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Chimp
05-05-2012, 09:56 AM
http://simiansquared.com/tob.jpg

Hey all,

Simian Squared are currently working on 'The Other Brothers' and our programmer has decided to start a development diary. I thought you guys would appreciate it and I hope you guys will get in touch and let us know what you think of it as we move along :)

I am thinking to keep things simple, I'll link to the entries in this post.

Also you can find the new official website at: http://www.tobgame.com
- and our facebook page at https://www.facebook.com/theotherbrothersgame


Post 1 (http://forums.toucharcade.com/showpost.php?p=2251762&postcount=2)
Excerpt:
Instead of slowing down sharply when the player moves the other direction, we slow down sharply when you reach the deadzone of the touch input or analogue stick, or when the finger has been lifted from the screen. This works naturally with the time it takes to slide a typical finger across.

Post 2 (http://forums.toucharcade.com/showpost.php?p=2251762&postcount=3)
Excerpt:
The best (most helpful) scrolling in my opinion is the godlike Super Mario World on super nintendo.
Replicating this meant a surprising amount of rules. For a start, whenever you fall, it matches your falling speed, however if you jump up too high, it gently scrolls to meet the player, although this can be pushed if you raise fast enough.

Click here to check it out on Touch Arcade (http://forums.toucharcade.com/showthread.php?p=2251762)

Let us know what you think!

Chimp

Walrus
05-05-2012, 04:21 PM
This game looks ace, love the art style. Dev blog is interesting too, more of that please! :D

Hugh
05-05-2012, 05:35 PM
i love you guys to much

Chimp
05-06-2012, 09:22 AM
Haha thanks guys!

More updates in, Rob posted some of the prototype animations in the thread- testing a few ideas out here.

Post 3 (http://forums.toucharcade.com/showpost.php?p=2252800&postcount=5)
Excerpt:
Thanks! some art refs for you (the Animation is now what I am working on!)
http://www.simiansquared.com/misc/TOB_garage_anim.gif
http://www.simiansquared.com/misc/TOB_mobsters_anim.gif
http://www.simiansquared.com/misc/TOB_graveyard_anim.gif
More (fresh) materials coming very soon! Don't forget to follow us on twitter or post comments, I love reading what you say.


I'll keep you posted

LRoy
05-06-2012, 09:29 AM
this is really looking great. keep us updated!

Shoy333
05-07-2012, 10:00 AM
This is shaping up to look quite amazing guys and doing a DevDiary here on pc was a great idea Sub'd and following! keep us posted!!!

Leodido
05-07-2012, 11:32 PM
great work I love the art

kwakkie
05-08-2012, 07:45 AM
Really nice! Just wondering why you didnt call it "The other bros."?

Donavonyoung
05-08-2012, 08:10 AM
It lacks the rhyme factor that makes the name pop.

stabbington
05-08-2012, 11:57 AM
Been looking forward to this since I first saw it on the Unity forums. Thanks for the behind the scenes - going to be fun to watch it all unfold!

Chimp
05-08-2012, 07:00 PM
Thanks guys!

Here's some more from Thom and Björn:

A little bit of information to clarify our move to a new domain name and how exactly Simian Squared came onboard to reboot the project after the previous developer was dropped: (http://forums.toucharcade.com/showpost.php?p=2255744&postcount=11)
Excerpt:
We had to say goodbye to our previous programmer Matthew Davey, he is no longer affiliated with The Other Brothers. In his place, we have brought onboard Simian Squared Ltd who comprise of Robert Cummings and Giuseppe Landolina. We believe that our new team members will be able to bring to you our original vision for The Other Brothers.




And now the juicy stuff from Rob:

Ladders, Water and moving platforms (http://forums.toucharcade.com/showpost.php?p=2256362&postcount=12)
Excerpt:

But what about playability? How do you make something as boring as a climbable area, exciting?

Here's how!

1. player should be able to jump while on the ladder, and not catch it again until almost half a second has passed. This means there's no point spamming jump to go up ladders faster, and the player is forced to think. This also allows you proper clearance from the ladder when doing risky jumps.

2. the ladder must allow player to pass through platforms. We solve this with some clever collision states.

3. the ladder must allow us to hang from it or attach to it at will, so we can run past it and ignore it or jump through it without a worry. This is solved by checking if the player is pushing up or down when your character passes a ladder.

... click through to read more ...



Up next, Facebook winner #1: (http://forums.toucharcade.com/showpost.php?p=2256398&postcount=13)

http://tobgame.com/pic/facebook_winner.jpg
Excerpt:
Facebook Competition Winner #1 announced!

A big thanks to our facebook contest winner Gary Norbraten for being such a good sport. Bjorn Hurri had a blast creating him gloriously pixelated! We have all had good laughs at the end result! He ended up being a perfect fit for The Other Brothers!

Keep posting guys,

Chimp

Chimp
05-09-2012, 07:03 AM
TA's Brad Nicholson!

Congratulations, Brad! you may be a runner up,
but you're still the coolest retro boss ever made!

For more information about The Other Brothers,
visit our facebook page, and follow us on the usual
social media sites! We will be leaking information regularly

http://tobgame.com/pic/facebook_winner02.jpg

The winning shot:

http://a8.sphotos.ak.fbcdn.net/hphotos-ak-ash4/430665_10151263463980158_781230157_23012180_113464 1378_n.jpg

Rob just posted the second and coolest boss in The Other Brothers so far, Brad Lazer!

Funky Bunnies
05-09-2012, 03:53 PM
this looks so awesome and fun
really badass work so far guys

beezul
05-09-2012, 06:02 PM
holyyy hot damn. this is beautiful. :tear:

tacit math
05-09-2012, 06:55 PM
so very very cool. kick ass work fella's

jmiles
05-09-2012, 08:02 PM
hells yes :D..cant wait for more

Tigerfeet
05-10-2012, 11:06 AM
I want an army of flying cats that shoot laser eye-beams too :(

Shoy333
05-10-2012, 10:56 PM
Ahaahah loving the new bosses and that mean looking cat on dudes shoulder stuff is shaping up nicely guys keep er coming im excited to play this!!

Chimp
05-11-2012, 07:25 AM
thank you so much guys- I just found out that we made the Big News Weekly Recap! We're all honoured and so glad to be recognised!

More updates coming soon!

if you fancy it, you can check us out on Facebook too https://www.facebook.com/theotherbrothersgame

you can catch the whole team on Twitter too:

@bjornhurri @thomaspasieka @SquaredApe (rob) @ChimpSquared (me)

Chimp
05-11-2012, 12:21 PM
BJÖRN IS LIVESTREAMING IN 30 MINUTES
he will be working on TOB live - check it out!
www.livestream.com/bjornhurri

Di$array
05-11-2012, 12:56 PM
OMG kitty cats with lazer beams!!!

This game is already a winner. Awesome work!

Chimp
05-11-2012, 12:56 PM
More from Rob: (http://forums.toucharcade.com/showpost.php?p=2260894&postcount=17)

There's two things which will make or break animation in a retro game like The Other Brothers.

The first thing is the animation itself. It can suck, and there's not much you can do about that. Luckily the art quality is insane, with artists who are used to triple A work sketching them out at a cracking pace!

The second thing is how gently the programmer will treat the artist's frames and even massage them for more amazing sparkling goodness.

1. we have animation states for everything: run, idle, jump, skid, hurt, falling, attacks and more.

2. we play the intended animation - be it a one shot, or looping animation.

So what's different?

In TOB, I have several variables which track how fast the character is moving, how hard the player is pushing the direction and so on.

So we can weave in more frames in between, and play little one off frames to blend everything together. It's painstaking work because it takes a lot of trial and error to get the maximum out of the frames you have.

In addition to this, its really important to speed things up or slow them down in regards to animation playback. So to this end we do things like speed the animation up as the character's velocity increases.

We also track how long the player has being doing demanding activities, so when Joe or Jim halt for a breather, you see their idle animation play faster, before slowing down as they catch their breath.

It's all these little touches that really can make or break a retro title. You can't just fill it with animation frames and throw more money at it. It has to be authentic.

We've deliberately left in an easter egg surprise for people who have played old retro games: the classic left and right thrashing of the controls will allow you to spaz out for hilarious dance scenes, if you so choose!

Next to come will be some clips and anims you haven't seen, as there's been too much talk and not enough glorious sneak-peaks!

Be square (it's cool!)

- Rob

Stinger88
05-11-2012, 03:39 PM
Wow. Looks awesome. Will be following this.

Macattackk
05-11-2012, 03:59 PM
yo gsep and rob, its Mac from PCU. this game looks incredibly snazzy! The art direction is spot on, all of it fits perfectly together and feels alive. The development diary makes it sound like the mechanics are incredibly smooth. Thats an extremely important aspect of touch games, especially on a big screen for ipad.

With the graveyard scene, I think it would be cooler if you showed the lightning flashes light the scene. Right now you just raise the brightness globally and dont paint in any new highlights.

[HP]
05-12-2012, 06:53 AM
This is fantastic!

ghost-d
05-12-2012, 10:57 AM
I love the style, very inspiring. It has something that lacks in most of the new games, which to be honest all look alike nowadays, so good luck on this one and keep us posted.

Chimp
05-13-2012, 02:31 PM
Thanks so much guys-

Today I personally spent some time working on the cutscenes- going to have to do a load of custom sprites as I want them to be really expressive! we've got a lovely pixel-fade-transition going to cut between scenes too right now :)

I also got busy making an official twitter account for the game:
https://twitter.com/#!/tobgame - please follow us, we promise not to clog up your feeds with it :)
check it out, that account also has a 'list' with all of the developers in it for more day-to-day chat.

Much love,

Giuseppe (Chimp)

Shiv
05-14-2012, 03:59 AM
Spent some time reading through the blog and posts, sounds really good. Cant wait to see it in action!

Sexy sexy art

Chimp
05-14-2012, 04:11 AM
Rob posted some more fun over at touch-arcade:

Today I'm busy polishing up a small demo for the team to display next Tobsday (see above for what tobsday is) -- so you'll be getting a SNEAK PEAK at the game itself! Work is going at a tremendous pace, and don't forget to leave your suggestions for bosses, ideas and more either over on our facebook page (link on http://www.tobgame.com) or here!

Empowering Artists = Great Game

What is all this empowering business? Well, typically in game development, artists have to create assets or design levels with huge restrictions due to the code. You'll be stuck with 32x32 tiles (which will look boring in the end) or have limitations on how they can develop the game.

We've thrown all that out of the window

1. Artists can just draw whatever they want in Photoshop, at any size, and we'll convert it to a layered animation.

2. Colliders are not linked to geometry so we can get really creative. Artists can just pull out artwork and place it down at any depth in the editor and group them. They can add a parallax script live in editor and see it happen. They can tweak any part of it at any time.

3. There's no limitations on anything. If an artist wants a pigeon to do a little poo randomly with a 30% chance of doing one, then they ask me and I do it. I don't moan, I don't make a fuss, I just get off my ass and do it.

4. Effects and particle systems that are FULLY animated as well - so you can have fully animated hand-drawn wisps of smoke, and fantastic environmental effects without the headaches.

5. They can add anything they want in any part, without any restrictions. So what is the catch?

The catch

The catch is the programmer (me) is slowly going insane. It takes a tremendous amount of effort and polish in tools and level design ease-of-use, but in a way it can be seen like I am also directly contributing towards the art goal of the project. If I can free artists to just be themselves, it means that they spend more time doing what they do best, and less time worrying about a script or going crazy over restrictions. This increases the amount of art they can shift out... Which means TOB is FULL of unique artwork, just about everywhere!

But if I'm crazy about one thing, it's your fun. We need TOB to be a massive celebration of retro gaming, with cues taken from the history of retro games. There's a little bit of influence from everything in here - see if you can spot them. One thing this game isn't is... a clone. Expect the unexpected!

Please offer feedback and ideas, you never know, you might be the one to influence a level or enemy. And stay peeled for an early test demo on our livestream this coming tobsday.

Soon I will be talking about the render to texture technology the game uses and why, plus some techie AI talk (that's right, these things will be pretty smart!)

Our facebook is http://www.facebook.com/theotherbrothersgame - give us a friendly like and post some words of inspiration, we will read every comment
http://forums.toucharcade.com/showthread.php?t=133593&page=2

Edit: Tobsday is Thursday night, usually at 20:30GMT on Livestream (www.livestream.com/bjornhurri)where you can catch us developing live :)

Macattackk
05-14-2012, 12:55 PM
that quote is beautiful. *sniff* programmers with artfulness in mind are an amazing thing

Nerf Bat Ninja
05-14-2012, 04:06 PM
I check out this thread about ten times a day. It warms my wittle heart.

Chimp
05-17-2012, 07:55 AM
Tech behind The Other Brothers

We decided to go with Unity because it's one of the "big three" (Unity, Cryengine and UDK). Unity won out because of it's incredible platform reach plus fantastic workflows. If we want it in consoles and vita and even televisions - we can!

How about the rendering - what approach did we take?

The key thing to realise about The Other Brothers is that it uses shader technology and render to texture to achieve the pixel effects instead of "just" low resolution art. This means we can drive the game with a lot of subtle "mode 7" style effects as seen on consoles and computers of yesteryear. While the STYLE of the game is retro, it is in no way primitive under the hood!

This allows really fantastic "retro-cool" style effects such as mosaic effects in realtime - stuff you would only find by hacking primitive older custom chips such as the Copper in the Amiga or Mode 7 on the Super Nintendo.

We think it gives it a cooler vibe having a "virtual retro gpu" !

-Rob.


ANNOUNCEMENT: tonight at 20:30 GMT time we will be livestreaming some live development sauciness! check it out @ http://www.livestream.com/bjornhurri

Chimp
05-17-2012, 12:37 PM
we're streaming right now :)

Shoy333
05-17-2012, 02:34 PM
Was a really super art packed awesome stream guys keep at it looking greatly forward to next weeks!!!!! Anyone who has the opportunity should definitely check out the stream. :thumbup:

Chimp
05-17-2012, 02:37 PM
Thanks so much! Same time next week guys, 8:30PM on Thursday at http://www.livestream.com/bjornhurri :)

If you'd like to keep up to date with the dev diary it is also available on our website at http://www.simiansquared.com

Chimp
05-24-2012, 01:55 PM
We're currently livestreaming again!

Aside from that, I've been working on a little trailer to show you all in a few days :)

In other news, Thomas our level designer has posted a little behind the scene shot on the official TOB news blog:
http://www.tobgame.com/blog/?p=53

Thomas P.
05-25-2012, 05:33 AM
Hey guys!

I am Thomas P. - one of the creators of "The Other Brothers". Bjorn and I have been following this thread and want to "Thank You" for all your kind and warm words towards our little game.

We would also like to thank all the people that show up for our Livestreams every Thursday! Yesterday we had about 65 viewer I believe.

Make sure to bookmark our website and blog for news: http://tobgame.com/

Chimp
05-25-2012, 05:37 AM
Indeed, we should get bjorn in here too!

Chimp
05-26-2012, 11:27 AM
Hey all,

Rob just posted a new developer diary entry over at our website- this one focuses on AI:

EXCERPT:

...
Controlled Random

It’s important to have a “controlled random fury” going on with the numbers. In my AI, the system is constantly fed inputs with random variation. The player might be close, but it has a little random fudge to it as the enemy might not judge if you’re perfectly close enough to have a nibble on. Likewise this is present for their movement behaviour.

Sometimes random numbers fight random numbers which are fed in as a fudge for a normal sensory input, which makes it feel like it is making decisions (it actually is) but sometimes it will not always be a good decision.

It was important to slow down how often enemies make decisions. This is known as the time it takes to change your mind. This also has a little random edge to it as well. Nothing is completely random at all, it is merely taking a cold logical true or false, and giving it shades of grey for exciting variation.

Emotion and Logic

Each creature has a boredom level as well. If you keep diddling around it will get bored of your pranks and wander back...
READ MORE (http://simiansquared.com/?p=110)
Be sure to head over there and check it out- feel free to leave any comments either here or there :)

We're approaching the point where we'll be showing you some gameplay footage now- keep your eyes peeled :)

Walrus
05-26-2012, 01:13 PM
Cool post, enjoyed that. Interesting about the character irritation/attack radius. I've been playing Day Z and it's one of the areas that is quite weak atm. Looking forward to the next one!

Chimp
05-27-2012, 11:23 AM
http://mobile.indiegamemag.com/files/2012/05/TOBGAME.jpg
THE OTHER BROTHERS DEVELOPERS INTERVIEWED
http://mobile.indiegamemag.com/the-other-brothers-interview/
check it out!

note: the trailer they posted at the bottom is very old and from before development started- we are going to be posting a brand new IN GAME trailer this week.

Giuseppe x

MrHobo
05-28-2012, 05:26 AM
Might be an old trailer but the nostalgia hit me so hard it hurt.

Chimp
05-28-2012, 09:01 AM
thanks man, well guess what- there's a new trailer up NOW!

Hey guys, to celebrate us nearing the end of the first month of development, we've posted a video of some gameplay footage from a recent alpha build- would love to know what you all think:

The Other Brothers - Alpha Preview - YouTube (http://www.youtube.com/watch?v=ySGw09JkYog&hd=1&rel=0)
from: http://www.polycount.com/forum/showthread.php?t=99833

Walrus
05-29-2012, 04:07 AM
Woot, new trailer!

Shoy333
05-29-2012, 08:08 AM
So much awesomeness keep it coming guys!

beezul
05-29-2012, 12:57 PM
i fricken LOVED that trailer man. i cant wait to play this game... i do have to say though that the music wasnt really what i expected. i found it was kind of annoying...didnt really stack up to alot of the 8bit jams out there right now

Justin Meisse
05-29-2012, 02:42 PM
:P
well I thought the music was amazing

Macattackk
05-29-2012, 03:35 PM
fantastic trailer! is mario gonna be able to use a flamethrower at any point?

beezul
05-30-2012, 02:47 AM
to be more specific i really liked the end part of the song on the alpha preview. very catchy and very cool! but the song in the trailer with the bad guys stealin the chick... cant seem to find that video now.. im sleepy ...i did not like at all. ;p

Chimp
05-30-2012, 04:35 PM
Sorry to hear that you didn't like the theme song BetelGeist, I should clarify that it is not the music you will hear while playing- it's just the 'title' theme :)

Thanks Justin!

And MacAttackk: Hah, maybe! His name is Joe by the way :) I cant wait until you guys see the scope of the nods and winks we're doing to the games we loved as kids, yes our lead boys are a Giana Sisters style nod to their distant plumbing relatives but we've got so many more hidden in there like Street Fighter and FULL THROTTLE and a number of movies and pop culture favourites :)

Chimp
06-03-2012, 08:04 AM
http://www.simiansquared.com/misc/001.jpg

http://www.simiansquared.com/misc/002.jpg

http://www.simiansquared.com/misc/005.jpg

Andreas
06-03-2012, 08:15 AM
SO SO PURDY

Chimp
06-05-2012, 04:45 AM
we did an interview with pocket gamer last week, it went live yesterday:
here you go! http://www.pocketgamer.co.uk/reader_comments.asp?e=41630&area=articles
please share with your friends and spread the word- the more peoople following us, the more we can do :)

Chimp
06-06-2012, 09:32 PM
we're now on facebook if anyone wants the dev diaries direct to their newsfeed:
http://www.facebook.com/simiansquared
give us a like to keep up to date :)

Chimp
06-12-2012, 03:57 PM
we recently had a chat with the guys from Nvision who just posted an article about us:

http://nvisionapp.com/latest/article/The-Other-Brothers-A-Vibrant-Retro-Style-Game-with-Some-Serious-Charm

be sure to keep up to date by following @tobgame for general game news and @simiansquared for development news!

sedrel
06-12-2012, 04:21 PM
This game looks so beast, reminds me of my childhood!

GET THE BETA OUT ALREADY! :D

Nitewalkr
06-13-2012, 01:03 AM
GET THE BETA OUT ALREADY! :D

^

perna
06-14-2012, 01:24 PM
Not only do these visuals look fantastic , they have an atmosphere you rarely see these days, harkening back to the best of the lucasarts adventure game work. Pure brilliance, truly.

I hope the fast-paced gameplay won't lessen the impact of the visuals.

Best of luck, guys!

Thomas P.
07-06-2012, 09:27 AM
Hey there guys! Thought I'd post our little "challenge here as well :) Feel like painting/sketching up a game character for "The Other Brothers" perhaps? Check it out here:

http://www.tobgame.com/blog/2012/07/06/competition-design-a-character/

Chimp
07-06-2012, 10:42 AM
Indeed, get those paintbrushes a'brushin because you've got until the 22nd to submit your entries!

Thomas P.
07-18-2012, 11:32 AM
Hey again guys,

Here are a few new shots of "The Other Brothers"! Enjoy. You can also find us on IndieDB now! PLEASE check it out here:

http://www.indiedb.com/games/the-other-brothers

Thanks for watching :)

Thomas P.


http://f.cl.ly/items/3k3e281U3i1j0R2m221m/01.png
.
http://f.cl.ly/items/3o150m0n0F1N462b1Y27/02.png
.
http://f.cl.ly/items/08223z2i1l0y3G3U0V3b/03.png

Nitewalkr
07-18-2012, 03:11 PM
why there is always a girl involved that an Italian plummer or texas car repair man gets involved to save them.

Skillmister
07-18-2012, 03:49 PM
That looks beautiful.

dpaynter26
07-18-2012, 04:37 PM
purrrttyyy

Thomas P.
07-18-2012, 06:30 PM
why there is always a girl involved that an Italian plummer or texas car repair man gets involved to save them.


They are car mechanics and not Italian :)

Dado Almeida
07-18-2012, 06:36 PM
Ohh those new screens are very fun. Had the chance to see Bjorn animating of of the Rats. Incredible streaming, definitively worth to check.

Hope to see some video about the new realtime weather system. Made me curious.

Macattackk
07-18-2012, 08:29 PM
I love the surrealness of the mechanical thing in the first picture. Keep up the good work!

Thomas P.
07-19-2012, 05:20 AM
Ohh those new screens are very fun. Had the chance to see Bjorn animating of of the Rats. Incredible streaming, definitively worth to check.

Hope to see some video about the new realtime weather system. Made me curious.

Thanks Dado! Glad you like what we do. You will get a glimpse at the "weather" system soon as we are preparing for Kickstarter. Hope we have your support :)

@Macattackk - Thanks as well mate! We shall keep it up that way!

Nitewalkr
07-20-2012, 12:36 PM
They are car mechanics and not Italian :)

texas car repair man

Read the entire thing I said OR :p

Chimp
07-30-2012, 05:37 AM
Hello all, I know it's been a little while but we've had our heads down again, working hard (there's a huge announcement coming very soon!)

In the mean time though here's a dev diary post:

EXCERPT:
Built on top of the standard unity rendering pipeline is a dedicated set of tools, shaders and custom mesh code that perfectly emulate 16 bit style rendering and DOS style rendering. This technology enables us to colour cycle, flash, make things a “virtual resolution”, add realtime dithering and realtime resolution normalization so that you get a real retro feel from it as opposed to just drawing it all. It includes vignetting, plus screen “burn” effects to emulate an old monitor display

READ MORE... (http://simiansquared.com/simian-mode-7-mini-diary-entry/)

Thomas P.
07-30-2012, 01:08 PM
http://f.cl.ly/items/3R293z0m0P1y471N0d1Q/Kickstarter_Logo_FB.png

WE NEED YOUR HELP!!!!!

The Other Brothers Kickstarter Campaign is now live! Your support is crucial and oh so appreciated. Please, become a Backer and help us bring back some good, family, Retro Pixel fun!!! Facebook our campaign, share it, tweet it, message it, text it!

http://www.kickstarter.com/projects/theotherbrothers/the-other-brothers

Chimp
07-30-2012, 01:23 PM
indeed, please help any way you can!

Thegodzero
07-30-2012, 01:48 PM
1:15 greentooth! So much greentooth!

Thomas P.
07-30-2012, 04:41 PM
1:15 greentooth! So much greentooth!

We couldn't resist ;)

VictorSantos
07-31-2012, 05:05 PM
Nice initiative with kickstarter, the game is looking pretty good.

I wish you the best of lucks!

Cheers!

D4V1DC
07-31-2012, 06:30 PM
Loved the artwork since you've posted this thread, Awesome work guys this is looking ace, when I scrounge up some dough I'll put my $ in to help you gents out.

Best of luck and I don't see why you wouldn't hit your mark, It's reasonable.

Thomas P.
08-01-2012, 01:10 PM
Loved the artwork since you've posted this thread, Awesome work guys this is looking ace, when I scrounge up some dough I'll put my $ in to help you gents out.

Best of luck and I don't see why you wouldn't hit your mark, It's reasonable.

Thank you so much! Thanks in advance in case you part with your dough ;) I think we are asking for a very reasonable amount considering we are 4 people who would be working full-time on this project for the next 3 months.

Thomas

Thegodzero
08-01-2012, 01:29 PM
You need to find a way to get this up on kotaku, know anyone?

Thomas P.
08-01-2012, 02:10 PM
You need to find a way to get this up on kotaku, know anyone?

Any help is greatly appreciated here! If anyone here knows anybody at Kotaku please give them a little hint ;) Perhaps if more people ask/contact them about it ....

HitmonInfinity
08-01-2012, 02:37 PM
I submitted a "Tip" last night. Hopefully they'll pick up on it.

Thegodzero
08-01-2012, 03:46 PM
same, only earlier today.

Chimp
08-02-2012, 10:24 AM
Thanks guys, btw I'm currently doing a Q&A on reddit for anyone's that interested: http://redd.it/xk4gi
spread the word and join in!

Jackablade
08-04-2012, 10:25 PM
Rock Paper Shotgun do a weekly "Kickstarter Katchup" article that covers the latest succesfully completed, failed and running Kickstarter campaigns. They say they don't necessarily cover every submission, but it'd certainly be worth a try.
http://www.rockpapershotgun.com/2012/08/04/kickstarter-katchup-2/

HitmonInfinity
08-06-2012, 11:34 AM
I reached out to a Joystiq editor I met this year at E3. She specifically covers indie games. Hopefully it'll get through...

Thomas P.
08-06-2012, 05:00 PM
I reached out to a Joystiq editor I met this year at E3. She specifically covers indie games. Hopefully it'll get through...

Thank you so very much HitmonInfinity and others for your help! We just updated the Kickstarter page to make it a bit more attractive and appealing.

To those who care, "Notch" (Minecraft creator) himself pitched in! What a great guy! We hereby thank him once again in public :)


http://www.kickstarter.com/projects/theotherbrothers/the-other-brothers


Thomas P.

Chimp
08-06-2012, 05:01 PM
I reached out to a Joystiq editor I met this year at E3. She specifically covers indie games. Hopefully it'll get through...

Thanks so much!

HitmonInfinity
08-06-2012, 10:08 PM
Success!

http://www.joystiq.com/2012/08/06/the-other-brothers-pays-homage-to-mario-bros-needs-to-be-pai/

Thomas P.
08-08-2012, 11:08 AM
Success!

http://www.joystiq.com/2012/08/06/the-other-brothers-pays-homage-to-mario-bros-needs-to-be-pai/

Thanks again HitmonInfinity! We sure listen to input and rest assured there will be more than just running and jumping. We're working on that right now :) Also, we updated our Kickstarter page with new tiers and images.


http://www.kickstarter.com/projects/theotherbrothers/the-other-brothers



Thanks for checking it out :)

TeeJay
08-08-2012, 02:17 PM
This better get funded.

If I had a spare $40k, I'd give it to you.

I could only stretch to $15 though, sorry ;)

Thomas P.
08-09-2012, 05:36 AM
This better get funded.

If I had a spare $40k, I'd give it to you.

I could only stretch to $15 though, sorry ;)


Thank you TeeJay! Over the last days we have gotten some interesting emails. People who want to interview us, publishers who want to talk to us, love and hate mails, help offerings, etc... The word is spreading! Thanks everybody here on Polycount! Greentooth Power!

gsokol
08-09-2012, 05:53 AM
I'm suprised your not getting any Kotaku love, seeing as how theyve featured you guys twice already.

Getting on Joystiq is good. Hopefully the word keeps spreading.

Thomas P.
08-09-2012, 06:16 AM
I'm suprised your not getting any Kotaku love, seeing as how theyve featured you guys twice already.

Getting on Joystiq is good. Hopefully the word keeps spreading.


Perhaps if we ALL send them a Tip they will listen? I just send another short email. If you guys have a minute do it as well! Thanks!!!

Robert Cummings
08-09-2012, 06:17 AM
Really need Greentooth's help on this one as unless a miracle happens we're not gonna be able to get funded. This will mean development hell for a while as we try and freelance to save up enough money again to resume work on TOB.

Best thing you can do for us guys is tweet it, spread the word and get it out there that our KS even exists! many don't know about it.

Thanks for the love, even if we don't get supported, we know you guys helped and that is worth a lot in my eyes so thank you :)

Joopson
08-09-2012, 07:00 AM
Sent a tip to kotaku. Wish I had some extra cash to put toward this. Looks like it'll be an amazing game.

luke
08-09-2012, 10:02 AM
backed!

rawkstar
08-09-2012, 11:05 AM
backed :) good luck guys!

TeeJay
08-09-2012, 12:05 PM
Yeah I've pitched it to Kotaku again, hopefully they'll run it soon.

Thomas P.
08-09-2012, 02:03 PM
@luke - Thanks a ton!!!

@Joopson - Thanks for sending the tip!

@rawkstar - Thank you very much! You sure "rawk" ;)

@TeeJay - A lot of people did send them a tip by now but they seem to just happily ignore all these emails.

Neox
08-09-2012, 02:07 PM
backed!

Thomas P.
08-09-2012, 02:10 PM
backed!

You Sir are awesome! Thank you so MUCH :)

Please don't forget that Bjorn Hurri is painting live every Thursday (right now actually!)

http://www.livestream.com/bjornhurri


Stop by if you guys have some sparetime!

Chimp
08-13-2012, 07:08 AM
New dev diary entry by me, this time posted on the update wall:
http://www.kickstarter.com/projects/theotherbrothers/the-other-brothers/posts

Thomas P.
08-15-2012, 05:13 PM
Hey again everybody! Please check our KS page for another update on "The Other Brothers"! Give it a read and a listen and let us know what you think!!!

http://www.kickstarter.com/projects/theotherbrothers/the-other-brothers

luke
08-21-2012, 11:37 AM
These guys are in live stream at the moment!

http://www.livestream.com/3dattack

Chimp
08-22-2012, 08:18 AM
http://www.kickstarter.com/projects/theotherbrothers/the-other-brothers/posts/293242
BRAND NEW VIDEO, check it out!

Boyso
08-22-2012, 08:24 AM
http://www.kickstarter.com/projects/theotherbrothers/the-other-brothers/posts/293242
BRAND NEW VIDEO, check it out!

Looking great !

darbeenbo
08-23-2012, 11:27 AM
More people need to donate to these doodz!

Joopson
08-23-2012, 11:36 AM
Yes, donate! I'm sure every little bit will help.
For instance, I contributed $5, which is no fortune. But, it all adds up.
So do it, because this game looks amazing; and we should support our community.

Dado Almeida
08-23-2012, 01:21 PM
Just to make sure you see it, Bjorn is making some pixel live right now:

http://www.livestream.com/bjornhurri

ebagg
08-23-2012, 04:22 PM
Sent in my contribution, love the art and the gameplay looks super sweet!

NthSimulacrum
08-24-2012, 02:39 AM
Sent in a contribution, loving the style.

Joopson
08-24-2012, 05:36 PM
Just so everyone knows, I got an email saying only 4 DAYS are left to the kickstarter.
Everyone who can should contribute.
And if you can't, send "tips", including all the links (and a heartfelt message), to Kotaku, Destructoid, and Toucharcade.
The emails for that are
tips@kotaku.com
tips@Destructoid.com
tips@toucharcade.com

They can still make it. And if they don't, well, you get to keep whatever money you said you'd contribute. So, what is their to lose?

ScudzAlmighty
08-25-2012, 09:16 AM
I keep looking at the pretty pictures and forgetting to read the text, didn't even notice the Kickstarter. Just backed it:)

Thomas P.
08-29-2012, 02:55 PM
Hello people of the Greentooth!

Unfortunately we didn't make it on Kickstarter. However, this is not the end! In fact, we learned a bit from that experience and made our perks and game more interesting and appealing! So as it stands we put Plan B into effect which means that you can now find us on Indiegogo instead instead of opening a new campaign on Kickstarter. So if you would still love to support us follow us onto our new home for the next 45 days here:

http://www.indiegogo.com/theotherbrothers?c=home&a=1083204

We also have a few new videos and such up which you can see there as well. Lastly, we opened up our own little forum for everybody who is interested in our little platformer :) Go have a looksy here:

http://tobgame.com/forum/index.php


Thanks everybody for backing us in the past - we hope you will do it again! Thanks in advance!!!!

Thomas P.
Co Founder of "The Other Brothers"

Thomas P.
08-30-2012, 12:57 PM
For those interested in our game "The Other Brothers" or those who generally would love to see how we go about level creation and painting levels (2D) please visit us here:

http://www.livestream.com/bjornhurri


LIVE NOW!

Thomas P.
10-08-2012, 04:07 PM
Hey there again! We have been quiet for a while but not idling around or anything! In fact we have now officially a Beta build for those who backed us on IGG. For only 5 bucks you can now get the beta as well! Check out details here:

http://www.indiegogo.com/theotherbrothers?c=home

We now that we are far from reaching the goal but that is no tragedy as every dollar you give will be going towards helping us (unlike on Kickstarter were you have to reach your goal). So once again a big thank you and please enjoy the beta :)