View Full Version : sc2 marine bust
11-08-2011, 05:05 PM
Wassup Wassup. Figured I'd make a thread for this as its getting closer and closer to completion and I have the basic stuff out of the way. Im doing a sc2 marine bust and im currently at the texturing stage. You might have seen it in the WAYWO-thread.
Please feel free to crit everything. Here are the pictures from the start:
And if anyone has any cool ideas on what I should put on the shoulder to add a little personality. please chime in. I was thinking a gun barrel on one shoulder and a shot up zergling on the other. Dont want to go the pinup route as that feels very tychus-esq. Maybe just a terran logo or something, I dunno. Going to experiment with that when ive done the major things.
ALSO, the head is just a temp. going to redo it completely when the armor is done.
Sculpt in Zbrush
Hard surface in maya
Low poly in marmoset
11-08-2011, 05:05 PM
11-08-2011, 05:18 PM
That's some pretty awesome work so far. The middle of the suit looks a little odd to me though, but I think it's just because the texture in the middle is still pretty unscratched. It'd be sick to see him with a setup zergling claws or tails as trophy's on a shoulder. Definitely going to watch this one.
11-08-2011, 05:26 PM
oh yeah, sorry middle is almost completely untextured as of now. But HOLY SHIT you just blew my mind with zerg pieces on the armor. Im going to think about that! ty
11-08-2011, 06:12 PM
So I dide a paintover with some ideas. Think im going with the head. Experimented with some wings and those spikes on the zergling back but it looked a little too much like infected marine (might do a mod on this after completion with the infected look).
If anyone has a funny one or a cool idea id like it. =)
That may work better if you add a bunch of tape or rope holding it onto the shoulder.
11-09-2011, 03:21 PM
He gave me a piece?
11-09-2011, 05:17 PM
One thing I'd like to point out... zerglings are pretty big. The scale in game is not the same as what is used in cinematics and in concepts (for balance reasons). They're quite a bit larger than a person, more like... horse sized? Maybe a very large dog. I don't think you could fit the head of one on your shoulder.
Otherwise, nice work. As for my suggestion: "<- Combat shield."
11-10-2011, 11:44 AM
yeah, definitely need to ground that head to the shoulder, im thinking bolts or something like that. rope feels a little to barbaric, a little to much fantasy. I dunno, going to experiment with a few different things.
Dealus, hmmmm. hadnt considered that. Going to have to check scale here, good thing is that the marines are so oversized and their armor is huge. Might get away with it.
Thanks for the one liners too =) really liked the Combat shield -> one, tyty
I wish I had not mirrored the middle part, its pretty limiting now. Going to add more detail and up the interest in the middle somehow. And a lot of work on the specc left there
11-10-2011, 05:30 PM
started sketching out my marine guy
Nice. Loads better than the placeholder.
11-10-2011, 06:08 PM
thanks, yeah its a big improvement :P Going to try and push this a little bit more, make a little more unique face. Right now its pretty generic tough guy
I dunno how unique you can get with a space marine. Strong jaw with a mean expression is the universally accepted look haha
11-13-2011, 04:57 PM
here's an update, the face has a 2k map right now :P just wanted to go crazy and make a high res texture. Finished with head for tonight but there are tons of things to fix on it: Uneven colors, eyes (temp now), weird poly artifacts around ears. But I'm just too tired to take care of that now :P
I'm also moving away from the zergling on the shoulder I think... I like the idea but the scale and the fact that it would not be practical at all to have that big of a thing on his shoulder. So i have to do a really cool pic on the shoulders =)
It looks pretty good man! Loving this bust so far.
I think you could try to make a purp/blu specular for a better skin, and instead of having a purp color inside the helmet, having instead a saturated flashy blu color on both lights of the armor, inside and outside (instead of the actual green), this will make a good color complementary with the orange light, and will look even more sexy with some horizontal post effect halos.
You could have also some more work on his ears also, they looks a bit flat and small right now, but since he have his helmet for the beauty shot, i guess its not a big deal :p
Hope my english wasn't that bad to understand.
11-14-2011, 06:13 PM
thanks orb! it means a lot when someone as good as you like it =) I hear you about the stuff. I changed the specc color, dont know if it comes through though since I have a pretty low specular intensity on him. But it's now the correct color, just had a solid white before.
Also changed the lights, here are 2 pics with some different lights, think im going to go for something in between these two.
Will also enlarge and fix up the ears a bit since I want the head to stand on its on as well.
Thanks for the crits! =)
also added another pin up girl, figured this guy and tychus used to be in the same 4-man squad and they each got one.
Also, just now noticed that these picture have horrible quality. Tried to take new ones now but Toolbag just keeps crashing for some reason so new pics tomorrow when I figured out why
11-14-2011, 07:28 PM
Looking really nice, but the biggest thing I would change would be too add a loop or two into his helm so you dont see the obvious low poly look. It is near his face so adding more detail there is expected, and right now its too low poly.
11-15-2011, 05:59 PM
thanks =) I added a few more edge loops to smooth the helmet out. You were right, were too low poly. So, im pretty much done now unless someone finds something big.
11-15-2011, 06:40 PM
oh, the pictures with just the face have a much higher texture. a 2k map. Just to show it off. But the one with the entire armor is a 512.
Very cool man. It's making me want to see the whole body now. Get to it mayne.
11-15-2011, 07:30 PM
11-15-2011, 08:28 PM
Nice work Dan!
11-16-2011, 02:22 AM
nice one :)
11-16-2011, 03:40 AM
thanks guys :D
11-27-2011, 09:09 AM
This looks amazing :O.
11-27-2011, 11:02 AM
This is looking fantastic man... Really like the detailed breakdown you posted here. Thanks! :)
11-27-2011, 01:58 PM
thanks guys, glad you liked it =) it was a fun miniproject. Hop over to my new thread and check out what I'm working now (http://www.polycount.com/forum/showthread.php?t=91159)
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.