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View Full Version : Baking Camera Map Per Pixel


BeamJinn
04-16-2012, 01:14 PM
Hey,

I've got a scene that I'm using 3ds max's Camera Map Per Pixel tool with. It works fine, and renders okay but I run into trouble when i try to export. The geometry exports fine, but the mapped texture doesn't export properly. Is there a way to bake this texture out so my exported model works fine in Unity 3d.

Thanks

BeamJinn
04-17-2012, 06:15 AM
Doesn't matter. :) Managed to use to Render to Texture tool to get it working.