HTLu
03-08-2012, 03:20 AM
Hi,
I'm working on this project from Max and Importing stuff into UDK and along the way I don't know why for one of my mesh UDK translate the UV maps very messed up for my Island/grass top.
In my max file the Islands doesn't have messed up UV map, and 2nd UV map(Light map)
http://i39.tinypic.com/3aatl.jpg this is the regular uvmap for texture
http://i41.tinypic.com/2yvm4wz.jpg this is 2nd uvmap/lightmap for the mesh also from Max file. there are no inverted faces, nor overlapping.
t
http://i43.tinypic.com/3150siw.jpg this is how udk reads the map for 1st uv map.
http://i44.tinypic.com/1g2mbm.jpg 2nd uvmap channel
http://i44.tinypic.com/wc0h12.jpg this is what happens when after I build lights, and scene.
I'm working on this project from Max and Importing stuff into UDK and along the way I don't know why for one of my mesh UDK translate the UV maps very messed up for my Island/grass top.
In my max file the Islands doesn't have messed up UV map, and 2nd UV map(Light map)
http://i39.tinypic.com/3aatl.jpg this is the regular uvmap for texture
http://i41.tinypic.com/2yvm4wz.jpg this is 2nd uvmap/lightmap for the mesh also from Max file. there are no inverted faces, nor overlapping.
t
http://i43.tinypic.com/3150siw.jpg this is how udk reads the map for 1st uv map.
http://i44.tinypic.com/1g2mbm.jpg 2nd uvmap channel
http://i44.tinypic.com/wc0h12.jpg this is what happens when after I build lights, and scene.