View Full Version : rollercoaster in 3ds max
04-30-2012, 10:17 AM
does anyone have an idea of what would be the best way to model a roller coaster similar to the image attached. I want the tracks marked in red to follow the curvature of the loops. I'm using 3ds max, but path deform wsm does not seem to work properly, in some areas it follows the loop correctly in others it does not.
04-30-2012, 01:49 PM
Use a path constraint. This won't cause the object to distort at all but will just follow the path. I think you can also do an array once you have constrained the object.
04-30-2012, 01:52 PM
You can also try using the Spacing Tool, by making one board and hitting shift+I. It will instance the board along a chosen path, with options for how many and whether to have it follow the turns.
04-30-2012, 04:54 PM
cool, does anyne know what setting in the spacing tool will make it turn with the loop?
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