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View Full Version : [WIP] Quake 4 Sub-D


Computron
10-28-2011, 06:59 PM
Based off of this concept:

http://i.imgur.com/XeOTg.png

So, this is my first ever asset to use Sub-D:

http://i.imgur.com/yQmvNh.png

Here is the Low-Poly and wires (kinda dim on the left), with base colors blocked out:
http://i.imgur.com/tbdcT.png

I don't really know what colors to use (this will be my first textured piece), i don't know if these fit very well. Tommorrow I have a ton of tutorials lined up to learn texturing, if you guys got any tips for me to get started post away!

explodingseashells
10-28-2011, 07:35 PM
Great start! 2 things id recommend. firstly, if you're not sure what direction to go, get reference, some more reference, and then to top it off a little more reference.

second. Material definitions. Learn how to represent different materials with your dif/spec.

Computron
10-28-2011, 08:01 PM
*Googles more reference*

Computron
10-29-2011, 03:32 PM
Update: Changed image host to imgur since some can't see dropbox.

[HP]
10-30-2011, 11:29 AM
This door is the new crate of environment art! :P

Good stuff man! :) make sure you finish it.