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View Full Version : Painting your Source Engine Scenery


shawnolson
05-01-2012, 02:19 PM
Very few people using Wall Worm have really understood an entire set of tools I've been working on called Wall Worm Proxies. I still haven't gotten any written docs on them but will do it as I get time.

In the meantime, here is a video demonstrating what they are and why you'd use them. I like to think of it as a way to turn Max into a Canvas for Source.

Wall Worm Proxies - YouTube