zbrush_newbie
02-14-2012, 05:02 AM
Hi All
I`ve been given a task to convert a maya game environment (from PS3) into unity (just the artwork). I have all the textures in dds and also have exr lightmaps created for the PS3 already.
Can anyone give me an idea how difficult it would be to convert for someone who hasnt used Unity before.
Would be nice if I can re-use the existing exr lightmaps to save some time setting things up in unity.
Also, we use diffuse, specular and normal maps for our game materials. I had a quick play of unity today and couldnt see anything similar in Unity, just diffuse and normal and a simple specular color not a specular texture map setting?
Thanks
I`ve been given a task to convert a maya game environment (from PS3) into unity (just the artwork). I have all the textures in dds and also have exr lightmaps created for the PS3 already.
Can anyone give me an idea how difficult it would be to convert for someone who hasnt used Unity before.
Would be nice if I can re-use the existing exr lightmaps to save some time setting things up in unity.
Also, we use diffuse, specular and normal maps for our game materials. I had a quick play of unity today and couldnt see anything similar in Unity, just diffuse and normal and a simple specular color not a specular texture map setting?
Thanks