View Full Version : How to make this model in low poly?
02-04-2012, 03:54 AM
Hello , I wanted to make a Redsonja outfit , but I also want that the scales stand out more than using a flat alpha texture or a normal mapped bikini ....
I was thinking of something more 3dmensional but unfortunately even using a lowest shape in polygon terms I usually end up hitting the 50 k polygons ....
Any idea on how I could reduce it and still preserve a 3d shape?
02-04-2012, 08:23 AM
I wouldn't bother modeling these into the lowpoly...my lowest estimate for a lowpoly version that has even the slightest resemblance of the highpoly version would be 4 tris per scale. Hardly worth it...
02-04-2012, 09:10 AM
I would suggest crease modeling the low poly ontop of the high poly, and baking from there, look up at this, same idea applied to the breasts as the top of a building: http://wiki.polycount.com/ModularMountAndBlade
02-04-2012, 12:38 PM
I was going to suggest the same as Ace-Angel make some detail on the geometry litlle here and there will also add some for the siluet but not much at all.
02-04-2012, 02:10 PM
I was thinking to export the High poly made in 3dsmax to zbrush and use the new feature of dynamesh , then reduce the polycount , would that work? I didn't try couse I am waiting still the update -_- Have to wait till monday uff....
02-04-2012, 05:11 PM
Dynamesh will not give you something you can use ingame.
Your best bet is to make the low poly a smooth surface, but then pick a couple scales to model sticking out.
Trying to give each scale its own shape in the low-poly will force you to use a TON of tris. Unless the camera is literally going to be doing an extreme closeup of her breasts, it's not worth it.
02-04-2012, 07:35 PM
Did you read the link I posted? It's literally doing the same thing you're asking for, in a very easy and simple way that can be used for games and looks pretty great. I sometimes wish I could stick people's head in a beehive.
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