medium poly, I'd prefer normal mapping or just keeping it high poly.
Is there a basic rundown of the process for anything here either somewhere already that I haven't found or can someone write up a quick concise version? I mean, I don't want to go in with just no direction or idea at all. Any tutorials or help to do this would be sweet.