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Ostraga
10-29-2011, 08:56 PM
M24 High Poly done so far, bout to work on the Low Poly.. wanted to know what you guys thought.


http://i1098.photobucket.com/albums/g370/Cbastos/M24_07-1.jpg

http://i1098.photobucket.com/albums/g370/Cbastos/M24_05-1.jpg

http://i1098.photobucket.com/albums/g370/Cbastos/M24_06-1.jpg

Snader
10-29-2011, 09:00 PM
The shader you're using right now does not do you any favors. The rim highlight only adds more aliasing artifacts.

And while I'm not very experienced with highpoly modeling, I think you've got your corners modeled a bit too sharp, so the normalmap will not capture them (properly).

Ostraga
10-29-2011, 10:59 PM
Aright, i agree that shader was pretty bad.. Did some new renders, hopefully these are better.. also softened up some of those hard edges.