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View Full Version : Animating separate cycles in blender 2.5/2.6


Hawt Koffee
10-29-2011, 05:36 PM
I've looked around for a bit and each time turns up nothing.
I was wondering how I would go about animating separate character animations and cycles but keep everything in the same blend file in a way that I could animate a game character by having a handy list of animation cycles instead of having to cut each cycle loop from a segment of frames.

hope I explained that correctly

passerby
10-30-2011, 07:44 AM
spilt the blender window and switch the the dopesheet editor, or activate the animation layout.

and in the dopesheet editors toolbar there is a dropdown list, select action editor, and than you will have a other item in the toolbar for selecting actions and adding new ones.

http://dl.dropbox.com/u/2360554/Fourms%20Stuff/polycount/blender%20help/screens_20111030114250.jpg

http://dl.dropbox.com/u/2360554/Fourms%20Stuff/polycount/blender%20help/screens_20111030114301.jpg

hope that helps