View Full Version : Exstatic - Art Dump (Indie Game)
Razorb
04-10-2012, 05:34 PM
Hey guys, over the past month or two me and my lovely partner in crime Oranghe! have been doing some art for a friends XBOX 360 game. He made his own engine! it now supports lightmaps, Alpha/Diffuse textures and soon to have Fog :)!
Oh and it used BSP as a base so NetRadiant was the tool of choice to get things going.
The game is a 2v2 or 4v4 FPS CTF type game with demo recording and really tight controls.
Here are some concepts that I started with!
My first environment concept! early on talking to the programmer it seemed quite obvious that he was inspired by team fortress/brink and mirrors edge! so I pulled some inspiration from them!
http://i3.photobucket.com/albums/y69/Razorb/Exstatic_Warehouse01.jpg
We planned to just make one character model with 2 textures, one for each team, this was were I got to after a few concepts.
http://i3.photobucket.com/albums/y69/Razorb/Exstatic_BC.jpg
http://i3.photobucket.com/albums/y69/Razorb/Exstatic_SEC.jpg
And then the model, at the moment he is a bit... mashed together! and not optimised! but I think he is roughly about 4k tris and using one 1024 diffuse texture.
http://i3.photobucket.com/albums/y69/Razorb/exstatic_player_02.jpg
http://i3.photobucket.com/albums/y69/Razorb/exstatic_player_01.jpg
The full helmet is the main one.. the real head is from an old model, so I can just test out things! and the mask is just the helmet cut up!
This is the current stage of the warehouse level! still some things to fix! and up the lightmap resolution! I think its 512 for the entire level atm!
http://i3.photobucket.com/albums/y69/Razorb/exstatic_warehouse_01.jpg
http://i3.photobucket.com/albums/y69/Razorb/exstatic_warehouse_04.jpg
http://i3.photobucket.com/albums/y69/Razorb/exstatic_warehouse_03.jpg
http://i3.photobucket.com/albums/y69/Razorb/exstatic_warehouse_02.jpg
And the second level is the Art Gallery! this needs lots more done to it! like replacing the realistic brick texture with something more fitting with the style! plus spamming of more PIPES! :D oh and the same with lightmap resolution!
http://i3.photobucket.com/albums/y69/Razorb/exstatic_gallery_03.jpg
http://i3.photobucket.com/albums/y69/Razorb/exstatic_gallery_02.jpg
http://i3.photobucket.com/albums/y69/Razorb/exstatic_gallery_04.jpg
http://i3.photobucket.com/albums/y69/Razorb/exstatic_gallery_01.jpg
And finally I have just started on the weapon models! and will post an update on that later tomorrow! but for now here is 2 of the 3 weapon concepts!
http://i3.photobucket.com/albums/y69/Razorb/exstatic_pistol_sniper.jpg
More updates to come! sorry for the spam! we are kind of in a rush with this game! trying to get it finished ASAP as he wants to enter it into Dream Build Play aaaand the Develop conference is just around the corner and we need to get a video done for our own game Routine! really fun project so far though! just wish we had more time!
Thanks guys!
JamesWild
04-10-2012, 05:36 PM
Don't increase the resolution of the lightmaps without adding some kind of filtering, either blurring or multisampling or you'll just have smaller artifacts.
Otherwise VERY IMPRESSIVE looking if you can get a game running on that. They say there's the 90% of the job, then the other 90%.
Razorb
04-10-2012, 05:40 PM
Aye its already running! fully multiplayer on 360! and I will mention that to him for sure! thank you! not tooo worried about it atm!
ScudzAlmighty
04-10-2012, 05:41 PM
this is all severely awesome Razorb, any shots of the characters in game?
Oranghe
04-10-2012, 05:43 PM
Hey guy's! I've had the great honor and joy on working on my first game title! :D
Also have the great honor of working with Razorb and Pete Exstatics creator.
Heres some of the props i made during my time here :) Thanks to both for letting me tag along, learn t an awful amount and can't wait for some more with Routine and future projects! :D
http://i968.photobucket.com/albums/ae166/Kittycane/Poly/orangheprops1.jpg
http://i968.photobucket.com/albums/ae166/Kittycane/Poly/orangheprops2.jpg
ScudzAlmighty: Yea Razorb will be rigging him very soon and the shots will follow!
Thanks to everyone including Razorb and Pete! :D
daphz
04-10-2012, 05:49 PM
this is SUPER DANK guys, sci fi with an awesome style. can't wait till we can play this!
benj666
04-10-2012, 05:52 PM
Loving this guys. Its really good. You three really work well together and cant wait to see the finished product.
Petes an awesome programmer and cant wait to see him put this great art to use in game.
Good work guys, you are my idols!
Cant wait to see more!
afisher
04-10-2012, 05:58 PM
Love the style! That warehouse level is looking pretty sexy. Can't wait to see some vids. Best of luck with it all!
wolver
04-10-2012, 06:09 PM
sick work, < 3 the barcode styled character
low odor
04-10-2012, 06:35 PM
sexy
nick2730
04-10-2012, 06:47 PM
awesome
JasonLavoie
04-10-2012, 07:35 PM
AWEESSOMMMMMEE!
megalmn2000
04-10-2012, 07:48 PM
Very nice stuff! Just need to increase the lightmap resolution to a higher value and it's perfect! :)
Razorb
04-11-2012, 02:51 AM
Just finished the pistol model! unoptimised he is roughly 1.5k tris using a 1024 diffuse.
I will probably come back to him once I have done the other 2 weapons! as I will learn more as I get more done, also I will probably need to unify them somewhat.
http://i3.photobucket.com/albums/y69/Razorb/exstatic_pistol.jpg
daphz: Thanks man! LOOOOOVE the texturing on the new guy you did!
Ben: hah! very kind matey! get updating ya thread! :D
afisher: Thank you! much appreciated,yea i really prefer the warehouse for sure! i will give some more attention to the gallery soon! it needs it!
paintforge: ahh! i wasnt sure to stick with that or not just yet! i may though! thank you!
low odor, nick2730: cheers guys! D:
JASON: absolutely love the new portfolio update! huge inspiration mate! OH HOW YOU HAVE GROWN! D:
megalmn2000: haha far too kind! but yes! those lightmaps will be less retarded at the end for sure!
Thanks everyone! Now onto the sniper rifle GOGOGO!
awome aaron! can't wait to see this in motion, beta invites for polycounters? :D
LoTekK
04-11-2012, 03:06 AM
Enviro and props look great, but the character is what really does it for me. Pure, unadulterated sex.
Farfarer
04-11-2012, 03:10 AM
Oh, man. I'm loving the style of these props/characters :D
One tiiiny thing that's bugging the grammar nazi in me is that "Ion Supplys" should be "Ion Supplies" :x
Oranghe
04-11-2012, 03:24 AM
Haha Talon i will apologize to Pete right away for mis spelling something and get right on that! I almost got away without a spelling mistake ;)
Thanks for all the support everyone also :D
nicocabbalero
04-11-2012, 03:40 AM
wow! well done this has come along way since I saw it at the start of last year
OniLolz
04-11-2012, 03:46 AM
Pure awesomeness! Your textures are very charming:)
EiGHT
04-11-2012, 04:08 AM
This is beautiful work Razorb!
Gawd bless dem skillz son!
fearian
04-11-2012, 04:17 AM
Holy shit! BSP flashbacks! :) Razorb, no exaggeration, you are my favourite artist on PC right now. Love everything you post and seeing your style imprinted on a game like this is great! Oranghe, those props are lovely! Subscribed to your sketchbook.
man really cool work so far! love how styled everything looks, the character is really neat. I kinda feel the env could use a little more of the lose sketchy feel of your concept, i think it just feels to 3d compared to the rest.
d1ver
04-11-2012, 05:54 AM
I am exstatic!) this is so awesome.
I would say the next thing you need is fake volumetric light at places and that fog to make those levels really pop.
love, that style. can't wait for more ;0
keep it up!
Amaaazingg!! Love that style, and the color choices. Big fan of your work and cant wait to see more of this game!
Jeff Parrott
04-11-2012, 07:10 AM
Love the work. Really nice style carried through all the art. That's rare for indie games.
Farfarer
04-11-2012, 07:28 AM
Haha Talon i will apologize to Pete right away for mis spelling something and get right on that! I almost got away without a spelling mistake ;)
Haha, I feel like a dick for even mentioning it in the midst of all this awesome.
I agree with Neox in that the environments lack the "large brush strokes" feel that the props/character does. I'd love to see more of that in the level itself, pushed a bit more to that original concept from the first post.
Or maybe use the lightmap UVs to throw some big strokes into an overlay texture across the whole environment.
Hawt Koffee
04-12-2012, 07:19 AM
this is just too rad
can we see some wire frames and UV's if that's not too much trouble? :)
I've always loved studying other peoples topology
aobond
04-12-2012, 07:31 AM
great stuff guys, especially love the character
show us moar :o
leleuxart
04-12-2012, 08:24 AM
Love the style! Looking forward to seeing more, especially environment and assets(concept/model/in engine). Are the level shots in the custom engine? It looks really good. I feel like there needs to be some sort of bloom or emphasis on lighting though. The first and third shots would really "pop" with a little bloom(not UT3 style (http://pnmedia.gamespy.com/planetunreal.gamespy.com/newsimages/ut3hq/large/dm/shangrila1.jpg) though, just enough to make the lighting feel brighter).
Looking forward to seeing more and playing!
Razorb
04-13-2012, 02:26 PM
Just SORT of finished the sniper! I missed some things out I am sure of it! but I am too tired to continue at the moment! same specs as the pistol!
http://i3.photobucket.com/albums/y69/Razorb/exstatic_sniper.jpg
Also for anyone interested! here is the programmers blog! he needs to update it though! hehe! www.grabtheflag.com <3!
luke: Hey mate! the updates on your site are awesome! definitely a source of inspiration :) and I will see what I can do about the beta's! I have never even gone online with my xbox! so I don't know how that works :D I will ask ze programmer!
LoTekK:!! hah thanks dude! I am always surprised when people like any character models that I mash together! thank you!
CHON: <3!
nicocabbalero: you perve! :D thank you!
OniLolz: very kind sir!
EiGHT: hah thank you! you're still kickin arse with those characters!
fearian: BSPPPPPPPPPPP! :D you are FAR too kind mate! I reaaaally appreciate the kind words! IM BLUSHING! :D GOOO also! your stream is cool mate!
Neox: Very very kind words coming from you! :P massive fan over here! and yea I agree! I really struggled trying to tie in the same style! in the end I wanted to try and push some form of extreme contrast! using stylised hand painted characters and weapons mixed in with semi realistic environment textures! but that went out of the window when I was a bit short on time! agreed tho! my bad I got a bit sloppy and tired :(
d1ver: Thanks dude! once the lens flare stuff is properly implemented! I will really give that a shot! I have a few ideas! D:
PDC: LOVE your folio dude! colours, style, sex all over! :D very nice! thank you! :D
jeffro: thank you matey!
Hawt Koffee: I will put some up soon enough! its nothing great to look at.. honestly most of the work was done quite fast! but I have just worked for like 12 hours straight with no break! :D haha thank you! I WONT FORGET YOU!
aobond: <3! more to come when I do it! its just me left now as an artist! MY GIRLFRIEND ABANDONED ME! hehe thank you.
leleuxart: yea the shots are in a custom engine! Pete the programmer made on his own, he did mention he may potentially get some bloomage on the go! only time will tell! ehehe thank you! I agree on pushing the hot spots of the lighting out some more! really make it bleeed! :D thank you!
Talon: pretty cool idea with the lightmap UV's but its all completely automated in terms of how its layed out! I don't have any control ;( and yea I will post some experiments I did with texture styles in my next post, I did experiment for sure as I went for that first! it just didn't look very cool when contrasting with the player! blended in too much imo ;( Massive thanks for the kind words mate! STOP PICKING ON ORANGHE! hahaha spelling fail :D
wretchedgoat
04-13-2012, 03:09 PM
the style is great, love the character models and this new sniper rifle!
seth.
04-13-2012, 04:08 PM
facking awesome, love the style... looking forward to moar!!
konstruct
04-13-2012, 04:37 PM
SO badass. I love the way the 3d end product speaks to the blunt nature of the concept.
Avanthera
04-13-2012, 05:40 PM
Niiiice! really digging the chunkiness of everything! Love the square armored bits on the character!
Razorb
04-14-2012, 10:54 AM
wretchedgoat: Weeooo thank you!
seth: ! massiiveeee fan of pigface! D: thank you!
konstruct: Thank you dude! you have great designs! I really connect with the stuff you come up with <3!
shrew81: thank you kind sir! CHUNKY FTW!
Quick mash together with this concept! based on a gun that already exists! just made it a bit more simple and rigid!
http://i3.photobucket.com/albums/y69/Razorb/Exstatic_assualtrifleconcept.jpg
I did have more of these! but I cant seem to find at the minute! once I do I will post, as these 3 are not great examples! but I did kind of like the rape of filters over a photo texture! sad times!
http://i3.photobucket.com/albums/y69/Razorb/texturthingies.jpg
There are not many single elements that look good on their own! but here are a few textures for those who wanted to see! ;( sorry to dissapoint!
http://i3.photobucket.com/albums/y69/Razorb/palletlift.jpg
http://i3.photobucket.com/albums/y69/Razorb/SniperRifleTexture.png
http://i3.photobucket.com/albums/y69/Razorb/doorsingle.png
http://i3.photobucket.com/albums/y69/Razorb/sheetingorange.png
Thanks again everyone for the support! getting a bit tired of guns at the moment! may move onto the second character variant!
felipefrango
04-14-2012, 11:02 AM
Man I love the texturing on this, everything looks so painterly. Those environment shots feel a bit bland but I assume you've barely started on set dressing and proper lighting I can't even imagine how awesome everything will be when it's tied together. Kudos!
Razorb
04-14-2012, 11:09 AM
felipefrango: got any advice on set dressing and lighitng? ;(
jjsuperspy
04-14-2012, 11:54 AM
awesome textures and concepts that you have done and got any tips for doing the same textures that you kind of do, such as the settings you use for the textures, resolution, brushes etc. and i really love the last two the door looking texture and the sheet of metal texture and the gun concept reminds me of something from Brink which is a game that i really like :D :D :D
spiderDude
04-14-2012, 12:06 PM
I like the feel of those armored characters
StephenVyas
04-15-2012, 02:09 PM
Looks like some fun stuff going on here.
Still looking for an animator?
(have example animations in my http://gplus.to/vyas account, under videos)
felipefrango
04-16-2012, 06:18 AM
felipefrango: got any advice on set dressing and lighitng? ;(
Hm, I ain't no environment artist but I think you could push colors, shadows and the overall composition a bit more. I actually like that first scene, those red hues from the beams and how it contrasts with the green lighting coming from that door and the cool lighting from the vending machine. The other one is what struck me as a bit generic. I mean, I know it's supposed to be an office space but still, you could push some drama and story in it so it fits with the rest which is so stylized. I like the lighting being cast from the overhead windows, perhaps making it hotter and contrasting with a cooler ambient lighting? You do it really well in your illustrations, I think that if you approach your environment compositions in a similar way you approach them the results could be interesting.
Razorb
04-22-2012, 05:17 PM
Just finishing up a few things! grenades and the odd gun etc!
http://i3.photobucket.com/albums/y69/Razorb/exstatic_rigged.jpg
http://i3.photobucket.com/albums/y69/Razorb/Assrifle.jpg
http://i3.photobucket.com/albums/y69/Razorb/lenades.jpg
jjsuperspy: hmmmm, for this I mainly used a hard squarish brush with some form of texture overlay! one of Photoshops default chalk brushes would be a good start, and let the tablet control the opacity with pen pressure, not the size.. and thats about it! thank you btw!
spiderDude: thank you!
StephenVyas: <3! yea I think you talked with Pete already! thanks dude.
felipefrango: yea for sure! I think I got a bit lazy with lighting as it takes soooooooo long to bake :( there is no lighting preview either! so its bake and pray! ;( but ya I will make sure I pump up the warmth in the sun light! and pop out the blues probably more in the environment! thank you for the feedback! much appreciated.
Sebeuroc
04-22-2012, 06:21 PM
Looks awesome, great work! I love the texturing style. Thanks for posting!
ChaosEidolon
04-22-2012, 06:24 PM
Ah sweet!! Usually my eyes glaze over when I see 3d fps guns, but this kicks ass! I love the style man, awesome.
Daven
04-22-2012, 06:57 PM
God, sign me up. I'll work for free
Joseph Silverman
04-22-2012, 07:02 PM
God, sign me up. I'll work for free
yeah this is enviably stylish and gorgeous. Like everything you seem to kick out!
Autocon
04-22-2012, 07:15 PM
Absolutely love the stylish texture work going on, fantastic!
LoTekK
04-22-2012, 09:13 PM
I have such a massive art boner right now.
SentryTheGod
04-22-2012, 09:22 PM
I have such a massive art boner right now.
Ditto! I love it!
glynnsmith
04-22-2012, 09:27 PM
Lovely.
Just lovely.
fightpunch
04-23-2012, 12:16 AM
Awesome stuff man, the main character design is sick, absolutely love it.
praetor187
04-23-2012, 12:37 AM
The art style of your game just makes me drool all over the place. Great work:)
St4lis
04-23-2012, 12:54 AM
This is amazing. Loads of stuff for my inspiration folder
airage
04-23-2012, 01:45 AM
Fantastic work Razorb, love the style!
uk_resistant
04-23-2012, 02:15 AM
looking great!
are you using any particular brushes in photoshop for the textures?
beezul
04-23-2012, 02:47 AM
those characters are pretty damn sexy
alexdubbeat
04-23-2012, 04:02 AM
WOW that looks great! :D subscribed and taking front row seat :D
aaronaton
04-23-2012, 04:59 AM
Just finishing up a few things! grenades and the odd gun etc!
http://i3.photobucket.com/albums/y69/Razorb/exstatic_rigged.jpg
http://i3.photobucket.com/albums/y69/Razorb/Assrifle.jpg
http://i3.photobucket.com/albums/y69/Razorb/lenades.jpg
jjsuperspy: hmmmm, for this I mainly used a hard squarish brush with some form of texture overlay! one of Photoshops default chalk brushes would be a good start, and let the tablet control the opacity with pen pressure, not the size.. and thats about it! thank you btw!
spiderDude: thank you!
StephenVyas: <3! yea I think you talked with Pete already! thanks dude.
felipefrango: yea for sure! I think I got a bit lazy with lighting as it takes soooooooo long to bake :( there is no lighting preview either! so its bake and pray! ;( but ya I will make sure I pump up the warmth in the sun light! and pop out the blues probably more in the environment! thank you for the feedback! much appreciated.
Just a quick one..the rear iron sight on the gun must flip up to be level with the front iron sight, or when you aim and shoot the bullet will fly off lower and lower at range.
Computron
04-23-2012, 01:57 PM
It's like pastel Killzone. Awesome.
supaclueless
04-23-2012, 02:16 PM
man the overall style...its like painterly meeting a semi-realistic style meeting with tf2's cartoony art....*drools*....
tupwick
04-23-2012, 02:20 PM
Stunning work guys, love the grenade labels, really pops out what they are!!
Character model is proper sick too.
seth.
04-23-2012, 04:21 PM
awww man, soo cool....makes me want to embarrass myself with some hand painted stuff :D I get a kind of Ashley Wood/threeA toys vibe from the grenades...I aprove muchly!!
also thanks for the kind words about pigface :)
Razorb
04-23-2012, 04:34 PM
Oh shit! thank you guys! I honestly didnt think i would get this much love! thank you all honestly! I SUPER APPRECIATE IT! :D
Sebeuroc, suburbbum, Joseph Silverman, Autocon, LoTekK: I fooookin love you all thank you! boners and talk of free work <3<3<3!
ChaosEidolon: hah I am the same with guns! I honestly didnt enjoy doing the guns haha!
SentryTheGod, glynnsmith, fightpunch, praetor187: Oh much <3! thank you guys! means a lot!
St4lis: LOVE that mecha camera dude in your folio! I be making something somewhat similar in the future! D:
airage: thank you matey! always loved your concepts!
uk_resistant: Honestly like I said in my last post, im using a chalk type brush for this stuff! I got from someone's brush set! I think Barontieri's brushes!
BetelGeist: <3! still surprised people like the characters! haha thank you!
aaronaton: Yea as you could probably see there be issues all over with that gun! I get tired doing those :( thank you for feedback! I will adjust it!
alexdubbeat: awwww! might not post much more in here for a while dude! :( going back on my own game project now! :(:(! thank you so much tho! much <3!
Computron: <3 Killzone! thanks man D:
supaclueless: hah! It would be cool to have some sort of fresnel effect like in tf2! weooo thanks matey!
tupwick: Yea I was looking for a quick fix on making 3 grenades with the same model! glad its ok!
and a quick bomb to finish things off for a while!
http://i3.photobucket.com/albums/y69/Razorb/boomboom1.jpg
Thank you all! really means a lot ! really does!
poopinmymouth
04-23-2012, 05:53 PM
The art style on this is just so consistent and strong. I love your color choices, the shapes you choose to use, how it all works together. It's just oozing with style. I would love to explore around a game that looks like this. Fuck, this is what art direction looks like. Better than 90% of the games I've seen in the past 5 years.
benj666
04-23-2012, 07:10 PM
Loving all the updates. This is gonna awesome :) love the c4 :D
The art style on this is just so consistent and strong. I love your color choices, the shapes you choose to use, how it all works together. It's just oozing with style. I would love to explore around a game that looks like this. Fuck, this is what art direction looks like. Better than 90% of the games I've seen in the past 5 years.
i just want to echo this-
Rion411
04-23-2012, 07:47 PM
Seriously... such an amazing art style.
LoTekK
04-23-2012, 07:55 PM
The art style on this is just so consistent and strong. I love your color choices, the shapes you choose to use, how it all works together. It's just oozing with style. I would love to explore around a game that looks like this. Fuck, this is what art direction looks like. Better than 90% of the games I've seen in the past 5 years.
This. A million times this.
threesidedpolygon
04-23-2012, 11:47 PM
Gotta echo some of the praise being spread here, the colour palette on everything is so refreshing and appealing, awesome stuff. I really dig the character's getup as well. Can't wait to see more!
BeatKitano
04-24-2012, 07:49 AM
I missed this. Reminds me of Brink, same strong Art Direction. Awesome work really.
lucashug
04-24-2012, 07:52 AM
Nice work!!! Love the textures :D
Cheers
Lucas
Very inspirational stuff here. Attention to detail is top notch considering the handling of the colours is quite abstract.
mixeh
04-24-2012, 01:18 PM
this is amazing. :poly101: can we get any insight to your texture workflow? got any step by step wips? you're freaking awesome!
EiGHT
04-24-2012, 02:18 PM
I second mixeh.
Jeff Parrott
04-25-2012, 05:00 AM
So much awesome. +1 mixeh. Do up a workflow step please. I've love to see your process.
This feels like Team Fortress + Metal Gear = awesome formula.
Callesw
04-25-2012, 06:17 AM
This is soo damn good. Agree with that this really is definition of Art direction :D
hobodactyl
04-26-2012, 04:38 AM
I can't believe I missed this thread before, this is really amazing! Like everyone's saying, the overall sense of style is just perfect :D
Fango
04-26-2012, 09:25 AM
Looking ace guys, the Pastel pallet you are using is super original and creates a really consistent style! Keep it up!
urgaffel
04-26-2012, 10:47 AM
+1 for workflow info :) Style is phenomenal, great job.
So much awesome. +1 mixeh. Do up a workflow step please. I've love to see your process.
This feels like Team Fortress + Metal Gear = awesome formula.
Metal Fortress: Awesome? :poly128:
lbigbirdl
04-26-2012, 11:35 AM
First of all this stuff is awesome! My only critique is that your character's feet seem pretty small.
ayoub44
04-27-2012, 12:57 PM
AARON , YOU ARE AWEEESOME !!! can't wait to see more
CactusFantastico
04-28-2012, 07:46 AM
Damn Aaron this all looks so amazing :D i wish you taught the third years as well as second :(
moose
04-28-2012, 06:03 PM
awesome stuff!
Four6810
04-28-2012, 06:19 PM
I really love the texture work.
benji
04-29-2012, 03:27 AM
Really inspirational work, Razorb! :)
angieb1970
04-29-2012, 10:06 AM
This is inspirational work for me.
Fred2303
04-29-2012, 10:46 AM
wow!
SirCalalot
05-02-2012, 05:37 AM
I think I'm in love.
Di$array
05-02-2012, 06:00 AM
Sheer Awesome...ness...ness!!
Keep running with this. I'm loving to work and art style you guys are producing here.
leleuxart
07-26-2012, 12:59 PM
I hate to bring this back.... actually, no I don't. What happened to the updates?!
FractaL
07-26-2012, 02:25 PM
I actually liked this concept so much that I printed it out onto some good quality paper and hung it up in my studio for inspiration. Now that is something to be proud of op!
HntrLuc
07-27-2012, 05:51 PM
Awesome work Razorb! Hoping to see some more when you have it :)
konstruct
07-27-2012, 06:40 PM
!!BUMP!! MOAR!
dpaynter26
07-27-2012, 06:58 PM
YES I AGREE WITH KONSTRUCT!! MOAR!!!
BradleyWascher
08-14-2012, 10:47 PM
The art style on this is just so consistent and strong. I love your color choices, the shapes you choose to use, how it all works together. It's just oozing with style. I would love to explore around a game that looks like this. Fuck, this is what art direction looks like. Better than 90% of the games I've seen in the past 5 years.
I couldn't have said it any better.....
Seriously, this is f*cking badass. I enjoy this stuff more than Routine - and I was loving Routine.
urgaffel
08-31-2012, 08:10 AM
Saw this thread on the first page again and thought there might be some new art. I was sadly dissapointed :( We want more awesome art! Please?
mediochrea
09-01-2012, 06:26 AM
I'd buy an Xbox for this. Seriously. Brings back memories of the good old days with NEOTOKYO°.
noniol
02-03-2013, 10:27 PM
Love it ! Very cool work ! :]
Hawt Koffee
02-03-2013, 10:45 PM
I would rather this be on PC than any console any day
would do much better on PC if anything
Developing for PC is MUCH much less expensive then paying for console dev kits, certifying updates, all that jazz
plus handeling a first person shooter with controllers is just bollocks
PhoenixWolf
02-04-2013, 12:27 AM
love this
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