View Full Version : [MUTANT] Water Polo, JGcount
11-28-2011, 05:30 AM
Think I am in on this.
As title states, sport will be water polo. I'm thinking somekind of macho squid mutant wearing tights - with a bit of lobster in there somewhere. If possible, I'll try and aim for some 80's feel as well.
Here's some of the images I've been looking at:
This was done just to quickly give myself a visual idea before starting to Zbrush. I expect things to change - especially the face.
And something to get in the mood for water, tentacles...and modern 80's:
DYE "Fantasy" Official Video by JEREMIE PERIN - YouTube
11-28-2011, 02:51 PM
OMG THIS IS GONNA BE GREEEAATT!
11-28-2011, 02:58 PM
11-28-2011, 04:21 PM
This is ballin
11-28-2011, 07:47 PM
He better have Hasselhoff's hairy chest. That's all I have to say.
11-29-2011, 06:05 AM
OMG, can't wait!
11-30-2011, 05:04 PM
Okay, so got started on the sculpt(felt handicapped after a 6month break from zBrush). Decided to make the head more humanoid to add contrast and make it more like a mutant than a sea monster. Still very WIP'y:
11-30-2011, 05:30 PM
haha thats awsome
12-04-2011, 11:54 PM
That song was awesome! That video is going to haunt my dreams haha! Love the concept for your swimmer.
12-05-2011, 01:36 AM
12-05-2011, 09:32 AM
Was killing dragons, Michael.
Anyways, worked on the head and the back.
12-12-2011, 10:30 AM
Done'ish on the high poly, but I really would love to get some asymmetry in on this guy. Leaving that to the diffuse is an option, but any suggestions are welcome,
The second set of arms are gonna share UVs with the main set of arms, so thats why they arent really sculpted at all.
12-12-2011, 10:34 AM
i dig the sculpt.
I'm a fan of sharp angles.
12-12-2011, 10:40 AM
cool design ^^
i really like how you handled those headshapes
12-29-2011, 11:04 AM
Not sure when the deadline is, but aiming for 31st. Made a lopoly, baked and started texturing. Here is a screen of where I am. Things todo:
Add texture/iregularities to the shell parts, work more on arms and lower body, add chest hair. Any crits and comments are welcome.
12-30-2011, 04:42 AM
He looks super fun!
I didnīt like the first images at the beginning, but I guess I didnīt understand your design.
What is that around his neck and shoulders? Some kind of protection? Or like giant scales?
It looks like some soft armor. If yes I would suggest a different color and team details like number, strips, etc.
12-30-2011, 04:59 AM
Thanks for being honest, Fabio. Yeah I guess the design is a bit weird. The armor thing is supposed to look like crab/lobster ish shell. You're right, I need to work more on that to make it read well. Thanks
12-30-2011, 06:13 AM
Love the colors :D
01-01-2012, 03:32 AM
going to be hard to frame this guy... lol Really awesome colors man!
01-03-2012, 01:33 PM
Think I achieved a better look with the shell part now, and everything is textured as well. Chest hair and everything. Also posed him.
I have a bit of space on my uv, but unsure if it is enough for a small podium. I'll see what I can do with it.
he is just under 2500tris right now, not counting the ball which gets him to 2700
EDIT: Btw, I am experiencing an annoying problem in Marmoset(which I am rendering this in and have used many times before without this problem) that I was hoping someone knew the answer to: Depending on distance, the specularity from the eye balls shine through the eyelids, making his eye very white and bright from the shown range. Halp?
01-03-2012, 01:39 PM
Haha great char!
Only crit would be that the inside of the tentacles (pink part) almost feels like it's glowing atm.
01-07-2012, 06:18 AM
01-11-2012, 04:10 AM
Just chiming in to say I really dig the design. Cool stuff. Nice colours as well!
01-12-2012, 02:29 AM
Thanks man, Much appreciated.
01-12-2012, 09:18 AM
Great concept and execution.
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