View Full Version : Assassin
Hi guys, i want to show you the last character i did, based on THIS (http://slipgatecentral.deviantart.com/gallery/?offset=48#/d1722pe) concept of Vadim Bakhlychev aka slipgatecentral
i created the base mesh in maya then import in Zbrush for add all the details
render done in marmoset
hope you like it
03-03-2012, 03:08 PM
It looks so weighted and looks like it feels real! Well done!
03-03-2012, 03:25 PM
Man the clay render look so fantastic, too bad we cant get them ingame just yet ;) but Texture work is very well done :)
03-03-2012, 03:54 PM
Super slick man. I always enjoyed that concept by slipgate, and you were able to do it justice and then some. You were able to fill in so many gaps that were left with just general shapes in the concept. Awesome job. How long did it take ya if you have a ballpark estimate?
03-03-2012, 03:57 PM
Amazing details! Great work ^_^
thank you guys i'm glad you like it.
itismario it's nice to see some other slipgatecentral artwork fan! it took at least 1 month for modelling, retopology and baking normals, then i did all the texture and the rock base, during the last 4 month in my freetime (not so much in this period cos' my work).
two month in total.
03-03-2012, 05:32 PM
This is quite possibly one of the coolest looking and best designed characters I've seen in a long time. So unique...this dude has attitude, and I fucking love it bro, great job
Really great execution and presentation, two thumbs way up man!
If you want a crit (really, it is nitpicking) you couldve have played a bit more with the spec and diffuse to get the feel of metal a bit more, as metal is usually very speccy and darker in color, but w/e,looks awesome sculpt and good job!
03-03-2012, 05:49 PM
amazing! how did it take you from start to finish?
03-03-2012, 11:59 PM
Whaaaaat the frick is this?! Way to ruin my night! So Awesome!
If you are looking for any crits: Seems like the UVs are not as packed as tight as they could be... Looks optimized for hand painting I assume.
03-04-2012, 12:07 AM
mmmm man that's hot stuff.
thanks for the comments! :)
Wizo: thanks man, you're probably right , i've tried in many ways to achieve some cool metal reflection and spec, but everytime it looks too confused and different from the starting slipgate concept... so i decided to mantain a flat base color with a little bit of spec on it.
probably if i had tried a little bit more , i could have find the right solution , but for now i don't want to change anything else.
blam blam: thanks dude, as i said before it took something like two month for finish this one.
nyx702: thanks a lot man, yeah i need to work on that for my next project... thanks for the advice.
oh! i forgot some turntable i did.
03-04-2012, 02:37 AM
Absolutely brilliant character o.O
03-04-2012, 02:57 AM
03-04-2012, 08:33 AM
Really awesome, good work.
03-04-2012, 10:14 AM
Fantastic! So much wonderful detail. Great Job.
thank you very much guys!
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