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View Full Version : 3DS max messup again.


Evil raz
04-07-2012, 11:21 PM
http://img84.imageshack.us/img84/2293/shadedmaterial.jpg
http://img825.imageshack.us/img825/2602/realisicmaterial.jpg

I am not sure what is happening in the second picture, but it happens every time I change my "Show material in viewport" from shaded to realistic. The normals and Diffuse look fine in UDK. Does anyone know what the problem is and how I fix it? thanks.

Umar6419
04-08-2012, 02:23 AM
Nothing happened in the second picture,, maybe its casting shadows....

Ken Benson
04-12-2012, 04:52 PM
The realistic shading shows a preview of your normal map and specular in the viewport. The color change is a result of mixing those elements.

If you render does it look the same?

r_fletch_r
04-12-2012, 04:58 PM
is exposure control kicking in perhaps?

unstoppablex
04-12-2012, 05:46 PM
setting it to realistic in material shows normals, specular and scene lighting/effects.

to view the true diffuse of an object, switch viewport to consistent colours then disable shadows in the lighting & shadows in your viewport settings

Evil raz
04-12-2012, 11:10 PM
@Ken Benson

The render looked flat for some reason, the only way i fixed it was bu exported all my stuff as obj and reimporting it to new max file. Merging it didn't work.
Specular was turned off.

@r_fletch_r

not sure.

@unstopablex

There was no specular map or lighting in the scene.
The problem wasn't looking at only diffuse, it was looking at normals with diffuse on.
I am still not sure what caused it, but now I fixed it by exporting then reimporting the static meshes on to a few max file.



I have fixed the problem now but thank you guys for trying to help.