View Full Version : Textures and UV - Stairs
Ace-Angel
11-10-2011, 04:20 PM
Hey to all,
I was wondering if peeps had any insights as to how once could truly optimize stairs in terms of texturing and UV.
Vertex Blending? Unique textures? Distorted Tiling? Parallax Mapping?
Cheers and ciao.
sprunghunt
11-10-2011, 04:58 PM
what are the stairs supposed to look like?
Ace-Angel
11-10-2011, 05:02 PM
Just a standard box straight stairs. Nothing fancy still since I'm trying to get onto the ropes with them.
m4dcow
11-10-2011, 06:35 PM
Don't know if it's the best in terms of optimization, but you can make a texture that tiles horizontally and use that on the different levels of the stairs and offset flip the UV channels for every step. Then you can cut into the geometry to break up the silhouette a bit. Use vertex colors to get AO on the edges of the stairs, it may require you adding more geometry so it shades well, but a better tradeoff in my mind than making a unique staircase.
Adam L. Gray
11-11-2011, 04:03 AM
Parallax mapping!
http://www.neogaf.com/forum/showthread.php?t=435670
Ace-Angel
11-11-2011, 10:48 AM
Thanks for the info peeps, keep 'em coming!
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.