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Royzy
01-08-2012, 12:58 PM
Hey there guys and gals of Polycount.

My name is Roy Nottage and I finished a degree in Digital Animation last year. Spent most of it doing whatever felt comfortable at the time (generally just animating). Finished the course, received a bit of paper and pat on the back, then realised I didn't see myself becoming an animator. I had just been going in the direction that my grades said I should.

So since finishing, I've spent my evenings looking at tutorials, polycount, etc and thought I'd have a blast at modeling some TF2 bits. I've not done any modeling/sculpting/maps/etc before - animation is really my only 3D experience. So the last couple of months I've been making lots of mistakes and bugging a friend for tips. Most importantly though, this shit is great fun. Why didn't I try it before?!

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tl;dr - I have an animation Degree, don't want to be an animator, want to make cool game stuff instead.

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Here's a mini dump of random and then 3D follows after that. So yeah, good times ahead yeah?

- Btw, everything posted here, is here for crits. Any tips or opinions will be rewarded with hugs.

Reffed sketches

http://i205.photobucket.com/albums/bb36/royzy_1/royzy-sketches1.jpg

Dr. Sketchy's life drawing and traditional life drawing

http://i205.photobucket.com/albums/bb36/royzy_1/royzy-life-drawing2.jpg
http://i205.photobucket.com/albums/bb36/royzy_1/royzy-life-drawing.jpg

Reffed

http://i205.photobucket.com/albums/bb36/royzy_1/royzy-ref-dude-cigarette-25-09-11.jpghttp://i205.photobucket.com/albums/bb36/royzy_1/roy-nottage-04-09-11.jpg

Some concepts I did for our FMP.

http://i205.photobucket.com/albums/bb36/royzy_1/royzy-shark-rocket2.jpg

3D THINGS

I felt like starting my venture into 3D with a hat for TF2, so I went for a sharky riot helmet thing (which I've since decided I want to make into some kind of Aqua Pack).

I did a concept, tried to make it in zBrush, made a real hash of it, exported and re-topologised it, then spent ages fixing all the problems I had made for myself.

http://i205.photobucket.com/albums/bb36/royzy_1/royzy-demo__sharkhelm_conceptscopy.jpg

http://i205.photobucket.com/albums/bb36/royzy_1/royzy-demo_sharkhelm_colour_concepts_2.jpg

http://i205.photobucket.com/albums/bb36/royzy_1/royzy-sharkhelm-zbrush-wip.jpg
http://i205.photobucket.com/albums/bb36/royzy_1/royzy-sharkhelm-low-poly-wip.jpg

http://i205.photobucket.com/albums/bb36/royzy_1/royzy-demoman-sharkhelm-wip.jpg

So yeah, that is where I'm at so far. I need to change the size of the helmet and give a bit more curvature on the visor before I give UVing a go, because I don't like the way it looks from the front.

I also need to reduce the poly count on it.

If anyone could point where I'm going wrong along the way, let me know :D

gillmeister74
01-08-2012, 02:34 PM
Pretty awesome stuff man, your 2d stuff is really well done and the shark hat is coming along, there looks like some places you could clean up, you could probably leave the indentations on the visor of the helmet to texture. All in all I like your stuff

Callesw
01-08-2012, 02:38 PM
Nice! I like your sketches :)

Alismuffin
01-08-2012, 03:35 PM
Yeah I agree! Your drawings are so good!

matt luxton
01-10-2012, 03:59 PM
great start on the hat, you could cleanalot of polys though. at the joint of the visor with the three grooves you could replicate via texture instead.

Royzy
01-23-2012, 02:06 PM
gillmeister74 & Mr Lux - I went back and reduced the polycount, cut off about 600 polys lol, and I can almost definitely lose more (I realised this when I started the LODs). I have been gauging ideal count by decompiling other hats, so I felt ok with the less than 1600 mark, but on the Workshop page they say preferably 1000. So yeah, might cut a few more and strip it down if/when I come back to it.

Alismuffin & Callesw - Thanks guys!

So yeah, here you go. Mostly finished Sharkhelm.

I'll do a pretty layout at some point :) , you know one of those official looking posters that all the big boys and girls are doing.

http://i205.photobucket.com/albums/bb36/royzy_1/royzy-sharkhelm-helmet-wire.jpghttp://i205.photobucket.com/albums/bb36/royzy_1/royzy-sharkhelm-aqua-pack-texture.jpg

http://i205.photobucket.com/albums/bb36/royzy_1/royzy-sharkhelm-aqua-pack-wip.jpg

I've started modeling Neptune's Judgement (below).

http://i205.photobucket.com/albums/bb36/royzy_1/royzy-neptunes-judgement-concept.jpg

I'm going to find some jigglebone tutorials, preferably for maya.

altasa
01-24-2012, 05:15 AM
very cool sketches
also the shark helmet looks awesome
such a cool idea
keep posting

Tokusei
02-13-2012, 12:07 PM
Jawsome 8)

Royzy
02-18-2012, 09:10 AM
altasa & Tokusei - Thanks guys. :D Appreciate it.

Here's a ref study I finished up in the week.

http://www.royzy.co.uk/wp-content/uploads/2012/02/royzy-sienna-miller-study-1250.jpg

Few bits are off, but hey ho.

Been away from the 3D stuff recently, but I'm now back on the TF2 bits, which I'll post some updates for soon.

Also, what are the 'rules' on cross-posting on polycount?

xk0be
02-19-2012, 07:09 AM
Lol that is such a cool idea for a helmet. NICE!

Rollingman
03-11-2012, 06:03 PM
Yoe man thought Id give yeh some loving, stuff's looking great, I do approve sir of the awesome hat and im liking the hair on your last posted study (lighting is nice)

look forward to seeing that trident!!

cheers mate

Royzy
03-21-2012, 03:38 PM
xk0be & Rollingman - Thanks guys :D Trident is still en route, though everything has been held up due to work/life/sleeping. There is a model, chain, etc already. Needs a starfish and some barnacles though, which I'm struggling with.

Think the most recent things I've been doing are another ref study, helping someone do a website, some (I shit you not) drawing from imagination and doing the LODs for this.

http://i205.photobucket.com/albums/bb36/royzy_1/Sharkhelm-layout-1584.jpg (http://steamcommunity.com/sharedfiles/filedetails/?id=19240)

Which I will hopefully tie up soon.

Rollingman, where is your sketchbook?

Zeldrak
03-23-2012, 08:04 AM
looking pretty sweet, can't wait to see how the trident comes out.