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View Full Version : UDK lighting issue (light affects meshes differently)


Moshbeast
02-28-2012, 01:07 PM
Hiya so ive got a bit of an issue with my lighting I am working on a modular environement and the light seems to affect meshes differently

http://desmond.imageshack.us/Himg715/scaled.php?server=715&filename=bullshitr.jpg&res=medium

since i was wondering if it was a rotation problem i looked into this thread http://www.polycount.com/forum/showthread.php?t=94585&page=2

but unfortunatly i also tried to simply place the meshes into a new scene without rotating them the result was pretty terrible aswell
http://img846.imageshack.us/img846/7339/lightingissue.jpg

all the meshes have very similar UVs but there are minor differences

Moshbeast
02-29-2012, 10:08 AM
any ideas? please :(

MaVCArt
02-29-2012, 03:19 PM
this might have something to do with light maps and how lightmass handles them; have you tried adding a second UV channel to your meshes?

Moshbeast
02-29-2012, 05:14 PM
yea they all have lightmaps and ive also applied the normal map to simple planes which were fine so something must be wrong with the mesh somehow

synergy11
03-01-2012, 06:25 PM
I am also having this problem.

For some reason UDK decides to randomly render my duplicated meshes different values.