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View Full Version : Why do my Maya baked Lightmaps turn out so gash?


Torch
04-17-2012, 06:31 AM
Got another q, trying to bake a lightmap in Maya with the Lighting/Shading > batch bake (mental ray) dialog when the mesh has 'softened' edges, but I keep getting these weird jagged bake errors:

http://img.photobucket.com/albums/v338/Blinnx/baked.jpg

Any ideas why? :poly122: Thanks!

Torch
04-18-2012, 03:34 AM
Any ideas? :-S

St.Sabath
04-18-2012, 03:55 AM
can you post up a screencap of the model with the AO texture applied to it?

r_fletch_r
04-18-2012, 04:00 AM
post an image of your model aswell.

bk3d
04-18-2012, 07:25 PM
a way i get around this is to add a smooth with 2-3 subdivisions.. and bake the AO off the hi res object. You still might have to do a little clean up in photoshop.