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View Full Version : Creating a house is harder then it looks.


jetskee96
01-10-2012, 07:24 PM
I am trying to model a house both interior and exterior but just not sure how to go about this. I started to model the house in max using shell modifiers, but soon found that it gets a little messy. Any tip or tricks that you pros use to accomplish this small but almost seemingly difficult feat. Thanks.

ZacD
01-10-2012, 08:08 PM
Model one at a time.

I'd roughly model the outside, and then start placing place holder objects and rooms on the inside, tweak until you can finish the outside, and then do the interior.

jetskee96
01-11-2012, 01:38 PM
So in other words, I need to find my workflow.

Mark Dygert
01-11-2012, 01:44 PM
I would model it as two separate pieces and not bother with the shell modifier.

PogoP
01-11-2012, 02:16 PM
I worked on a farmhouse environment a while ago, and I found it was best to model just the floors of the house first and nail the proportions of room sizes, then extrude upwards for the interior walls and put a ceiling on them. Then work on your exterior stuff.

Everything doesn't have to line up perfectly, this is 3d art afterall and it doesn't have to be 100% realistic!