View Full Version : New beginning
stonedove
01-02-2012, 09:13 PM
I welcome positive critiques if you wish. I seek to develop my skills in modeling but mostly animation. So if you don't see a post right away, just means i'm animating.
stonedove
01-02-2012, 10:57 PM
http://img24.imageshack.us/img24/4497/orion3.png
By stonedove (http://profile.imageshack.us/user/stonedove) at 2012-01-02
stonedove
01-02-2012, 10:58 PM
http://img710.imageshack.us/img710/8238/orion4.png
By stonedove (http://profile.imageshack.us/user/stonedove) at 2012-01-02
http://img36.imageshack.us/img36/7506/orion5.png
By stonedove (http://profile.imageshack.us/user/stonedove) at 2012-01-02
stonedove
01-02-2012, 10:59 PM
playing with sss and hair in maya
stonedove
01-06-2012, 05:41 PM
http://img845.imageshack.us/img845/5316/charlie3.png
By stonedove (http://profile.imageshack.us/user/stonedove) at 2011-09-17
stonedove
01-06-2012, 05:43 PM
http://img30.imageshack.us/img30/6972/veteranshospital3.png
By stonedove (http://profile.imageshack.us/user/stonedove) at 2010-04-30
stonedove
01-06-2012, 05:44 PM
http://img195.imageshack.us/img195/5023/veteranshospital2.png
By stonedove (http://profile.imageshack.us/user/stonedove) at 2010-04-19
stonedove
01-06-2012, 05:44 PM
http://img186.imageshack.us/img186/9641/veteranshospital.png
By stonedove (http://profile.imageshack.us/user/stonedove) at 2010-04-19
stonedove
01-06-2012, 05:45 PM
http://img9.imageshack.us/img9/39/veteranshospital5.png
By stonedove (http://profile.imageshack.us/user/stonedove) at 2010-04-19
stonedove
01-06-2012, 05:45 PM
http://img42.imageshack.us/img42/2585/veteranshospital4.png
By stonedove (http://profile.imageshack.us/user/stonedove) at 2010-04-19
stonedove
01-18-2012, 08:21 PM
http://img17.imageshack.us/img17/1903/livingroompo.png
stonedove
01-18-2012, 08:24 PM
http://img641.imageshack.us/img641/1699/livingroom2e.png
http://img17.imageshack.us/img17/1903/livingroompo.png
stonedove
01-18-2012, 08:26 PM
Interior practice. Working on lighting.
stonedove
01-24-2012, 10:37 AM
ok. Finished the table.
http://imageshack.us/photo/my-images/717/livingroomwinetable.png/
stonedove
01-24-2012, 10:38 AM
http://img717.imageshack.us/img717/3411/livingroomwinetable.png
stonedove
01-24-2012, 11:07 AM
http://img717.imageshack.us/img717/3411/livingroomwinetable.png
stonedove
01-24-2012, 11:16 AM
http://img215.imageshack.us/img215/9706/japanesehome.png
I started a japanese home. took 2 hours or less to model.
stonedove
01-24-2012, 11:17 AM
well up until this point. Now, the dressers, lanterns, and fire pit.
stonedove
01-27-2012, 01:20 PM
http://img52.imageshack.us/img52/5929/japanesehome3.png
TerraBite
01-28-2012, 12:31 AM
This thead should be under Pimping & Previews. No one is going to see this thread here. :/
Stradigos
02-11-2012, 03:56 PM
This thead should be under Pimping & Previews. No one is going to see this thread here. :/
Yep, message a mod to get it moved.
Feedback: You're human renders would instantly benefit from having some sort of skin texture on them. You want to use SSS in combination with a diffuse texture. There is a slot there for it. Specularity will make or break it, so you'll want a nice spec map as well. For starters, you can take your diffuse texture and go into Photoshop and put a high pass filter on it. There was just a thread on this in tech talk.
The hair line is too perfect and/or too spaced out. This is probably because you wanted to keep your render times down, understandable. You may want to look into using alpha planes as hair though. They can look just as good.
Brilliant table work. I feel like there is something off with the metal on the table legs though. Perhaps look into increasing your glossy samples.
Your couch is suffering from bad lighting. I would love to see more softness on it too to emulate velvet, or some other soft fabric.
Great start. When did you start learning all of this?
stonedove
02-23-2012, 04:49 PM
Yep, message a mod to get it moved.
Feedback: You're human renders would instantly benefit from having some sort of skin texture on them. You want to use SSS in combination with a diffuse texture. There is a slot there for it. Specularity will make or break it, so you'll want a nice spec map as well. For starters, you can take your diffuse texture and go into Photoshop and put a high pass filter on it. There was just a thread on this in tech talk.
The hair line is too perfect and/or too spaced out. This is probably because you wanted to keep your render times down, understandable. You may want to look into using alpha planes as hair though. They can look just as good.
Brilliant table work. I feel like there is something off with the metal on the table legs though. Perhaps look into increasing your glossy samples.
Your couch is suffering from bad lighting. I would love to see more softness on it too to emulate velvet, or some other soft fabric.
Great start. When did you start learning all of this?
Great advice Stradigos. I have moved to pimping. ...And previews. I will be applying this new knowledge. I began years ago before such a site was available and trying to hack it alone. I am picking up the pace again.
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