View Full Version : Anatomy study in zbrush
05-03-2012, 02:19 AM
This is my first post in polycount and I just finished my first anatomy study in zbrush. I need some feedback from polycounters because now I can't see anything that I can improve in my model... I tried to exaggerate some muscles like the chest, the back... but I don't know anymore. Anybody can give me some tips please??
05-03-2012, 09:49 PM
that is rely good im looking at it but i cant find anything wrong or anything to improved in
im sorry if thats not you looking for in a feedback
05-04-2012, 01:46 PM
Looks pretty cool. Right now I think your biggest issues are his hands and arms, his calves also look too large.
It's good that you're sculpting the muscle detail, but I think giving it so much definition causes the sculpt to look really stiff, try working on keeping it loose.
Take a look at some traditional sculpture work, I recommend Gian Lorenzo Bernini, his work is incredible. (He even sculpts the impression in the skin).
Keep up the hard work! :)
05-06-2012, 07:41 AM
Thank you so much guys!I apreciate your coments, everything is welcome. _DeadPixel_ is true i have to make it loose and more natural. I will study Gian Lorenzo Bernini and classical sculpture to improve.
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.