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View Full Version : [UDK] Future Man - Beyond The Past [Indie Game]


sebi3110
05-06-2012, 03:07 PM
http://h11.abload.de/img/fmbp_v51ekma.png


old logo: http://www.abload.de/image.php?img=game_logo08ugu8k.png


Hey there:)

My team and I are working hard on our first game "Future Man - Beyond the Past" which is an Indie UDK game. We're still working on an early prototype, but we thought "hey, let's get our idea for our game out there and spread the word!" :)

It's a game about a man who travelled in the past to make some important changes to an event in history, so the world in the future, where he comes from, can be saved.Because of problems while travelling back in time, he doesn't get into the year he has originally wanted to, but into medieval time. He now needs to find a way to get home. During his journey he has to face a lot of obstalces and enemies like humans of the medieval times, who thinks he is the devil himself.
The chivvy begins....

Thats the basic story, but of course we already nailed a lot more of the story already. We will update this first post from time to time with more details, so make sure to subscribe! We will make sure that everyone will be get informed if he wants to :)

Here's a short factsheet
- 2.5D sidescroller game
- Engine: UDK
- set in medieval times in mediteran setting
- .....


So I will stop talking, hitting in with some WIP images of some foliage assets and basic weapons :)

Hope you like our idea and the stuff that is coming!

UPDATE 14.05.2012:

http://media.indiedb.com/images/games/1/18/17661/v4-28.png

UDK viewport grab
http://www.abload.de/img/rock_pebbles_test_hug0fkb9.jpg (http://www.abload.de/image.php?img=rock_pebbles_test_hug0fkb9.jpg)

http://www.abload.de/img/rock_pebbles0194jy1.jpg (http://www.abload.de/image.php?img=rock_pebbles0194jy1.jpg)

HP of the sword,Zbrush
http://www.abload.de/img/sword_hp_02xiuz5.jpg (http://www.abload.de/image.php?img=sword_hp_02xiuz5.jpg)

Ingame shot of the sword (First pass of texturing)
http://www.abload.de/img/sword_udki8uev.jpg (http://www.abload.de/image.php?img=sword_udki8uev.jpg)

HP of the woodshield,Zbrush
http://www.abload.de/img/woodshield_hp_finishessuw8.jpg (http://www.abload.de/image.php?img=woodshield_hp_finishessuw8.jpg)



Of course we are open to feedback and constructive critique! Shoot! :)
Have a good time:poly121:

letronrael
05-06-2012, 03:16 PM
Tell me you have a good prototype done...

LandsHeer
05-07-2012, 02:23 AM
nearly ;)

we are close to finish off the prototype. Our project will be on IndieDB very soon too.

BakaKoneko
05-07-2012, 03:16 AM
Is the name intentionally really cheesy/lame/bad?

LandsHeer
05-07-2012, 09:07 AM
haha yes it is, the name fits to the game and I do not mean that its lame or bad in any way.

Unfortunately Future Soldier is already taken ;)

Shanthosa
05-07-2012, 12:43 PM
Sword's looking cool, but you can probably push it farther. This tutorial is great (Thanks Joe!)

How to Model a Sword for Games pt. 1 - YouTube

Selaznog
05-07-2012, 12:56 PM
Please...for the love of God and all that is Holy... re-do the logo :(
I realize the name is cheesy on purpose, but DAT LOGO. It just looks really photoshopped


Everything else looks good though!

sebi3110
05-07-2012, 12:56 PM
Hey, today I worked on a better material and hayfork.

I created a Mastermaterial with all kind of parameters for upcoming props.

Also added a rimlight effect.

@Shantosa, thanks a bunch for the link :) But since the sword will be pretty small on screen I haven't really thought about putting in more details. If it would have been a first person asset, I would have done a lot more details :)

@ Selaznog, sorry that you don't like the logo, but we arent satisfied with it either. The "Beyond the past" is really giving us headaches. It's really hard to combine a ScFi with a medieval aspect into one Logo that looks good. Do you have any suggests for the logo :)

Anyway new progress:

http://www.abload.de/img/sword_udknvzeh.png (http://www.abload.de/image.php?img=sword_udknvzeh.png)

http://www.abload.de/img/hayfork_udkdqydv.png (http://www.abload.de/image.php?img=hayfork_udkdqydv.png)

sebi3110
05-08-2012, 10:19 AM
Sorry for double post, but we discussed about a new logo and have a new WIP

http://www.abload.de/img/fmbp_v14yjko.png (http://www.abload.de/image.php?img=fmbp_v14yjko.png)

What do you guys think? :)

EDIT: Refined it more:

[/URL][url=http://www.abload.de/image.php?img=fmbp_v4msx6o.png]http://www.abload.de/img/fmbp_v4msx6o.png (http://www.abload.de/image.php?img=fmbp_v3y9bu2.png)

Reads a little bit better now I think, what do you think about the mirrored P of "FMBP" though? :)

LandsHeer
05-13-2012, 05:07 AM
here is a new image with a nice background mountain made by our lead artist sebi3110 :)

http://www.abload.de/img/landscape_test01m2ai92cj6w.jpg

sebi3110
05-13-2012, 12:40 PM
We added our game on indiedb!

http://media.indiedb.com/images/global/indiedb_88x62.png (http://www.indiedb.com/games/future-man-beyond-the-past)

And also made a blog for our studio :)

http://vescorgames.wordpress.com/

and twitter

https://twitter.com/#!/VescorGames

igi
05-13-2012, 12:44 PM
I see the mixture of choco terrain tutorial+3dmotive foliage tutorial.Seems a bit random maybe?

sebi3110
05-14-2012, 02:39 AM
It looks a bit random, because it is :)
I just set the scene up for getting a feeling how some assets look together and harmonize with each other.

Cheers :)

sebi3110
05-20-2012, 05:37 AM
Hey guys, we have been working on some village and castle houses lately.
Now working on smaller props and stuff to get a village together soon.


http://media.indiedb.com/images/games/1/18/17661/v4-13.png

http://media.indiedb.com/images/games/1/18/17661/v4-23.png

http://media.indiedb.com/images/games/1/18/17661/v4-28.png

http://media.indiedb.com/images/games/1/18/17661/v4-29.png




First playable prototype is near :)

sebi3110
05-22-2012, 11:23 AM
New modular woodwall :)

http://www.abload.de/img/wf_190kur.jpg

Paul Pepera
05-22-2012, 11:42 AM
Do you have any gameplay to show? So far it is just some random environment props, weapons, a logo that looks a little too much like the word 'Fap', and some bullet-point ideas for a game. I'm more curious to see the game in action, even in a rough state, than some wooden fences.

sebi3110
05-22-2012, 11:48 AM
You will, we're currently testing our first prototype with essential features of the game in a rough form :)

sebi3110
05-24-2012, 09:02 AM
WIP Level1 Impressions :)

http://media.indiedb.com/images/games/1/18/17661/IMG_24052012_161911.jpg

http://media.indiedb.com/images/games/1/18/17661/IMG_24052012_154730.jpg

Snader
05-24-2012, 09:31 AM
That mountain range seems to be at the wrong scale. It seems very small in terms of detail to size.

It also looks a bit like you're throwing too many polygons around, especially in the trees, which could give performance issues. (especially with overdraw) And your textures (for the buildings) need a lot of work in regards of repetition, stretching, symmetry, and extreme blacks.

michaelmilette
05-24-2012, 03:52 PM
I agree with Snader^ about the scale and texture issues

I think mesh painting might be your best bet here so long as you keep the texture usage to a minimum this would definitely break up your overly tiling textures :)

I am digging the vibrancy and the overall mood of your scene but there needs to be more in the frame through some of your buildings into that screen shot so we can really see how the lighting is effecting your environment assets.

cheers keep going!