View Full Version : Sketchbook: Tits
Hey everyone,
My name is Marie and im from Québec. Im currently working as a junior 3d artist in a video game company in Québec city.
You will probably see a lot of characters in here, maybe some concept art too.
Im no character artist or concept artist, I'm just learning and enjoying it pretty much.
Here you go, comment and critics are most than welcome.
Ps. No hate for my english please, my first language is french :)
http://i.imgur.com/QJhKM.jpg
Study from a whitaker painting
http://i.imgur.com/fdAo9.jpg
Study from a whitaker painting
http://i.imgur.com/TgdvK.jpg
Painting from a picture
http://i.imgur.com/HPgHE.jpg
http://i.imgur.com/VjHAP.jpg
Tilable floor
http://i.imgur.com/HN5ja.jpg
Speed Sculpting
http://i.imgur.com/LkrS5.jpg
Speed sculpting, first man ever
http://i.imgur.com/vJzru.jpg
Video game character pratice from a concept by Daniel Levesque
http://i.imgur.com/GGdPM.jpg
Low rez/textured version
http://i.imgur.com/AgpbH.jpg
Wireframe
gillmeister74
10-27-2011, 08:01 PM
Your paintings are gorgeous and the sculpts look great! For a the first man sculpt ever it looks really good. If anything the back of your character model's thighs could blend into her butt a little bit.
Hey Tits (or Marie-- i feel a bit odd using your moniker)
Some nice stuff here. Right now your 2d is far and away your best work; you show a solid sense of anatomy and each piece as a whole works well. On the 3d end, you have a lot of the general proportions right but there's a lot of mushy bits and muscular detail that's off.
For example, both you male and female pelvises are off: the woman's buttocks bulge oddly and the man's legs and pelvic region have a lot of weird shapes going on. His legs are too stout, the feet are too narrow and lack much of a foot's normal contours (for example the achilles tendon should taper more), and the nether region has some weird connections.
Overall, it looks like you only had side reference for the male and were just working from memory on the female. Posting your reference pics, even when you're creatively deviating from the source, helps illuminate where your mistakes are and helps us to crit your work, so post'em if you've got them.
btw, sorry I can't do a paintover right now-- I'm travelling at the moment and won't be back at my workstation for a few more days, but once I am I'll see what i can do. Until then I've got some anatomy orthos that might be of help.
Take a look, though keep in mind these are nudes and thus highly NSFW
female1 (https://dl-web.dropbox.com/get/Public/images/models/femortho1.jpg?w=1273421d)
female2 (https://dl-web.dropbox.com/get/Public/images/models/femortho2.jpg?w=c649d309)
male1 (https://dl-web.dropbox.com/get/Public/images/models/frontandside.jpg?w=9420c63a)
male2 (https://dl-web.dropbox.com/get/Public/images/models/manortho1.jpg?w=7534115c)
male3 (https://dl-web.dropbox.com/get/Public/images/models/manortho2.jpg?w=7bb62a41)
Nox Illustration (https://dl-web.dropbox.com/get/Public/images/models/nox300dpi.jpg?w=1fe4fb72)
anyway, keep it up-- not a bad start for first time modeling a man especially considering it's a speed sculpt. As a general note what i'd recommend doing is painting the trouble areas like the feet from different perspectives and then have another go at modelling them. You'd be surprised at how much 2d studies force you to properly learn 3d information.
oh, and welcome to the club-- glad you decided to start posting. I saw that you've had a few false starts in the other threads, but don't worry about that. The WAYWO thread tends to only draw replies on higher profile stuff, and if you want to get crits in the P&P forum it helps to have a more sustained project; a lot of people don't even bother looking at threads with less than a page of posts, so the next time you start a big project thread first make sure you have something worth showing and then post regularly and post often to make sure you get more traffic. Hope this helps, and keep it up :)
Hey thanks a lot for you two guys for the answers.
Obviously I know that there is still a lot of issue in my sculpt. Right now I decided to work in ''itération'' (might me a french word?). Basically I do a lot of quick little sculpt, not trying to make it look perfect at all, just doing something allright in a decent amount of time. After I finish i get some review, show to some people, take the critiscm and when i'll do the second one, it's going to be better (logicaly) from all the comments and ctitics I had before.
The female was from the most part from memory, and from some not so good reference (I really need some good reference but I am not willing to pay for them right now)
I use different reference from the man but most of them were really different from the other and it was really hard for me to understand perfeclty what i was doing. But I do think that for a first one it was not that bad since i never draw men, they always look really girly and feminine when i do.
Sorry about the feet, i started from a very low poly model that got me a lot of trouble in the feet area, i'll try to fix it next time.
Ps, I was not able to access the reference you send me Wake.
Speed sculpt Wip
http://i.imgur.com/yT7LU.jpg
http://i.imgur.com/rUGqh.jpg
Little WIP :)
http://i.imgur.com/YHD7U.jpg
Hey Guys,
I wanted to post another little WIP of the character I am working on at the moment and I had fews questions... If someone can have my answer :D
First here is the WIP
http://i.imgur.com/I1vXk.jpg
My First question is, I often got problem like you can see on the image. I open my zbrush file and when i apply the matcap that I like to work with, sometimes some parts get stuck with a completly different matcap without any logical reason. I tried activating the M or the MRBG at top and then ''fill object'' but this time it doesn't seems to solve the problem. (on the arms traps you can see).
Other than that I know I will need to start the hair pretty soon, tho I am not quite decided on what I should do, perhaps some suggestion on that?
I've never tried working hair with planes and i was wondering if there is an easy way to achieve that technic
http://www.rd3d.com/coppermine/albums/userpics/10001/elena_zbrush2.jpg
Looks pretty clean but I wonder how you can model all of those planes without wasting my life on it?
Anyway, thanks for reading,
Oh and by the way, I'm very sorry I know my english is far from being perfect, I speak french...
disanski
02-22-2012, 02:33 AM
Perhaps you could try subtool master ( it is under the zplugin menu)
Make sure you have color and material checked.
About hair planes take a look here :
http://www.polycount.com/forum/showpost.php?p=1423494&postcount=69
Hope that helps a bit :)
Thanks a lot for your answer!!
I'm going to check that out tonight for sure.
Thanks a lot for the link, I think it will be pretty usefull!
Hey guys, here's a little update,
going real slowly at the momnent, without a concept artist it's really hard to know exaclty what i'm doing, what to add, when to stop.
Still not decided about the hair, thinkinh of a low pony tail or a french braid, could be short hair too... opinion?
Gotta fix de shoes a little bit more, seems pretty flat on the inside part I think...
I want her to have a very hiuge sniper, suggestion? I dont know nothings about guns...
http://i.imgur.com/TN78u.jpg
http://i.imgur.com/hqSQh.jpg
oskarreftel
02-26-2012, 04:25 PM
I like the details on your female character but i reeeeally think you should make up a few concepts before you proceed any further. if you don't do that and just keep on adding stuff as you go along, you might end up going in a less interesting direction and finding yourself trapped with lots of work done in vain. the power of making a concept before you start modelling is that you can quickly find something interesting and try out different alternatives before you put in the heavy work doing the 3d model.
simple thumbnail sketches will do the job. right now you might end up growing to love aspects of your model simply because you've put a lot of work into them rather than because they're good. some things might end up looking crude to others while you won't be able to see it because you've put so much time and energy into them that you've grown blind to your mistakes.
By starting of with some simple concept thumbnails (that you only spend a couple of minutes on) you'll dare going in many different directions and finding the most interesting one. check out some of Jason Chan's videos on youtube to get you started.
hope that helps! :)
I like the details on your female character but i reeeeally think you should make up a few concepts before you proceed any further. if you don't do that and just keep on adding stuff as you go along, you might end up going in a less interesting direction and finding yourself trapped with lots of work done in vain. the power of making a concept before you start modelling is that you can quickly find something interesting and try out different alternatives before you put in the heavy work doing the 3d model.
simple thumbnail sketches will do the job. right now you might end up growing to love aspects of your model simply because you've put a lot of work into them rather than because they're good. some things might end up looking crude to others while you won't be able to see it because you've put so much time and energy into them that you've grown blind to your mistakes.
By starting of with some simple concept thumbnails (that you only spend a couple of minutes on) you'll dare going in many different directions and finding the most interesting one. check out some of Jason Chan's videos on youtube to get you started.
hope that helps! :)
Hey, thanks a lot for your comment.
Yeah i know I should definitly have done, or start doing concept, thumbnails and such.. The bad thing about it is that I know how to paint, unfortunatly I'm one of those person who have the hardest time in the world creating stuff/having ideas.. Impossible for me to draw some concept without going nuts, blank page syndrom that we call it in french... I've done a very basic concept at the begining but that's about it...
Might request some idea from concept artist at work, we'll see what they think.
Oh and I know Jason chan :) very nice artist!
Thanks a lot for your comment, highly appreciated!
oskarreftel
02-27-2012, 09:17 AM
you're welcome! if you have a hard time coming up with ideas you could try an application called alchemy (http://al.chemy.org/). it's an application used for drawing abstract shapes that you can't really control the outcome of. the good thing about this is that eventually your mind starts seeing cool stuff in the random shapes and then you can export it to photoshop and continue working on a concept there! :)
audi100
02-27-2012, 12:15 PM
Hello tits sweet paintings you have there.
Hope you dont mind a quick messy overpaint, where i changed things which looked odd imho.
http://img18.imageshack.us/img18/1341/charop.jpg
Belt seems to fall off.
Bags pretty small, imagine what she'd put in there, now there is not much that would fit.
Hand wrist looks to thick but maybe its just the angle.
If you run out of ideas just look around what others have made i guess. A ref sheet/mood board is never wasted time prior concepting.
Hey! You're definitly right about the belt, i will check it out tonigh,
i'm not sure about what ''bag'' you are talking about?
audi100
02-27-2012, 12:35 PM
ahh sry for my broken english =P, i meant the trouser pockets.
Oh You're right, that makes way more sens right now :D
One of my concept art friend told me about the eyes being too high in the face, and a little too apart, jaw a little too wide too, fixed it :)
I think it looks way better now
http://i.imgur.com/ljKS6.jpg
Thanks audi100 for your comment, I fixed it pretty fast so I still need to rework on it, but I made the pocket bigger and fixed the belt!!
Wooooo!
http://i.imgur.com/0Tvfw.jpg
allmighty_thunder
02-28-2012, 01:06 AM
I feel the head seem kinda squished horizontal, from the front the head is more egg-shaped generally
SpiderFingers
02-28-2012, 11:20 PM
the face look very frenchie-candienne. I'm not saying this is a good or a bad thing. It just tickles me because your a quebecer
SSquir33
02-29-2012, 06:39 AM
tits be sagging a bit
-sad face-
Hey guys!
Not sure about the egg shaped head comment, I did some fixing with a concept artist, gonna post that soon,
Don't know if you're telling about the french canadian stuff for fun or you really think so, I dont really give a nationality to my face :D.
Tits sagging? I will try to look into that too
SpiderFingers
03-02-2012, 01:36 AM
just cause you don't try doesn't mean it doesn't happen :D
so to answer your question no I wasn't kidding It hit me in the head like a tonne of bricks.
SpiderFingers
03-02-2012, 01:50 AM
for me it's the blessing and the curse of an artist that sometimes stuff is just going to spill on to the page (or screen)
Awwww I'm sorry little spider, didn't mean to be rude :).
for me it's the blessing and the curse of an artist that sometimes stuff is just going to spill on to the page (or screen)
Didn't get that one...!?
SpiderFingers
03-04-2012, 01:31 AM
what? No, I didn't think you were rude. I was just concerned I might have said ticked you off because maybe you had thought I was trying to insult your work, so I wanted to make sure you knew I wasn't. what did you think you said that was rude? why would I think some one would even bother to be rude to someone they'd never met?
SpiderFingers
03-04-2012, 01:32 AM
in any case if no offense was meant I'm not going to take offense to something I didn't even realize might be considered offensive
Hahaha I'm so sorry, as I said before I speak french and sometimes I get really worried about the way I say stuff, I always think I might have said it in an innapropriate way and it could be taken as offensive,
just a misunderstanding :).
I knew you were not trying to insult my work, of course!
Trying to do hair...http://i.imgur.com/MAB5n.jpg
Oh and a new screen from my french canadian (:D ) face
http://i.imgur.com/y8Rcl.jpg
SSquir33
03-09-2012, 07:35 AM
much better tits.
also put on a belt. then try to wear it below your hips.
Pretty uncomfortable?!..raise the belt higher up ABove the hips. it will give a sense of proportion too.
below the jaw can be a little more fleshed out too.
bonne continuation !
Hey thanks a lot SSquir33 for your comment,
yeah the belt was in a very weird spot!! I didn't realised it at all before you brought it up.
Thanks a lot it does help a lot with the proportions I think.
I did add a little bit of ''flesh'' below the jaw tho i'm not sure you can really notice it in the render,
Big thanks, I gotta fix the butt, suit is a little tight I think :D.
At the moment i'm working on a Sniper gun that i'm not going to show here because it is really far from being something I'm good at.
http://i.imgur.com/crj8X.jpg
Calling the High resolution done,
starting the low :D
http://i.imgur.com/EOXAs.jpg
http://i.imgur.com/VGcey.jpg
Working on the low rez!
http://i.imgur.com/GCTIg.jpg
Hey there, this character is looking great so far, good job!!
Just wanted to point out that for some reason, she is looking a bit deflated in this low rez version. My eye really catches around the mid section of her, where it gives the feeling that she's missing some organs and ribs because it looks too flat and thin. I'd suggest taking a look at her profile and comparing it to some reference to see if you can spot the differences. It's hard to tell without a profile shot, but she probably needs some more curvature in the spine around there as well.
Hope this helps, keep it up :)
http://i.imgur.com/ZHhbB.jpg
Not quite sure about the color yet (mostly for the top part..)
Still working on the texture (not finished)
Normal map and Diffuse only,
Any suggestion, comment, critics?
http://i.imgur.com/uDyqb.jpg
http://i.imgur.com/eplLP.jpg
Cross post from my sketchbook thread
http://i.imgur.com/jZmiv.jpg?1
http://i.imgur.com/doO6h.jpg?1
http://i.imgur.com/kLaoh.jpg?1
Model will be rigged and have a weapon soon enough :)
1-2h quickie
http://i.imgur.com/kpbCN.jpg
Hey!
Kinda left this sketchbook alone for a little while, I posted in other part of the forums..
So here some stuff that I finish since my last post
http://i.imgur.com/vC5aX.jpg Pose attempt, thanks to Marie-Christine who's been so nice to rigg the character for me.
http://i.imgur.com/VaN2b.jpg Diablo Monk Low rez
http://i.imgur.com/9ez9h.jpg
http://i.imgur.com/2Vuhl.jpg sculpt
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