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View Full Version : Need help with shoreline-waves


gannonroader
01-19-2012, 10:21 AM
Hey guys, i'm working on my portfolio at the moment, and one of my scenes is a tropical island. I made water based on a tutorial I found, but it looks horrible where it meets land.


EDIT: hmmm, images didn't work, so i'll add links


http://s647.photobucket.com/albums/uu192/gannonroader/?action=view¤t=troipcalEarly.jpg (http://s647.photobucket.com/albums/uu192/gannonroader/?action=view&current=troipcalEarly.jpg)

http://s647.photobucket.com/albums/uu192/gannonroader/?action=view¤t=troipcalEarly2.jpg (http://s647.photobucket.com/albums/uu192/gannonroader/?action=view&current=troipcalEarly2.jpg)

http://s647.photobucket.com/albums/uu192/gannonroader/?action=view¤t=troipcalEarly3.jpg (http://s647.photobucket.com/albums/uu192/gannonroader/?action=view&current=troipcalEarly3.jpg)


Also, the scale of the waves and stuff needs to be changed as they appear to be humongous, but I can tweak that in the values. My problem is I have no idea how to achieve a wave effect on the shore. Any help would be greatly appreciated.
http://s647.photobucket.com/albums/uu192/gannonroader/?action=view&current=troipcalEarly3.jpg

http://s647.photobucket.com/albums/uu192/gannonroader/?action=view&current=troipcalEarly2.jpg

http://s647.photobucket.com/albums/uu192/gannonroader/?action=view&current=troipcalEarly.jpg

Oniram
01-19-2012, 06:29 PM
http://www.johnheeter.com/advanced-udk-ocean-tutorial/

gannonroader
01-20-2012, 10:01 AM
I actually tried that one man, but I can't seem to get it to scale for me down to the size I need it.

Nielsen
01-20-2012, 02:04 PM
You'll need to add a LERP node with a depth biased alpha for the alpha channel, set values accordingly in the node (500 units for example) and the A - B values will blend where it encounters a transition between land /water. You can use this to add a "foam" layer where water reaches land for instance. For actual waves you might want to check out Battlefield 3 where they use a static plane for the ocean and animate separate meshes on top for waves reaching the shore.