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View Full Version : Where to begin modeling?


sirkibble2
03-08-2012, 11:49 AM
I'm new here and pretty green to 3D modeling and have been wanting to model different things. I'm not sure where to start, however. I've been doing tutorials from Autodesk but those have not been helping me much and I don't have money to buy DVD's at this point but I don't want that to deter me from not modeling.

Any suggestions on simple things I should start modeling?

Thanks for help and feedback! :)

lefix
03-08-2012, 11:51 AM
well, what software are you using?

r_fletch_r
03-08-2012, 11:51 AM
what program are you using?

sirkibble2
03-08-2012, 12:15 PM
Sorry, 3DS Max.

JR
03-08-2012, 12:22 PM
Joan of Arc!!!!!!! (http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp)

sirkibble2
03-08-2012, 12:36 PM
Joan of Arc!!!!!!! (http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp)

Thank you. I will check this out. :)

lefix
03-08-2012, 12:57 PM
joan of arc is a true classic, but maybe a bit outdated ;)
use editable poly instead of editable mesh and turbosmooth instead of meshsmooth etc.

3DKnight
03-08-2012, 01:52 PM
I think the joan of arc tut was tongue in cheek. so outdated :p

Joshua Stubbles
03-08-2012, 02:34 PM
Top of the page, duder. http://wiki.polycount.com/CategoryDiscipline

sirkibble2
03-08-2012, 05:32 PM
Top of the page, duder. http://wiki.polycount.com/CategoryDiscipline

Wow. Didn't see this. Didn't know to look there. Thank you.

Not exactly what I was looking for but there is a lot to learn from. Thank you very much.

Muzz
03-08-2012, 05:42 PM
My advice is to jump in and try and make whatever you want, it doesn't really matter too much, at this stage just making things is awesome. Find an awesome concept you like and try and model that. It probably wont come out as cool as you are thinking but that's the joy of learning.

First thing i modeled was in nurbs (kinda like the vector equivalent of 3d) using rhino 3d, and i was simply throwing primitives together and somehow working out how to make spline shapes and loft them to make weird organic shapes. But it was cool just making something.

sirkibble2
03-10-2012, 12:30 AM
My advice is to jump in and try and make whatever you want, it doesn't really matter too much, at this stage just making things is awesome. Find an awesome concept you like and try and model that. It probably wont come out as cool as you are thinking but that's the joy of learning.

First thing i modeled was in nurbs (kinda like the vector equivalent of 3d) using rhino 3d, and i was simply throwing primitives together and somehow working out how to make spline shapes and loft them to make weird organic shapes. But it was cool just making something.

Thanks. At this point, I'm just trying to make simple objects like kitchen stuff. Although you have given me the idea to play around with different things and see what happens...