View Full Version : 3ds max - point to point selection ?
11-09-2011, 04:21 PM
Is there a way to make a point to point selection aka shortest path between two points or edges in max(script) ?
My mesh is triangulated so loop tools wont work.
I need something like the edge tool shortest path of unfold 3d, if you are familiar with it.
edit: i can do it in the unwrap modifier in max 2012 but no way to convert the unwrap edges to edit poly edges :/
11-10-2011, 05:46 AM
Well, you can de-triangulate with the graphite tools...
11-10-2011, 06:35 AM
No, i'm dealing with 3d scan data. Quadrified mesh doesn't mean clean loops.
I'll manage with the unwrap. I don't get why faces selection is remembered in the edit poly when you collapse the unwrap, but not edges selection (i suspect max beeing stupid tho)
I've found a script that select in-between edges but it takes very long in my case (canceled after 10 min).
Then I've found a way to convert uv edge to poly edge, so i will use the point to point selection of the unwrap then convert it to a poly edge selection.
Eventhough the conversion is a bit long, it's faster than select the edges manually.
11-10-2011, 09:01 AM
As far as I know, there isn't a point to point edge selection outside of UVW Unwrap. That would be crazy useful. Time to pester Autodesk!
The more of these requests and reports they get the more likely they are to add it.
11-10-2011, 09:22 AM
heh will do though i have a limited faith.
I'm not sure it would be useful beside triangulated topology. But maybe their new 123D Catch calls for such an editing tool.
11-10-2011, 10:26 AM
Iīm pretty sure there is a script which does exactly what you want.I once asked about it and got a link, but i canīt find it anymore :(
Here it is, not sure if it still works with 2009+ but itīs not encrypted.
11-10-2011, 01:02 PM
Ha! I always finish up a script when I see that there is one already made.
Well here goes:
I took a look at the Codfolio script and it works the exact same way, simple distance check. The only difference is that his has a dialog box and a snazzy preview. And mine works on EditMesh or Poly.
To use my script just select 2 verts on an EditMesh or EditPoly object and run the script through a hotkey or quad menu. My script seems to run faster, but his can be helpful if your object is very convex or concave.
To install my script place it in just one of these folders:
C:\Program Files\Autodesk\3ds Max 2012\UI\MacroScripts
C:\Users\USERNAMEXXX\AppData\Local\Autodesk\3dsMax \2012 - 64bit\enu\UI\usermacros
Then restart max and look in the "monsterBlues" category to bind to a hotkey or quadmenu.
Let me know if there are any problems. If the script seems to freeze, just hold ESC down for a few seconds, and the script will exit.
11-15-2011, 11:06 AM
Hey guys, thank you for your time ! I've been off a few days.
I'll try all those scripts and come back to tell which was the fastest in my case.
Thanks again !
12-12-2012, 09:14 AM
Was just looking for this on the webs, funny how often i find my way back here :p
Anyways, i've come across a few scripts the do shortest distance selection, but non have the practicality of the rubber-banned-assisted-continuous-selection way of the PtP edge selection found in the unwrap modifier, so to the script wizards here, is there any way to mimic the same behavior in a script?... and for anybody else interested in this functionality, you can(please do) head over here and vote for this...
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