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View Full Version : cant scale uvmap gizmo in 3ds max 2012?


maze
02-23-2012, 04:21 PM
Hi There,

I am trying to scale the "uv map" gizmo in 3ds max but is not working it does only allow me for translation... also when applying a new texture to a simple image plane, it looks tiled like 1000x times... can someone explain me why???

This is really frustrating,

thanks.

respawnrt
02-24-2012, 04:31 AM
I am trying to scale the "uv map" gizmo in 3ds max but is not working it does only allow me for translation...

Uncheck "real world map size" from uv map settings.(down to u v w tile).

also when applying a new texture to a simple image plane, it looks tiled like 1000x times... can someone explain me why???

Uncheck "use real world scale" from texture coordinate (from material editor).