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ReconProG
10-20-2011, 02:38 AM
Hello to all fellow artists. I'll be using this thread to post my work for C&C. I'm mainly doing characters and weapons. However, I sometimes work on vehicles and other props as well. I find it most fun to work on military related models.

Some relatively old things to start with:

A quick old bloke from ref:
http://www.karlgrobl.com/KumbhNew/headshot%20man%20tan%20turban%202_std_std.jpg

http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/253798_231399056870217_100000003737031_1047402_526 326_n.jpg
http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash4/249619_231399080203548_100000003737031_1047403_500 0738_n.jpg
http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6

Another old chap:
[IMG]http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/262009_233275273349262_100000003737031_1062548_349 3626_n.jpg


A SF Soldier outfitted for mountain 12-24-hour patrols:

http://img580.imageshack.us/img580/8855/riviansf1highpreview.th.jpg (http://img861.imageshack.us/img861/8855/riviansf1highpreview.jpg)

The lowPoly
~7400 triangles)
The textures (diff, nrm, spec) are of 2048x2048 size. The head and body are unwrapped together.

Shots from Marmoset:

http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/308982_283773248299464_100000003737031_1236063_155 8909057_n.jpg
http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/298352_283773261632796_100000003737031_1236064_125 189046_n.jpg
http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/321350_283773288299460_100000003737031_1236065_183 9522183_n.jpg

http://a8.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/309574_283773328299456_100000003737031_1236067_148 7565913_n.jpg
http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/302231_283773364966119_100000003737031_1236068_483 083637_n.jpg

ReconProG
10-20-2011, 02:39 AM
An SA80 bayonet:
http://prikachi.com/images/480/3611480a.jpg

ReconProG
10-20-2011, 02:40 AM
The following posts are of several finished high-poly weapon models I created at work. From these high-poly's I had to retop low poly models (they all had to be around 2000-2200 triangles) and bake normal maps for a mobile device game. Due to a little tight schedule and the low polygon budget, I have omitted some of the smaller details of the weapons, such as sling swivels and some minor details invisible form a FPS-perspective.

Unfortunately I can't share the low-poly models. I don't want to, either. Another artist, a friend of mine, textured the final low-poly's when I was finished with the map baking part, so I can't really say they were too much of my own work.

I will post the models in the order of their creation.
First - the RPD light machine gun:
http://i53.tinypic.com/2a5xbt0.jpg
http://i52.tinypic.com/29e28i0.jpg
http://i51.tinypic.com/28mcj6s.jpg
http://i51.tinypic.com/efrprp.jpg
http://i54.tinypic.com/1zg7och.jpg
http://i54.tinypic.com/qzgqbp.jpg
http://i55.tinypic.com/2mqm24g.jpg
http://i55.tinypic.com/124j9mb.jpg

ReconProG
10-20-2011, 02:41 AM
SKS high-Poly model:
http://i51.tinypic.com/2s0cuhg.jpg
http://i51.tinypic.com/dfkjgm.jpg
http://i51.tinypic.com/259h3kh.jpg
http://i55.tinypic.com/kah50.jpg
http://i51.tinypic.com/k177sh.jpg
http://i51.tinypic.com/t7jw2h.jpg
http://i55.tinypic.com/or3tad.jpg

ReconProG
10-20-2011, 02:41 AM
An M60 model:
http://i55.tinypic.com/ic3bjr.jpg
http://i53.tinypic.com/23w5zwi.jpg
http://i52.tinypic.com/2a7iwm1.jpg
http://i55.tinypic.com/29lz70x.jpg

An RPG-7 model
http://i55.tinypic.com/8vp7co.jpg
http://i54.tinypic.com/333hfgp.jpg

ReconProG
10-20-2011, 02:44 AM
A Selous Scout model I've been working on in my spare time lately. I hand-painted the skin and facial hair in the texture later on. I'm still not very good with polyopainting. I only used polypaint for the legs' and hands' texture.

http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/297259_290318784311577_100000003737031_1259565_120 1953680_n.jpg
http://a3.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/294563_290318834311572_100000003737031_1259567_210 673452_n.jpg
http://a5.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/309250_290318817644907_100000003737031_1259566_910 705154_n.jpg

The Low-Poly ~ 13000 triangles.
C&C would be much appreciated on this one. It's still WIP.
http://i53.tinypic.com/zup5xu.jpg
http://i51.tinypic.com/21eubdx.jpg
http://i55.tinypic.com/6egqo7.jpg
http://i51.tinypic.com/674g1i.jpg
http://i54.tinypic.com/2h86zy1.jpg

ReconProG
10-20-2011, 02:46 AM
The Scout's FN FAL rifle. It's lowpoly model is still in progress.
http://store.picbg.net/pubpic/B9/23/38b4e009a0bfb923.jpg

http://oi54.tinypic.com/qoylp4.jpg

http://i56.tinypic.com/2a0mdt0.jpg

ReconProG
11-22-2011, 04:15 AM
Some development on the scout's rifle.
I still need to paint some of the small details and to refine the normal map a bit.
By the way - can anyone here enlighten me as to how to fix marmoset's awful AAA issues when outputting screenshots?

http://store.picbg.net/pubpic/B8/5A/6de101885087b85a.jpg
http://store.picbg.net/pubpic/F6/6D/a01e1f145547f66d.jpg
http://store.picbg.net/pubpic/AB/33/c0d88c9862e0ab33.jpg

And an unpainted version:
http://store.picbg.net/pubpic/82/F7/02f4380a463182f7.jpg
http://store.picbg.net/pubpic/7F/5C/a9eb276d20417f5c.jpg

ReconProG
02-10-2012, 05:03 AM
Today's speed sculpt - the PacMan from hell
https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/417752_370235842986537_100000003737031_1511190_153 7218297_n.jpg