View Full Version : sci-fi character
02-20-2012, 07:20 AM
Here is a character that I am currently working on. Made in ZBrush. I'm trying to figure out what to do with the pants at the moment so I can move on to the helmet let me know what you think!
Hey there, I really like your model so far,
very nice hard edge work on the armor (? if i can call it like that :) )
Obviously there is some work to do on the pants,
not quite sure what you were trying to do at the moment, you can't feel the cloth and or the fold, pretty messy. Maybe you should head in something a bit like in Gears of war 3? Did you see the art dump? go Check out the pants on one of the male character, I think something like that would look great!
Here's the link
02-21-2012, 02:55 PM
hey, made a little paintover to help you with the proportions.
for the pants use massive reference. first you need to know wich type of cloth you are trying to emulate. then find photo-reference, and for a "neutral" flow of folds reference from high-poly game characters, like the ones in the gow art dump.
02-21-2012, 03:49 PM
you should fix his t-pose. The way he is standing looks compleatly unnatural to me.
looking at the link that tits sent you, you can see how epic poses their characters in a neutral pose. (link) (http://epicgames.com/community/2012/02/gears-of-war-3-character-art-dump-at-zbrush-central/)
Right now you his legs are too spread apart and his arms are too straight and stiff.
keep up the modeling though! you got it! :thumbup:
02-22-2012, 09:59 AM
Thanks you guys wan updated will be coming soon!
02-22-2012, 10:17 AM
Hard surface is looking pretty good. Really study cloth and how it folds, because right now, it just looks real soft and lumpy. Bridgman has a good book on cloth anatomy you could check out.
02-22-2012, 12:39 PM
Hey i was doing messing around with the form and ended up just taking every thing off and starting a new. There is going to be some armor on the out side of the legs . Right now I'm working on the low poly and will make edits once the high poly is finished. I already have a base for the high poly that I'm using for the low poly It's a school thing so I'm crunched for time. The pose i know is stiff but I found doing it this way makes it easier for me to model retopo and rig. I'm interested if any one has any suggestions on how to get a more relax pose and still be able to do those things with ease. I will change the pose later but for now I'm good.
02-23-2012, 04:12 PM
there are some poses, but you will always have to choose between easy in animation and easy in sculpting.
for example positioning the arms closer to the body helps capturing the proportions and general shapes earlier, but can turn out to be a pain in the ass rigging the shoulders.
imo this pose is just fine and you dont need to change it.
03-24-2012, 06:55 PM
Here are some updates still working some stuff out!
03-24-2012, 07:35 PM
Great added detail to the armor. the added armor on the pants feels more balanced to me. Looks great so far:)
04-23-2012, 06:03 AM
Here is an update
04-23-2012, 06:44 AM
Images from maya
04-23-2012, 06:52 AM
Still working on the helmet and head.
04-23-2012, 06:54 AM
I'm having some collision issues on my mesh that needs to be fixed.
04-23-2012, 07:25 AM
looking good man
04-29-2012, 11:31 AM
njc6425 thanks man!
04-29-2012, 11:56 AM
It's strange that you would pad his shoulders, elbows and knees, but one of 'least' important parts in terms of movement (his inner thighs) would be so free.
Also, I suggest some buttock protection.
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