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View Full Version : Morepolygons (student initiative) presents a shooter called GRIM


Bot13
04-05-2012, 01:05 PM
Hey there polycounters! With me having 0 post yet, I guess posting this without coming off as some kind of lame spammer can be quite a challenge, but bear with me. I bring you news from a starting company named Morepolygons, how much more influence from Polycount can you possibly get? :poly142:

For the last few months I've been working with a team of talented dudes to make something you could see as a high-budget title, but done.. indie style. I know some other folks have tried this as well, and we'll try and do better.

We’re working full-time with a concept artist, three 3D modelers, a game designer and a programmer.

I hope this isn't seen as spam or something, but I just would love some feedback on the works presented. It's not much work yet, but we'll update the website weekly. Thanks in advance you guys!

Take a quick peak and be sure to tell us what you think about the initiative: http://grim.morepolygons.com/

Quick example of what you can expect on the website:
http://grim.morepolygons.com/images/01042012banner.jpg

Joopson
04-05-2012, 02:58 PM
Some nice looking art so far, and I'll definitely be keeping an eye on it. The website, though, makes it a pain. It takes to long to load, and it's a bit confusing.
Maybe simplify it, because I almost closed the page 3 times before deciding it was worth looking at, haha.

ae.
04-05-2012, 04:42 PM
I gotta say for a student run project it seems very organized and the art quality is pretty high!
Especially those concepts whoever is making them should get a cookie!

Keep up the great work ive bookmarked the website and am awaiting updates :P

Donavonyoung
04-05-2012, 09:05 PM
It is looking interesting. Keep the updates going.

Bot13
04-06-2012, 03:42 AM
Thanks for the comments guys!

@Joopson: We'll try and optimize the loading time of the website. Glad to hear you did however stay because you found the project to be worth looking at. Thanks for tip!

Bot13
04-10-2012, 01:53 PM
Hey guys! Another update from us. We'd be very happy to hear what you guys think.

It's actually two updates, the first two thumbnails. Enjoy and be sure to tell us what you think, we're reading all of your comments!

http://grim.morepolygons.com/

Bot13
04-14-2012, 10:44 AM
So there's a new update (http://grim.morepolygons.com/?&content=14042012&menu=1)!
This might be a but dull for artists, but I suggest looking at the video to get an idea of what our lead programmer is working on :)

http://grim.morepolygons.com/images/metrics_banner02.png (http://grim.morepolygons.com/?&content=14042012&menu=1)

Click here for the update! (http://grim.morepolygons.com/?&content=14042012&menu=1)

Alberto Rdrgz
04-14-2012, 05:46 PM
i would watch the TITAN logo looking too close to the UDK's?

Bot13
04-15-2012, 08:06 AM
i would watch the TITAN logo looking too close to the UDK's?

Thanks for the tip Alberto! We'll keep it in mind, it'll be no problem at all to change the logo if necessary. The toolkit itself isn't commercial in any way, so I think it might be fine. But again thanks for the tip! :)

Bot13
04-21-2012, 01:31 AM
Another update (http://grim.morepolygons.com/?&content=21042012&menu=1)! Some concept art has been made for props that can be used in an interactive way, instead of just being eye candy. Let us know if you like the ideas!

http://grim.morepolygons.com/images/post_images/polethumb.jpg (http://grim.morepolygons.com/?&content=21042012&menu=1)

Bot13
04-28-2012, 08:16 AM
Another week has passed, which means: updates (http://grim.morepolygons.com/?&content=28042012&menu=1)! This one is about the main level (concept art) and how we're approaching some of the modular stuff.

http://grim.morepolygons.com/images/post_images/platesthumb.jpg (http://grim.morepolygons.com/?&content=28042012&menu=1)

HitmonInfinity
04-28-2012, 06:29 PM
I just want to see a gallery of pics... I feel like I'm clicking in circles.

Bot13
04-29-2012, 04:26 AM
Thanks for the input HitmonInfinity! Could you explain a bit more what makes you feel like you're clicking in circles? We tried to make a gallery without losing the thumbnail list when looking at a post. Do you have any tips?

Xendance
04-29-2012, 06:36 AM
Thanks for the tip Alberto! We'll keep it in mind, it'll be no problem at all to change the logo if necessary. The toolkit itself isn't commercial in any way, so I think it might be fine. But again thanks for the tip! :)

Yeah, the logo matches UDK logo pixel perfectly, only difference is the text and it is even done with the same font. I'd change that because it gives a bad impression.

Bot13
04-29-2012, 11:53 AM
Indeed Xendance, this was done on purpose because the tool set provides several management tools that work in combination with UDK, hence the similarities in the logo. It will eventually be released free of charge, so no commercial purposes in mind. Might that change your view on the impression it gives?

HitmonInfinity
04-29-2012, 12:22 PM
Well, I guess I was expecting an art dump, but I had to click thumbnail and then click it again once I was on the "blog." Would be nice to have all your progress pics so far in a gallery of thumbs.

In any case, the work looks good. Thanks for sharing!

Bot13
05-06-2012, 03:03 AM
Guys, we made a gameplay trailer (http://grim.morepolygons.com/?&content=05052012&menu=1). Let us know what you think!

http://grim.morepolygons.com/images/05052012thumbnail.jpg (http://grim.morepolygons.com/?&content=05052012&menu=1)

Joopson
05-07-2012, 12:03 AM
Hey, Bot, I really like what I see. The only thing I'd say about the trailer is that some of the action shots are far too quick. So quick I didn't really even see what happened. But the art in there looks great. Keep it up!

doomstagg
05-08-2012, 12:04 PM
Hey. Solid environment art.
Awesome name too. http://www.moddb.com/games/grim-strange-case I led a project by the same name.... we never got as far with our gameplay as you have, but we were dope.
Anyways, keep it up. I love your concept art.

Bot13
05-11-2012, 11:07 AM
Thanks Joopson! We'll possibly make another trailer, and in case we do we've noted your suggestion!

And thank you Doomstagg. Some nice looking art on that project as well, glad to see other people being dope as well :D

//edit: We did post some static images for your consideration. Let us know what you think.
http://grim.morepolygons.com/images/post_images/screenshotsthumb.jpg (http://grim.morepolygons.com/images/post_images/screenshotsimage.jpg)

Bot13
05-17-2012, 12:05 PM
New level, new gametype, new trailer, presskit. It's too much to explain, go have look and please remember to leave your tips & crits!
@Joopson We tried to begin a little slower with this trailer, building up to the action. Hope it helped.
Click here for the update! (http://grim.morepolygons.com/?&content=17052012&menu=1)

http://grim.morepolygons.com/images/17052012banner.jpg (http://grim.morepolygons.com/images/17052012banner.jpg)

Bot13
07-03-2012, 12:58 PM
http://morepolygons.com/images/download.gif (http://grim.morepolygons.com/?&content=download&menu=1)