View Full Version : Expanding along normals
01-13-2012, 04:37 AM
Hi How can I do in 3dsmax to expand the Shell I did for the body where I applied the alpha black tattoo here ... in order to be more distant along the normals of the polygons? if I usually expand it gets intruding and clipping ...
01-13-2012, 05:32 AM
Thanks that worked fine ... and just to not open another thread , can I copy the skin made on a model and paste over another model that its very similar but not identical using the same bones?
01-13-2012, 05:40 AM
Yep, through the Skin Wrap modifier.
AFAIK directly copy/pasting a skin on another mesh will work only if you just used the enveloppes to set the skin.
01-13-2012, 06:15 AM
No I didnt use envelopes...
01-13-2012, 09:42 AM
you can also use the skin utilities - it allows you to export a mesh that contains skin weights which you can transfer to another mesh. you can edit the skin weight mesh if you need to detach bits or fit it to a different shaped target as well.
try skin wrap first - if that doesn't work look at skin utilities.
01-13-2012, 12:40 PM
Where are the skinutilities?
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