Refuse2lose
01-30-2012, 05:32 PM
Hello everyone - I received a model from a friend a few weeks ago that he made and imported into GTA. Its a huey helicopter.
I have imported it into max as a .3ds doc and proceeded to assign materials and textures accordingly using the original UVW coordinates. All is good concerning that.
However, I went to export the helo to the game and received about 6 degenerative surface or vertices errors. I have selected the faces, tried welding them and non of the vertices are in range. Then I deleted the bad edges - well now I have half a helicopter. (Export fails)
If I go into wireframe mode to look at the edges - for the most part its pretty hard to see any issues with the naked eye since the fuselage is so complicated and the wireframe covers the entire screen.
I thought that maybe I could manually select a problem edge and fix it.
QUESTIONS:
Is there a way for me to uncomplicate the object so that I can manually fix the issue?
I have the vertex coordinates from the exporter - what good are they? Is there a way for me to precisely go to that vertex (is it highlighted?) and fix it?
If I move vertices or edges, I believe that will alter the shape of the model correct?
Are there any tutes on this issue?
I have imported it into max as a .3ds doc and proceeded to assign materials and textures accordingly using the original UVW coordinates. All is good concerning that.
However, I went to export the helo to the game and received about 6 degenerative surface or vertices errors. I have selected the faces, tried welding them and non of the vertices are in range. Then I deleted the bad edges - well now I have half a helicopter. (Export fails)
If I go into wireframe mode to look at the edges - for the most part its pretty hard to see any issues with the naked eye since the fuselage is so complicated and the wireframe covers the entire screen.
I thought that maybe I could manually select a problem edge and fix it.
QUESTIONS:
Is there a way for me to uncomplicate the object so that I can manually fix the issue?
I have the vertex coordinates from the exporter - what good are they? Is there a way for me to precisely go to that vertex (is it highlighted?) and fix it?
If I move vertices or edges, I believe that will alter the shape of the model correct?
Are there any tutes on this issue?