PDA

View Full Version : Kriss Vector SMG


Vio
04-08-2012, 10:33 AM
http://i20.photobucket.com/albums/b215/silversynth/myweapon.jpg

http://i20.photobucket.com/albums/b215/silversynth/KrissProgress3.jpg

http://i20.photobucket.com/albums/b215/silversynth/KrissProgress2.jpg

This is just a sculpt test for an SMG I'm making for a soldier character. I started it as a high poly in max but I just wanted to see if I could do some extra details in zbrush with the kind of raised screws and so on and of course use some poly paint tests.

I used pimpmygun.com to come up with the customisation for this. I love the look of the Kriss Vector on its own but I really wanted a kind of longer rifled weapon for my character without doing the typical M4.

SPYFF
04-08-2012, 12:05 PM
Some of parts good, but some of parts is not good. The highpoly side rails is not looks real. The texture of lowpoly is a bit too dark, please use some viewport shader (Xoliul Shader 2) and AO based texture (if this texture is AO based, i say nothing). Finally, your Pimpmygun reference is beautiful, but learn some hard surface texturing in future. This is my critic, no offense!

Vio
04-08-2012, 12:20 PM
Some of parts good, but some of parts is not good. The highpoly side rails is not looks real. The texture of lowpoly is a bit too dark, please use some viewport shader (Xoliul Shader 2) and AO based texture (if this texture is AO based, i say nothing). Finally, your Pimpmygun reference is beautiful, but learn some hard surface texturing in future. This is my critic, no offense!

Cheers SPYFF I wasn't sure about the shaders.

Vio
04-08-2012, 06:08 PM
http://i20.photobucket.com/albums/b215/silversynth/KrissProgress4.jpg
http://i20.photobucket.com/albums/b215/silversynth/KrissProgress5.jpg

Ok I redid the side rails but also made some big changes on the stock, that part was very wrong before having seen a better set of references.

amile duan
04-08-2012, 07:13 PM
Yeah,I also think it will better if you add some great textures on.The gun seems just simple at this stage.

SPYFF
04-08-2012, 10:52 PM
Vio, you going right ;) Looks much better!

Vio
04-09-2012, 08:33 AM
http://i20.photobucket.com/albums/b215/silversynth/KrissProgress7.jpg

http://i20.photobucket.com/albums/b215/silversynth/KrissProgress6.jpg

Vio
04-09-2012, 02:51 PM
more scratches, tone changes?

Olli.
04-09-2012, 04:16 PM
eotech looks way out of proportion.. unless you're going for a stylized cartoony feel.

Vio
04-09-2012, 05:08 PM
Not cartoon of course but I wanted a type of holosight that's custom built, hasn't been seen before like this kind of hand guard on a Kriss. As long as it was slightly wider than the top rail and kept the hight.

Amsterdam Hilton Hotel
04-09-2012, 05:35 PM
right now it looks a lot like a misproportioned Eotech because many of the forms are similar. you may want to either make it more accurate to an Eotech or else make the design more clearly unique

Donavonyoung
04-10-2012, 07:57 AM
Take a look at these weapons, then compare them to your SMG. I think you texturing is leaving a lot to be desired but this may be able to guide you a bit more. http://www.lonewolf3d.com/

Vio
04-10-2012, 08:07 AM
Take a look at these weapons, then compare them to your SMG. I think you texturing is leaving a lot to be desired but this may be able to guide you a bit more. http://www.lonewolf3d.com/

Yeah there is room for improvement on the texture but the texture sizes in that portfolio look a bit expensive given the limitations in my brief. I will probably have to come back to this project after hand ins to get that level of detail sorted, time is running out.