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Mira Reed
03-22-2012, 11:35 AM
Hi everyone,
I recently decided to try to retopologize one of my first 3D models. I like the form of the spider, but the mesh topology is horrible (when I started with Maya, I had no idea what good topology actually means, so the spider is assembled from many single objects). So I tried to do it in TopoGun and did not succeed - it was almost impossible to draw new mesh on the tiny long legs :(
I suspect that it is generally very difficult, if not impossible, to make retopology for such kind of mesh. But maybe I am wrong - please, share your experience on retopology of such things! Or should I better completely remodel it from the scratch?
P.S. Could not figure out how to attach a picture (is it only possible through url link?)

ZacD
03-22-2012, 11:55 AM
Re-modeling the legs will probably be the easiest fix, small skiny objects can get hard to retopo.

Goeddy
03-22-2012, 03:13 PM
yeah only cause its called retopo, doesnt mean you can push vertecies around with the standart move-tool.
and yes you have to upload your picture somewhere and then link it here.

amile duan
03-22-2012, 07:11 PM
I think you should show your work to us ,thus we can know where is your problem located.
And retopologize is always a hard work,all you need is patience.

bk3d
03-22-2012, 07:25 PM
you can check out Ninja Topo. It's a script ive started to help in re-topology.

http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/ninja-topo




Ninja_topo - YouTube

Mira Reed
03-23-2012, 11:58 AM
Thanks for replying, guys!
I decided the best strategy for me would be to retopologize the body/head and to remodel the legs.
I used to think that retopology should be quicker than modelling, but it seems not to be a universal case. Not that I have a lot of experience (honestly, none real yet).

To bk3d: thanks for link!