View Full Version : UDK Subway Scene
10-24-2011, 05:28 PM
10-24-2011, 06:06 PM
for the tiled areas on the walls and columns id add more evidence of liquid having dripped down to break it up more. the concrete for the roof beams have evidence of liquid staining but the plane directly next to them in the corner doesnt, so you just have a line. id blend those corners more. also the graffiti seems too solid, maybe try fading it more and having wiped off areas. the bench could use more detail to break it up.
youve captured the mood and feel of a metro well, so this is definitely coming along.
10-24-2011, 06:09 PM
Finish working on your Sci Fi scene first dude :P Good start on blockout. However, the composition is pretty boring. There is no center piece or a focus... Good start on materials, not sure if you are using normal maps (everything looks flat). Try to come up with a center piece/focal point, then change up the lighting to accommodate that. Good luck!
03-10-2013, 09:47 PM
Updated the screenshots, more critiques welcome
03-12-2013, 08:33 PM
I agree with the other comments :( great start.
03-12-2013, 08:39 PM
add a nice spec and a reflection map to your subway train...its terribly flat. Add a slightly noticable cubemap to your floor to add some interest.
03-12-2013, 09:01 PM
no much bright colors in your scene,specially the train,looks like it has integrated in to the background!
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